Few things I notice in my current run in Shandalar world.
Posted: 19 Sep 2016, 15:32
Let me share with you my impressions in my last attempt in shandalar world with the Hall of the Sultan 2 update.I played against the microprose decks in top level.
From the new enhancements I found very helpful and convenient the auto-trigger or not feature for cards with triggers.I am so glad I asked about it and Korath made it reality.
If I am not wrong Korath you made life loss not to be carried over in castles this made it more fun not so challenging on the other hand.
AI good:
I found really cool that AI was able to activate token generation in upkeep to feed his Lord of the Pit.
Also with the green I noticed a change with the deck with lots of little guys.AI made attacks even AI would loose 1 or 2 knowing that has numbers advantage.
Bad AI:
The thing that made things a lot,lot easier for me and very difficult for AI and affected very much the games in my favour is the problem AI faces when to deal with creatures with protection from that colour.If AI has creatures of the colour human's creatures are protected against AI goes absolutely nuts and suicidal with them.I reported that in bug tracker (in fact an old bug that I tested a lot more now).
See my last post for that:
tracker.php?p=4&t=626
From the new enhancements I found very helpful and convenient the auto-trigger or not feature for cards with triggers.I am so glad I asked about it and Korath made it reality.
If I am not wrong Korath you made life loss not to be carried over in castles this made it more fun not so challenging on the other hand.
AI good:
I found really cool that AI was able to activate token generation in upkeep to feed his Lord of the Pit.
Also with the green I noticed a change with the deck with lots of little guys.AI made attacks even AI would loose 1 or 2 knowing that has numbers advantage.
Bad AI:
The thing that made things a lot,lot easier for me and very difficult for AI and affected very much the games in my favour is the problem AI faces when to deal with creatures with protection from that colour.If AI has creatures of the colour human's creatures are protected against AI goes absolutely nuts and suicidal with them.I reported that in bug tracker (in fact an old bug that I tested a lot more now).
See my last post for that:
tracker.php?p=4&t=626