Shandalar Mod (beta)

Hello all,
Some time ago (before I was even aware of this awesome Manalink-2.0 project) I did a Shandalar mod/bugfix. My mod is now compatible with both Manalink-2.0 version and with the game that just has the original SotA/DotP installed. To clarify: if you have a working version of the game (including SotA/DotP), you do not need to download anything else but this.
Changes
No new cards have been added that aren't already in the original games(SotA/DotP), and no new cards or artwork from manalink-2.0 are visible in Shandalar. sorry.
Technical changes:
Gameplay changes:
There are probably more changes, but cannot recall them now. The primary goal has been to make the game more enjoyable rather than harder. However, it is notably harder now.
Download links
EDIT 2010-05-12: New beta version 1.06 released. Changes from 1.05: Most low-level opponents made easier.
The download is 816kb.
Download
Mirror
Installation
Copy the files inside the ZIP into your Magic folder, replacing any existing files. Done.
Uninstalling requires you to replace my versions of shandalar.exe and the decks folder with your old versions. Take a backup before installing.
Your challenge!
This is a very managable challenge, hopefully hard enough so even experienced players should feel a little resistance and occasional setbacks. I have done this challenge once, and almost twice. An active tournament player should have no problems with it -- I stopped playing 1996 so the opposing decks are probably very "old school", and 15 years behind current development.
Known bugs
EDIT: updated 2009-11-27
Hints
Finally
This is a beta release, only played by two persons so far. There might be bugs, balance issues, or you just might have some opinion on the changes I've made (or haven't made *g*).
Please let me know
//Tapani
Some time ago (before I was even aware of this awesome Manalink-2.0 project) I did a Shandalar mod/bugfix. My mod is now compatible with both Manalink-2.0 version and with the game that just has the original SotA/DotP installed. To clarify: if you have a working version of the game (including SotA/DotP), you do not need to download anything else but this.
Changes
No new cards have been added that aren't already in the original games(SotA/DotP), and no new cards or artwork from manalink-2.0 are visible in Shandalar. sorry.
Technical changes:
- Shandalar runs in a window.
- Reduced CPU usage when game is idle (i.e. in villages).
- Bugs with missing text has been remedied in many cases.
- Bug with default player name fixed.
- Shandalar is made independent of Manalink 2.0 by separate DLLs.
- EDIT 2009-11-25: Duels and deck editor runs in their own windows as well. One deck editor memory allocation bug fixed.
- EDIT 2009-11-25: Should work under Vista without compatibility. (If you try it on Vista, please verify if this is true!)
Gameplay changes:
- Opponent creatures appear with time, the easiest first and the tougher later. You are not engaged by dragons after 15 seconds.
- Towns are not attacked too early on.
- Card pricing/evaluation is adjusted (no longer based on the casting cost and rarity). The new valuation takes for instance playing value into account. Also no longer will one Nomad's Bazaar give you virtually all cards, since you won't have 50,000 gold. Money can be tight, especially in the beginning.
- You start with slightly more money and food than before, to slightly relieve on the initial money shortage.
- Computer decks are remodeled:
- Easiest creatures' decks are crappy -- even crappier than default ones.
- Themes in decks are mostly preserved, and often even emphasized more!
- Toughest decks are harder than the default ones.
- Few highest level creatures have power cards, but limited by the rules outlined below.
- Thieves no longer take half your gold, just 25% (or even less? can't remember).
- When attacking towns/castles etc the defending creature can have a spell in play. The selection of spells for this has been changed (no more Hypnotic Specter, Serendib Efreet etc).
- No more "why don't you try this deck" or "teleported" etc.
- Added Juzam Djinn and Serendib Efreet to mazes (there were 2 slots left)
There are probably more changes, but cannot recall them now. The primary goal has been to make the game more enjoyable rather than harder. However, it is notably harder now.
Download links
EDIT 2010-05-12: New beta version 1.06 released. Changes from 1.05: Most low-level opponents made easier.
The download is 816kb.
Download
Mirror
Installation
Copy the files inside the ZIP into your Magic folder, replacing any existing files. Done.
Uninstalling requires you to replace my versions of shandalar.exe and the decks folder with your old versions. Take a backup before installing.
Your challenge!
- Finish the game on hardest level, never using more than one each of the following cards in your deck:
- Power 9 (moxes, Black Lotus, Time Walk, Timetwister, Ancestral Recall)
- Library of Alexandria
- Balance
- Mind Twist
- Mishra's Workshop
- Wheel of Fortune
- Sol Ring
- Demonic Tutor
- Ivory Tower
- Contract from Below
Exception: you are allowed to have two moxes of the same colour if that deck contain no other moxes. The remodeled computer decks adhere to these rules. The computers also try to avoid having more than 1-2 Strip Mine in their decks. - No save and quit. If you lose a card, it's gone. Unlike Strip Mine + Black Vise, Sleight of hand is perfectly ethical in this challenge. So use it wisely.
- No other form of cheating (of course! this is for fun!). No using editors or even looking at the computer decks.
This is a very managable challenge, hopefully hard enough so even experienced players should feel a little resistance and occasional setbacks. I have done this challenge once, and almost twice. An active tournament player should have no problems with it -- I stopped playing 1996 so the opposing decks are probably very "old school", and 15 years behind current development.
Known bugs
EDIT: updated 2009-11-27
- Your looks can be garbled when creating a new game, so don't spend too much time on custmizing your appearance.
- When entering your name, you might have to press enter/return an additional time. Somehow once does not always bite.
- Shandalar does not refresh graphics.
- Map position indicator does not blink fast enough, move mouse cursor over buttons to have it blink more faster.
- Several people have problems with the deck editor not showing his cards in the scrollable pane. At least one of these have the problem with the original game, so it is likely not caused by my mod (but I still want to fix it!)
Hints
- Read the README for more hints
- Avoid fights in the beginning, run for villages to buy yourself a deck (1-2 colours).
- Money does not grow on trees. Sell in the cities, buy in the villages.
- Respect the genies and fear the dragons.
Finally
This is a beta release, only played by two persons so far. There might be bugs, balance issues, or you just might have some opinion on the changes I've made (or haven't made *g*).
Please let me know

//Tapani