Re: Improved Shandalar General Playtesting & Feedback Thread
Oh, wow, I didn't even notice there were more parameters than vColor! Thanks for that!
I haven't, because I thought I leave it for when we got enough functioning cores for decks so that we can comfortably decide which parts are "detachable". A lot of the "challenges" force the deckbuilder to "solve" them in ways which inflate the number of things that "have to" be in a deck, which kinda constricts what you can safely take out etc. Hell, it's a problem even making decks work remotely properly as if you put everything you only have to have in a deck because of the AI it often means you don't have enough space to put in things you'd put in the main deck. Plus, folks have noted that the way the AI sideboards is unclear, so a deck can end up with more cards in the deck than 60. So I thought I'd leave that for it's own pass.
Right now, the only experimentation with sideboards I've done is give the Archangel a different pro:color 3W angel depending depending on what's it playing against.
Which reminds me that I have to look into the Archangel, too, and I thought I didn't, ty.
As for when's the next update coming, I think I cheezed Korath off enough to take a break from Shandalar and do work on Manalink (he's been very busy with that, from what I can see). It's possible that he's doing it parallel, who knows, when it happens it'll happen. Last update made a ton of things possible (as you can see from all the equipment everywhere, that's just the most obvious thing), so even if we're "stuck" with this one, it's not like there's nothing to see or test out. The next one will include a lot of bugfixes that will alone make a lot of things possible as I've scraped plenty of concepts due to those, the only reason I'm kinda hoping it hits soon is that there's no reason to even report bugs anymore (one's I'm running into) as they might be already fixed.
However, Korath is working on Manalink, and that VERY important, IMO, because that will mean more cards that can be ported to Shandalar when he gets around to it. It's generally a very frustrating obstacle, and more cards that can be ported - more workarounds and potential solutions to the numerous obstacles. They're all scripting functions for the deckbuilder (so to speak), so I'm rather glad he's actually doing that, it's the closest you can get to "improving the engine" without, you know, actually improving the engine.
You guys might want to whishlist some of the stuff I've been mentioning as useful now that he's doing Manalink, though, I don't want to personally bother him, but as you know I don't "whishlist" cards for myself, but for the AI (It's just annoying to be asked to do something by me, I suppose). A lot of stuff that isn't there isn't there because it's not in manalnik, and quite a bunch of stuff isn't in manalnik because noone felt like it or saw the point (there's plenty of stuff that can't be done, but there's a lot more that can). So catch the opportunity if it exists - unobvious handy staples and low-power cards in manalink can easily translate into entire decks suddenly working in Shandalar or entire colors working better (or taking less than a week to get through).
---
EDIT: Change of plans, I think I may have got the Forest Dragon to work ^^
Not uploading anything yet, but this is what I'm testing out now:
Cool developments on other fronts too, I got a semi-functional but highly dodgy Centaur Warchief which manages to avoid the clusterf**k of every issue with Shandalar affecting RW at the same time, except for that one crucial one - the way the AI blocks means everything has lure, and if you want the AI to attack you need to give it time to set up. Since it has no card draw, this can take a few turns and by that point the AI has gang-blocked all it's creatures away, can't draw any more, and can't even have too many creatures in the deck because it has to waste deck space on cards which basically say "a creature can attack".
Some folks would use a time machine to go kill Hitler, I'd use it to go strangle the guy who originally came up with the "scaling lives in mtg" system. Then if it's Sid Meier, ressurect him so that he can make Alpha Centuri, but then strangle him again because just once isn't enough, then ressurect him again. An AI set to play as if letting anything through ever = death, and which values a few points of damage so much that you can't trust it with a Lightning Bolt can't play MtG. Korath once asked me if it would be easier to balance everything out if everything had 20 lives - yes, and thanks for enabling it, but we got a problem that our AI never plays like it has 20 lives, even when it does have them! It always plays like it has 4.
