jiansonz wrote:I associate Beast Master mostly with wolves. OK, green animals as a whole but mostly wolves.
Timber Wolves in the original, both in the deck and as starting advantage and potential reward in the next duel, and
Wyluli Wolf was added in the overhaul. Also, look at his animated avatar in-game.
Master of the Hunt and
Master of the Wild Hunt would fit, but they aren't in the game this far.
Another idea is to splash a little white for
Tundra Wolves, Isamaru,
Watchwolf and
Tolsimir Wolfblood.
I am fine with beasts as well - there weren't many (any?) green ones in the original game.
You're right

I don't know what I was thinking...
Thanks for your suggestions, jiansonz... very useful. I will update the file accordingly.
Korath wrote:The raw data, which'll probably be of some interest here. unk_d4, for example, seems to control the extra powers enemies can get at the start of a duel: having 2 set allows the enemy to copy the player's library a la Mind Stealer; having 4 set allows the "Why don't you try this deck?"; etc.
It
is of interest, yes

thank you
Any idea what some of the other non-annotated flags mean? (unk_c1, c2, c3, c4, c6, d2, d5, d6)
I'm super-curious about what the "signature card" means lol... That was actually one of the things I wanted to add (since it's obvious that e.g. Ape Lord <->
Kird Ape, Arch Angel <->
Serra Angel), but I really couldn't figure out what the "signature card" would be for most of the characters, so I had given up on that.
I will definitely add that information to the table, but... does it even affect gameplay?