Imp. Question About Eldrazi Spawn before the next release
Has anyone tried Eldrazi Spawn decks with Shandlar AI?
The Manalink AI handles them horribly - it will often sacrifice them for no reason at all and prioritize sacrificing them over tapping lands. It will also hold on to an Overrun while having an army of them on the board. It won't even chump block with them!
It will literally sacrifice them for no reason during seemingly any time (it's turn, opponents turn, doesn't matter).
So can anyone confirm it's the same in Shandalar, so that we can report this in the bug thread and maybe there's still time for Korath to tweak it before the release? Because you could make a reasonably functional Eldrazi deck (or several different ones) for the AI if it didn't ever sacrifice them, sacrificed them for 6+cc spells only, (obv. prioritized lands before even tinking of sacrificing them), but when you see it sacrifice a bunch to cast Coat of Arms (or sacrifice them post Overrun but before attack and do NOTHING with the mana) it's very
UNIMPORTANT EDIT: The more I think about it the more it's mind-boggling in the pure "what has been seen can not be unssen" phenomenological or spectacular sense. The little bastards have a million applications and truly misusing them is quite difficult. A montage of what AI does with them in Manalink would be actually amazing footage of very inventive insane behavior.
Just try to run this thrown together thing past the Manalink AI 5-6 times, open up the opponents hand so you can see what it choses among everything it coudl choose, see what happens, if it's fixed you'll miss out on bizzare sights:

(open in new tab to enlarge) That broodwarden was cast by sacrificing 2 Eldrazi Spawn. Now pay attention to the 2 untapped forests. That's pedestrian, btw, the really mind blowing stuff I can't screenshot - because you only realize the level of insanity after it's happened - like the AI throwing down Coat of Arms... and sacrificing all it's tokens and casting nothing whatsoever!
The Manalink AI handles them horribly - it will often sacrifice them for no reason at all and prioritize sacrificing them over tapping lands. It will also hold on to an Overrun while having an army of them on the board. It won't even chump block with them!
It will literally sacrifice them for no reason during seemingly any time (it's turn, opponents turn, doesn't matter).
So can anyone confirm it's the same in Shandalar, so that we can report this in the bug thread and maybe there's still time for Korath to tweak it before the release? Because you could make a reasonably functional Eldrazi deck (or several different ones) for the AI if it didn't ever sacrifice them, sacrificed them for 6+cc spells only, (obv. prioritized lands before even tinking of sacrificing them), but when you see it sacrifice a bunch to cast Coat of Arms (or sacrifice them post Overrun but before attack and do NOTHING with the mana) it's very
UNIMPORTANT EDIT: The more I think about it the more it's mind-boggling in the pure "what has been seen can not be unssen" phenomenological or spectacular sense. The little bastards have a million applications and truly misusing them is quite difficult. A montage of what AI does with them in Manalink would be actually amazing footage of very inventive insane behavior.
Just try to run this thrown together thing past the Manalink AI 5-6 times, open up the opponents hand so you can see what it choses among everything it coudl choose, see what happens, if it's fixed you'll miss out on bizzare sights:
- Code: Select all
.11001 4 Nest Invader
.10973 4 Kozilek's Predator
.10885 4 Broodwarden
.10942 4 Growth Spasm
.11069 4 Ulamog's Crusher
.11040 4 Skittering Invasion
.91 23 Forest
.409 4 Desert Twister
.3222 2 Overrun
.1513 1 Gaea's Cradle
.285 4 Wild Growth
.996 2 Coat of Arms

(open in new tab to enlarge) That broodwarden was cast by sacrificing 2 Eldrazi Spawn. Now pay attention to the 2 untapped forests. That's pedestrian, btw, the really mind blowing stuff I can't screenshot - because you only realize the level of insanity after it's happened - like the AI throwing down Coat of Arms... and sacrificing all it's tokens and casting nothing whatsoever!