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Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

MicroProse's Shandalar Campaign Game, now with new cards & a new look!

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Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:00

Welcome to the Can of Whoopass

Been working on this for nearly a year. It's pretty fun, if you enjoy suffering.

Expect this page the change a hundred times, since I love to edit my posts.

Rather than bitching about what the AI can't do, I made these decks to take advantage of what the AI can do. Results may vary, but it does pretty well. I've been playing against these decks for months, tweaking and fine-tuning. At present, I'm proud enough to prepare a 1st release. This deck pack comes with tweaks to the Shandalar.ini file, which help to round out the overall intent and feel of the gameplay.

Many of my bug reports from the past year+ pertained to cards or functions that I made use of in these enemy decks. Thankfully, Korath was kind and skilled enough to take care of so many that I lost count. Also, my wish list blew up, so version 2 of these decks are already looking good. In summary, everything is awesome.

The tier titles (neophyte, novice, etc) are a throwback to the 90's RPG series Dungeon Master by FTL. They are the names of skill levels in DM games.

Please submit feedback/discussion in this thread.

INSTALLATION
Unpack the archive (attached below) into your program folder. Overwrite the Shandalar.ini file and the 55 deck files. You may wish to backup your originals.

Removed from the Default No Choose List
Brainstorm
Mind Twist
Ponder

Added to the Default No Choose List
Badlands
Bayou
Plateau
Savannah
Scrubland
Taiga
Tropical Island
Tundra
Underground Sea
Volcanic Island

This deck pack is intended to be played with a fresh and raw deck, so injecting premade decks or using old save games will taint the experience. Start a new game, and maybe don't go for Wizard on the first try. If you find that you're getting beat down a little too much, take advantage of the ability to save and reload your game whenever you need; I don't recommend any cheating beyond that.

170117 UPDATE - version 1.1
Minor changes to tiers 1-6
Moderate-to-major changes to tiers 7-9
Graphical deck lists for tiers 1-9 attached (the larger file)
Since v1.1 uses cards from the Gemcutters Guild release, I'll leave v1 attached for those that may still be using Halls of the Sultan. I have no idea how much earlier versions will be affected.
I also snuck one other change into the Shandalar.ini, to make the AI a tad more aggressive.

Stay tuned for updates!
Attachments
Tier.1-9.Deck.Lists.v1.1.rar
(36.67 MiB) Downloaded 429 times
RReSeCoWLEDP.v1.1.rar
(51.02 KiB) Downloaded 399 times
RReSeCoWLEDP.v1.rar
(48.32 KiB) Downloaded 368 times
Last edited by Rawky on 17 Jan 2017, 11:51, edited 35 times in total.
Rawky
 
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:01

Tier 1 - Mono-Color Neophyte
No Splash
Rarities equivalent to 3 Booster Packs
- up to 3 Rares, limit 1 per card type (No Mythics)
- up to 9 Uncommons, limit 1 per card type
- up to 33 Commons, limit 1 per card type
- up to 15 Basic Lands, limit 1 color
No Sideboard
Last edited by Rawky on 17 Jan 2017, 10:14, edited 12 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:01

Tier 2 - Mono-Color Novice
No Splash
Rarities equivalent to 4 Booster Packs
- up to 1 Mythic (counts as a rare slot)
- up to 4 Rares, limit 1 per card type
- up to 12 Uncommons, limit 1 per card type
- up to 44 Commons, limit 2 per card type
- up to 15 Basic Lands, limit 1 color
Sideboard
- Rarities equivalent to 1 Booster Pack
- Limit 1 per card type
Last edited by Rawky on 17 Jan 2017, 10:14, edited 10 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:01

Tier 3 - Mono-Color Apprentice
No Splash
Rarities equivalent to 5 Booster Packs
- up to 1 Mythic (counts as a rare slot)
- up to 5 Rares, limit 1 per card type
- up to 15 Uncommons, limit 2 per card type
- up to 55 Commons, limit 3 per card type
- up to 15 Basic Lands, limit 1 color
Sideboard
- Rarities equivalent to 1 Booster Pack
- Limit 1 per card type
Last edited by Rawky on 17 Jan 2017, 10:15, edited 14 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:04

Tier 4 - Dual-Color Journeyman
Rarities equivalent to 6 Booster Packs
- up to 1 Mythic (counts as a rare slot)
- up to 6 Rares, limit 2 per card type
- up to 18 Uncommons, limit 2 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 2 colors
Sideboard
- Rarities equivalent to 1 Booster Pack
- Limit 1 per card type
Last edited by Rawky on 17 Jan 2017, 10:16, edited 13 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:04

Tier 5 - Mono-Color Craftsman
Let's Get Splashy! (clockwise neighbour)
Rarities equivalent to 8 Booster Packs
- up to 2 Mythics, limit 1 per card type (counts as a rare slot)
- up to 8 Rares, limit 2 per card type
- up to 24 Uncommons, limit 3 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 1 color
Sideboard
- Rarities equivalent to 1 Booster Pack
- Limit 1 per card type
Last edited by Rawky on 17 Jan 2017, 10:16, edited 8 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:05

