Bug with combat engine
I have noticed this a few times now, that the engine doesn't give you time for regeneration and just destroys all your fatally damaged creatures. In this case I had Ezuri out and two untapped forests in play. But combat was resolved and I simply lost two of my attacking elves. Is there a way to fix this, e.g. by setting a certain combat phase to "always stop"?
is to change how the game reads the card. What do you think, could we "reword" Ezuri's oracle text to read something like this "Every Elf you control gets: