Re: Rawky's Rock'em Sock'em C.o.W. Level Enemy Deck Pack
Posted: 30 Dec 2016, 14:45
What part of the Shandalar ini is changed for your deck pack?
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No clue about that. Where would I find that stuff? I'm not in the know, but willing to learn.Aswan jaguar wrote:changing the ct_all value
It worked for me when I was playtesting that deck a while back.Aswan jaguar wrote:Soulcatchers' Aerie
I put in a good amount of time to achieve multiple things with these decks.Aswan jaguar wrote:sceptical with the low land ratio you have at least in lower level enemies 20/21 lands but I was surprised to see that it worked fine with the new Mulligan system and AI was mana screwed rarely I would estimate it to something like 5-10% (without knowing it's hand of course).
Form my short experience with this feature, AI has become quite good with cards that specifically need action/responce in upkeep - (2 patches ago AI never activated or played anything except few specific microprose cards through a hack-and never responded to a trigger) .However it seems it causes problems with cards and abilities that can be also played at other times and in upkeep.Possibly it is because of "AI loop only lasting until the end of upkeep instead of end of turn" so I guess AI seems to translate that as "play it in upkeep or it will be lost- ? because it simulates only until the end of upkeep so AI tries to make as much as it can with it's mana in upkeep".- allow normal AI to activate abilities and play instants during upkeep
The reason it couldn't before, despite adding an abbreviated AI loop to
upkeep_phase(), was part of the detritus left over from MicroProse's hack for
Armageddon Clock.
Initial results are promising, despite the AI loop only lasting until the end of
upkeep instead of end of turn; it properly taps my creatures with its Icy
Manipulator during my upkeep and activates either player's Infinite Hourglass
only when it would be beneficial (i.e., when I've got a bunch of weenies, and he
doesn't).
Yeah, this sort of thing was something I noticed early on, probably in the form of a small white creature like the one or two in my Cleric deck. Pretty sure I went wide-eyed when it happened, so I all but ignored the other oddities during its own upkeep. It seems as though we're on the right track. I rather enjoy being confounded by a reasonably competent AI picking me apart and beating me down. Been having some epic back and forth with the new Nether Fiend deck, so I think it's done.it properly taps my creatures with its Icy Manipulator during my upkeep
Hi, Korath.Korath wrote:Lieutenants never pay ante when they lose, so giving creatures like Summoner cards like Rebirth feels unfair. Tempest Efreet is very broken in GG, so having it in War Mage is an especial problem. Getting back to town to find half your deck missing in exchange for 2991 copies of Tempest Efreet is only funny the first time.
Seeing the same card over and over gets a bit monotonous. Elixir of Immortality is the worst offender, since it's in all but two decks. Jeweled Bird also stands out, since it's such a feels-bad moment - it doesn't actually help the AI win, and doesn't usually even lower your ante payout (the number of bonus cards you get for winning a duel depends on the rarity of the ones in ante and the ones already chosen), just makes you feel like you're being cheated.
Putting the ini changes in a separate file, with instructions to include that in your Shandalar.ini's [Config] section, would be a lot more maintainable and a lot more transparent.