Tier 6 - Tri-Color Artisan (wedges)
Djinns!
Rarities equivalent to 10 Booster Packs
- up to 2 Mythics, limit 2 per card type (counts as a rare slot)
- up to 10 Rares, limit 2 per card type
- up to 30 Uncommons, limit 3 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 3 color
Sideboard
- Rarities equivalent to 2 Booster Packs
- up to 2 Rares
- up to 6 Uncommons
- Limit 2 per card type

Note: As most of you know, there are only 4 Djinns since there is no white Djinn.
Last edited by Rawky on 17 Jan 2017, 10:17, edited 20 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:06

Tier 7 - Dual-Color Adept
Rarities equivalent to 13 Booster Packs
- up to 3 Mythics, limit 2 per card type (counts as a rare slot)
- up to 13 Rares, limit 3 per card type
- up to 39 Uncommons, limit 4 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 2 color
Sideboard
- Rarities equivalent to 2 Booster Packs
- up to 2 Rares
- up to 6 Uncommons
- Limit 2 per card type
Last edited by Rawky on 17 Jan 2017, 10:17, edited 7 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:07

Tier 8 - Mono-Color Expert
Let's Get Splashy! (friendly neighbours)
Rarities equivalent to 17 Booster Packs
- up to 4 Mythics, limit 2 per card type (counts as a rare slot)
- up to 17 Rares, limit 3 per card type
- up to 51 Uncommons, limit 4 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 1 color
Sideboard
- Rarities equivalent to 2 Booster Packs
- up to 2 Rares
- up to 6 Uncommons
- Limit 2 per card type
Last edited by Rawky on 17 Jan 2017, 10:17, edited 8 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:07

Tier 9 - Tri-Color 1st Level Master (shards)
Dragons!
Rarities equivalent to 22 Booster Packs
- up to 5 Mythics, limit 3 per card type (counts as a rare slot)
- up to 22 Rares, limit 3 per card type
- unlimited Uncommons, limit 4 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 3 colors
Sideboard
- Rarities equivalent to 2 Booster Packs
- up to 2 Rares
- up to 6 Uncommons
- Limit 2 per card type
Last edited by Rawky on 21 Dec 2016, 21:45, edited 3 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:07

Tier 10 - Mono-Color 2nd Level Master
No Splash
Rarities equivalent to 29 Booster Packs
- up to 7 Mythics, limit 3 per card type (counts as a rare slot)
- up to 29 Rares, limit 4 per card type
- unlimited Uncommons, limit 4 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 1 color
Sideboard (not currently implemented)
- Rarities equivalent to 3 Booster Packs
- up to 3 Rares
- up to 9 Uncommons
- Limit 3 per card type

These guys exist to punish you and take your cards. Don't be surprised when you lose.
Last edited by Rawky on 21 Dec 2016, 22:43, edited 3 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:07

Tier 11 - Mono-Color 3rd Level Master
No Splash Spoilers
Castle Bosses!
Rarities equivalent to 38 Booster Packs
- up to 9 Mythics, limit 4 per card type (counts as a rare slot)
- up to 29 Rares, limit 4 per card type
- unlimited Uncommons, limit 4 per card type
- unlimited Commons, limit 4 per card type
- up to 15 Basic Lands, limit 1 color
Sideboard (not currently implemented)
- Rarities equivalent to 3 Booster Packs
- up to 3 Rares
- up to 9 Uncommons
- Limit 3 per card type

Beatable, but quite difficult.
Last edited by Rawky on 21 Dec 2016, 22:44, edited 3 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 21 Dec 2016, 20:08

Tier 12 - Arch Master
Final Boss!!
Rarities equivalent to 50 Booster Packs
- up to 12 Mythics, limit 4 per card type (counts as a rare slot)
- up to 50 Rares, limit 4 per card type
- unlimited Uncommons, limit 4 per card type
- unlimited Commons, limit 4 per card type
- unlimited Basic Lands
Sideboard (not currently implemented)
- Rarities equivalent to 3 Booster Packs
- up to 3 Rares
- up to 9 Uncommons
- Limit 3 per card type

No comment.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Rawky » 29 Dec 2016, 21:25

[reserved]
Last edited by Rawky on 17 Jan 2017, 10:29, edited 4 times in total.
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Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack

Postby Aswan jaguar » 30 Dec 2016, 07:47

Thanks for the deck pack and the excellent graphs.I am trying it now and I want to mention that I was a lot sceptical with the low land ratio you have at least in lower level enemies 20/21 lands but I was surprised to see that it worked fine with the new Mulligan system and AI was mana screwed rarely I would estimate it to something like 5-10% (without knowing it's hand of course).
That black castle (the only one I tried) is giving me big headaches as you promised.

You will want to change Soulcatchers' Aerie from the deck that uses it as I reported it is bugged it doesn't give +1/+1 so it is completely useless.
---
Trying to squash some bugs and playtesting.
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