If I can find a way for the dude to evade that thing I'll have it done. It's pretty much the same deck as the Sorceress, except way more powerful.
I haven't, because I thought I leave it for when we got enough functioning cores for decks so that we can comfortably decide which parts are "detachable". A lot of the "challenges" force the deckbuilder to "solve" them in ways which inflate the number of things that "have to" be in a deck, which kinda constricts what you can safely take out etc. Hell, it's a problem even making decks work remotely properly as if you put everything you only have to have in a deck because of the AI it often means you don't have enough space to put in things you'd put in the main deck. Plus, folks have noted that the way the AI sideboards is unclear, so a deck can end up with more cards in the deck than 60. So I thought I'd leave that for it's own pass.
Right now, the only experimentation with sideboards I've done is give the Archangel a different pro:color 3W angel depending depending on what's it playing against.
Which reminds me that I have to look into the Archangel, too, and I thought I didn't, ty.
As for when's the next update coming, I think I cheezed Korath off enough to take a break from Shandalar and do work on Manalink (he's been very busy with that, from what I can see). It's possible that he's doing it parallel, who knows, when it happens it'll happen. Last update made a ton of things possible (as you can see from all the equipment everywhere, that's just the most obvious thing), so even if we're "stuck" with this one, it's not like there's nothing to see or test out. The next one will include a lot of bugfixes that will alone make a lot of things possible as I've scraped plenty of concepts due to those, the only reason I'm kinda hoping it hits soon is that there's no reason to even report bugs anymore (one's I'm running into) as they might be already fixed.
However, Korath is working on Manalink, and that VERY important, IMO, because that will mean more cards that can be ported to Shandalar when he gets around to it. It's generally a very frustrating obstacle, and more cards that can be ported - more workarounds and potential solutions to the numerous obstacles. They're all scripting functions for the deckbuilder (so to speak), so I'm rather glad he's actually doing that, it's the closest you can get to "improving the engine" without, you know, actually improving the engine.
You guys might want to whishlist some of the stuff I've been mentioning as useful now that he's doing Manalink, though, I don't want to personally bother him, but as you know I don't "whishlist" cards for myself, but for the AI (It's just annoying to be asked to do something by me, I suppose). A lot of stuff that isn't there isn't there because it's not in manalnik, and quite a bunch of stuff isn't in manalnik because noone felt like it or saw the point (there's plenty of stuff that can't be done, but there's a lot more that can). So catch the opportunity if it exists - unobvious handy staples and low-power cards in manalink can easily translate into entire decks suddenly working in Shandalar or entire colors working better (or taking less than a week to get through).
---
EDIT: Change of plans, I think I may have got the Forest Dragon to work ^^
Not uploading anything yet, but this is what I'm testing out now:
Cool developments on other fronts too, I got a semi-functional but highly dodgy Centaur Warchief which manages to avoid the clusterf**k of every issue with Shandalar affecting RW at the same time, except for that one crucial one - the way the AI blocks means everything has lure, and if you want the AI to attack you need to give it time to set up. Since it has no card draw, this can take a few turns and by that point the AI has gang-blocked all it's creatures away, can't draw any more, and can't even have too many creatures in the deck because it has to waste deck space on cards which basically say "a creature can attack".
Some folks would use a time machine to go kill Hitler, I'd use it to go strangle the guy who originally came up with the "scaling lives in mtg" system. Then if it's Sid Meier, ressurect him so that he can make Alpha Centuri, but then strangle him again because just once isn't enough, then ressurect him again. An AI set to play as if letting anything through ever = death, and which values a few points of damage so much that you can't trust it with a Lightning Bolt can't play MtG. Korath once asked me if it would be easier to balance everything out if everything had 20 lives - yes, and thanks for enabling it, but we got a problem that our AI never plays like it has 20 lives, even when it does have them! It always plays like it has 4.
If I can find a way for the dude to evade that thing I'll have it done. It's pretty much the same deck as the Sorceress, except way more powerful.