Castle Advantage, Dungeon Advantage, and Duel Advantage

I'm curious what others are doing for these things, so I figured making a place to discuss that specifically might be useful. I'll just post what I've been toying with, everyone is invited to do that as well, or brainstorm it up!
Castle Advantage
Castle Advantage
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;Cards that the AI starts duels with in castles at Apprentice difficulty.
;
;Either a card's name or its id number from card_id.h can be used to identify
;it. (The latter is primarily useful for cards with accents.)
;
;Defaults WhiteApprentice=Ivory Cup, BlueApprentice=Crystal Rod,
;BlackApprentice=Throne of Bone, RedApprentice=Iron Star,
;GreenApprentice=Wooden Sphere.
WhiteApprentice=Angel's Feather
BlueApprentice=Kraken's Eye
BlackApprentice=Demon's Horn
RedApprentice=Dragon's Claw
GreenApprentice=Wurm's Tooth
;The same, at Magician difficulty.
;
;Defaults WhiteMagician=Karma, BlueMagician=Energy Flux, BlackMagician=Gloom,
;RedMagician=Magnetic Mountain, GreenMagician=Birds of Paradise.
WhiteMagician=Staff of the Sun Magus
BlueMagician=Staff of the Mind Magus
BlackMagician=Staff of the Death Magus
RedMagician=Staff of the Flame Magus
GreenMagician=Staff of the Wild Magus
;The same, at Sorcerer difficulty.
;
;Defaults WhiteSorcerer=Castle, BlueSorcerer=Flood, BlackSorcerer=Rod of Ruin,
;RedSorcerer=Power Surge, GreenSorcerer=Verduran Enchantress.
WhiteSorcerer=Marble Diamond
BlueSorcerer=Sky Diamond
BlackSorcerer=Charcoal Diamond
RedSorcerer=Fire Diamond
GreenSorcerer=Moss Diamond
;The same, at Wizard difficulty.
;
;Defaults WhiteWizard=Elder Land Wurm, BlueWizard=Leviathan, BlackWizard=Greed,
;RedWizard=Mana Flare, GreenWizard=Sylvan Library.
WhiteWizard=Heliod, God of the Sun
BlueWizard=Thassa, God of the Sea
BlackWizard=Erebos, God of the Dead
RedWizard=Purphoros, God of the Forge
GreenWizard=Nylea, God of the Hunt
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;Cards that the AI starts duels with in dungeons. Unlike the castle advantages
;above, these don't seem to vary by difficulty level.
;
;Either a card's name or its id number from card_id.h can be used to identify
;it. (The latter is primarily useful for cards with accents.)
;
;Defaults White=Crusade, Blue=Power Struggle, Black=Bad Moon,
;Red=Orcish Oriflamme, Green=Marsh Viper.
White=Marble Diamond
Blue=Sky Diamond
Black=Charcoal Diamond
Red=Fire Diamond
Green=Moss Diamond
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;Cards that the AI sometimes starts with in duels. It's unclear how which of
;the three valid cards for a given color is chosen.
;
;Either a card's name or its id number from card_id.h can be used to identify
;it. (The latter is primarily useful for cards with accents.)
;
;Defaults White1=Benalish Hero, White2=Mesa Pegasus, White3=War Elephant;
;Blue1=Merfolk of the Pearl Trident, Blue2=Zephyr Falcon,
;Blue3=Serendib Efreet;
;Black1=Vampire Bats, Black2=Carrion Ants, Black3=Hypnotic Specter;
;Red1=Mons's Goblin Raiders, Red2=Brothers of Fire, Red3=Fire Drake;
;Green1=Shanodin Dryads, Green2=Llanowar Elves, Green3=Fungusaur.
White1=Angel's Feather
White2=Staff of the Sun Magus
White3=Marble Diamond
Blue1=Kraken's Eye
Blue2=Staff of the Mind Magus
Blue3=Sky Diamond
Black1=Demon's Horn
Black2=Staff of the Death Magus
Black3=Charcoal Diamond
Red1=Dragon's Claw
Red2=Staff of the Flame Magus
Red3=Fire Diamond
Green1=Wurm's Tooth
Green2=Staff of the Wild Magus
Green3=Moss Diamond