It is currently 22 Aug 2018, 07:33
   
Text Size

Shandalar enemy decks overhaul

MicroProse's Shandalar Campaign Game, now with new cards & a new look!

Moderators: drool66, stassy, BAgate, gmzombie, Aswan jaguar, CCGHQ Admins

Re: Shandalar enemy decks overhaul

Postby Thesaguy » 09 Nov 2015, 21:38

rodil wrote:Hi, I've made a full set of enemy decks. I'm finally happy with the results after a lot of testing. Balance is impossible so I just tried to make the decks interesting and attack from a lot of different angles. Some of the decks the computer is BAD with(stupid computer).

There may be some broken cards, I used Thieves Hideout 1 August 3rd card set. I know for sure the smoke bug will effect the Centaur Warcheif deck and sometimes the elf deck crashes, haven't figured out why.

Here are the rules I used to make the decks:

I also wanted to shout out a thanks to the rest of you who are making and posting decks as they are interesting, fun and great to steal ideas from. :)

If anybody can figure out a decklist for the computer use turbofog correctly(not casting fog on their turn) I would love to see it.

Sorry for not listing out all the decks. I want to get back to playing. :D
Hey Rodil,
I was wondering if you had any updates on your decks.
I see this one is for Thieves Hideout 1.

Do you possibly have anything for TH3?

Thanks.
Thesaguy
 
Posts: 27
Joined: 07 Oct 2010, 19:37
Has thanked: 3 times
Been thanked: 8 times

Re: Shandalar enemy decks overhaul

Postby doenerchef » 09 Oct 2016, 21:31

Just wanted to give my 2 cents on the enemy decks. Wow, have they improved. I really like how competitive the AI has become.

There is one deck I absolutely hate and that is Prismat's. I find it unbelievable difficulty to win against. In my first game I came up against it with my burn deck - to no avail, I lost between 2 and 3 out of every 4 games, because he generated tons of lives and X-damaged me to oblivion. Then with my Sliver deck it was even worse. I guess the most viable option is to play as few creatures as possible and to keep attacking him, slowly wearing him down and letting him waste his global removal spells (of which he has plenty). Complete pain in the ass to play against ;)
doenerchef
 
Posts: 52
Joined: 09 Dec 2011, 15:18
Has thanked: 5 times
Been thanked: 6 times

Re: Shandalar enemy decks overhaul

Postby lujo » 10 Oct 2016, 06:47

Which Prismat / deck pack are you using?
---

My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
User avatar
lujo
 
Posts: 557
Joined: 20 Nov 2013, 13:17
Has thanked: 224 times
Been thanked: 70 times

Re: Shandalar enemy decks overhaul

Postby doenerchef » 10 Oct 2016, 07:44

Oh mhmm, I just installed the the latest Shandalar 2012 package and the latest stable update (I believe that is DL3)... oops, is this thread meant to discuss additional updates to the AI decks?
doenerchef
 
Posts: 52
Joined: 09 Dec 2011, 15:18
Has thanked: 5 times
Been thanked: 6 times

Re: Shandalar enemy decks overhaul

Postby GreenGimp » 04 Jun 2017, 01:33

Whats the most updated shandalar patch?
I have thieves hide out and ruined tower 4. but can't get the deck packs to work.
GreenGimp
 
Posts: 6
Joined: 06 Jan 2015, 02:31
Has thanked: 0 time
Been thanked: 0 time

Previous

Return to Shandalar

Who is online

Users browsing this forum: Bing [Bot] and 3 guests


Who is online

In total there are 4 users online :: 1 registered, 0 hidden and 3 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: Bing [Bot] and 3 guests

Login Form