Request: Up-to-date Shandalar information

So I've scoured the forum for information on Shandalar and there seems to be some discrepancies between the forum topics and the wiki or at least enough to confuse me so I'm wondering if someone could clear up some questions I have.
How close are you to adding new cards?
From what I can see you're at the stage where you know what the problem is relating to space, basically tables that aren’t big enough to hold any more data than is already there, and you know how to sort it, find/create more space and update the original pointers to point to the new location, it is just a case of actually doing it. From the wiki I’m taking it there is enough space for 10K cards but Ids over 1500 cause problems which is where the re-pointing of pointers comes in, ya?
The card format is already known (I know this from Snacko’s help in the injector) and so presumably the technique for adding status effects and so on is as well?
What compiler was used to create Shandalar.exe and how much source is known?
Maybe firing off a nooby question here but I’m working on the assumption an .exe is just a compiled program and that you can find out what the most likely compiler was using TrID which would help in the decompiling process. Has this been done and is it known or am I barking up the wrong tree? Given that it has been decompiled in parts how many parts are we looking at so far or any idea as a percentage? If you are one of the people ripping it up how much have you shared with the world and how much is your ‘working with code’ (i.e. code your still looking at and don’t want to release cause it’s a mess)
Who is still working on this project?
There are about 3 key names I’ve saw cropping up in my travels, Snacko obviously since he is in my search term, Mok (gone I’m sure), Tapani and you know what there was someone else so sorry for not mentioning you but the name has popped out my head at the moment.
Is there a bigger repository of info on Shandalar than the wiki that I’m missing?
Sorry but the wiki just seems a bit slim compared to the amount that is discussed in the forum. That .dat file alone probably holds a wealth of information that would be useful. Am I missing something?
That’s it for now, thanks for the answers as always
How close are you to adding new cards?
From what I can see you're at the stage where you know what the problem is relating to space, basically tables that aren’t big enough to hold any more data than is already there, and you know how to sort it, find/create more space and update the original pointers to point to the new location, it is just a case of actually doing it. From the wiki I’m taking it there is enough space for 10K cards but Ids over 1500 cause problems which is where the re-pointing of pointers comes in, ya?
The card format is already known (I know this from Snacko’s help in the injector) and so presumably the technique for adding status effects and so on is as well?
What compiler was used to create Shandalar.exe and how much source is known?
Maybe firing off a nooby question here but I’m working on the assumption an .exe is just a compiled program and that you can find out what the most likely compiler was using TrID which would help in the decompiling process. Has this been done and is it known or am I barking up the wrong tree? Given that it has been decompiled in parts how many parts are we looking at so far or any idea as a percentage? If you are one of the people ripping it up how much have you shared with the world and how much is your ‘working with code’ (i.e. code your still looking at and don’t want to release cause it’s a mess)
Who is still working on this project?
There are about 3 key names I’ve saw cropping up in my travels, Snacko obviously since he is in my search term, Mok (gone I’m sure), Tapani and you know what there was someone else so sorry for not mentioning you but the name has popped out my head at the moment.
Is there a bigger repository of info on Shandalar than the wiki that I’m missing?
Sorry but the wiki just seems a bit slim compared to the amount that is discussed in the forum. That .dat file alone probably holds a wealth of information that would be useful. Am I missing something?
That’s it for now, thanks for the answers as always
