Re: Shandalar enemy decks overhaul
Dracur - Red Dragon
Deck file: 0993.dck
Plays: Red, Black and Green
Life: 18/20/22/24
Frequent advantage: Goblin Polka Band
Frequent special reward: Goblin Polka Band
Original Dracur deck:
.164 5 Mountain
.239 5 Swamp
.91 5 Forest
.870 3 Gem Bazaar
.165 1 Mox Emerald
.166 1 Mox Jet
.168 1 Mox Ruby
.17 1 Black Lotus
.528 2 Strip Mine
.318 2 Fellwar Stone
.236 4 Stone Rain
.63 2 Dingus Egg
.84 2 Fireball
.65 2 Disintegrate
.145 2 Lightning Bolt
.155 2 Mana Flare
.582 2 Blight
.409 2 Desert Twister
.321 3 Fissure
.162 1 Mind Twist
.943 2 Rag Man
.117 4 Hypnotic Specter
.66 2 Disrupting Scepter
.841 3 Wall of Dust
.vNone
.251 1 Tranquility
.75 2 Earthquake
.vBlack
.251 2 Tranquility
.75 1 Earthquake
.vBlue
.253 1 Tsunami
.251 2 Tranquility
.vGreen
.75 2 Earthquake
.251 1 Tranquility
.vRed
.237 2 Stream of Life
.251 1 Tranquility
.vWhite
.100 1 Gloom
.251 2 Tranquility
The first of the tricoloured dragons plays a rather weird deck that is trying to do three things:
- destroy your lands
- destroy your hand
- destroy you and your creatures with burn spells
It can be frustrating to play against Dracur if you get a slow start, because as soon as you manage to build a little, your progress can get destroyed. However, Dracur usually isn´t a fast killer (the burn spells can get big if it gets a Mana Flare out, though), so you often get another chance or two to get back into the duel.
The total mana base isn´t too bad - 20 lands, three moxes and a Lotus. But look at the distribution! Not counting Lotus, there are only six cards per colour that will produce a specific coloured mana (plus 2 Fellwar Stones and 3 Gem Bazaars that might do it). The deck is just as good at making green mana as it is at making red mana, yet there are:
- 20 red spells with a total of 23 red mana symbols
- 9 black spells (17 mana symbols plus 2x3 in activation cost)
- 3 green spells (5 mana symbols)
That can´t be good.
My obvious land fix takes care of part of this problem, then:
-1 Forest
+1 Mountain
-3 Stone Rain
+3 Ice Storm
Ah, much better.
-2 Blight
+2 Sinkhole
Unless you have a specific reason (e.g. Verduran Enchantress) for having an 'enchantment land destruct' card, Sinkhole is clearly better. Big bad dragons should use the better card if there is a choice.
Modified Dracur deck:
.164 2 Mountain
.239 1 Swamp
.12 4 Bayou
.9 4 Badlands
.241 4 Taiga
.870 3 Gem Bazaar
.165 1 Mox Emerald
.166 1 Mox Jet
.168 1 Mox Ruby
.17 1 Black Lotus
.528 2 Strip Mine
.318 2 Fellwar Stone
.236 1 Stone Rain
.63 2 Dingus Egg
.84 2 Fireball
.65 2 Disintegrate
.145 2 Lightning Bolt
.155 2 Mana Flare
.226 2 Sinkhole
.409 2 Desert Twister
.118 3 Ice Storm
.321 3 Fissure
.162 1 Mind Twist
.943 2 Rag Man
.117 4 Hypnotic Specter
.66 2 Disrupting Scepter
.841 3 Wall of Dust
.vNone
.251 1 Tranquility
.75 2 Earthquake
.vBlack
.251 2 Tranquility
.75 1 Earthquake
.vBlue
.253 1 Tsunami
.251 2 Tranquility
.vGreen
.75 2 Earthquake
.251 1 Tranquility
.vRed
.237 2 Stream of Life
.251 1 Tranquility
.vWhite
.100 1 Gloom
.251 2 Tranquility
Test Gauntlet result: Won 2 duels, then lost to Alt-A-Kesh
Deck file: 0993.dck
Plays: Red, Black and Green
Life: 18/20/22/24
Frequent advantage: Goblin Polka Band
Frequent special reward: Goblin Polka Band
Original Dracur deck:
.164 5 Mountain
.239 5 Swamp
.91 5 Forest
.870 3 Gem Bazaar
.165 1 Mox Emerald
.166 1 Mox Jet
.168 1 Mox Ruby
.17 1 Black Lotus
.528 2 Strip Mine
.318 2 Fellwar Stone
.236 4 Stone Rain
.63 2 Dingus Egg
.84 2 Fireball
.65 2 Disintegrate
.145 2 Lightning Bolt
.155 2 Mana Flare
.582 2 Blight
.409 2 Desert Twister
.321 3 Fissure
.162 1 Mind Twist
.943 2 Rag Man
.117 4 Hypnotic Specter
.66 2 Disrupting Scepter
.841 3 Wall of Dust
.vNone
.251 1 Tranquility
.75 2 Earthquake
.vBlack
.251 2 Tranquility
.75 1 Earthquake
.vBlue
.253 1 Tsunami
.251 2 Tranquility
.vGreen
.75 2 Earthquake
.251 1 Tranquility
.vRed
.237 2 Stream of Life
.251 1 Tranquility
.vWhite
.100 1 Gloom
.251 2 Tranquility
The first of the tricoloured dragons plays a rather weird deck that is trying to do three things:
- destroy your lands
- destroy your hand
- destroy you and your creatures with burn spells
It can be frustrating to play against Dracur if you get a slow start, because as soon as you manage to build a little, your progress can get destroyed. However, Dracur usually isn´t a fast killer (the burn spells can get big if it gets a Mana Flare out, though), so you often get another chance or two to get back into the duel.
The total mana base isn´t too bad - 20 lands, three moxes and a Lotus. But look at the distribution! Not counting Lotus, there are only six cards per colour that will produce a specific coloured mana (plus 2 Fellwar Stones and 3 Gem Bazaars that might do it). The deck is just as good at making green mana as it is at making red mana, yet there are:
- 20 red spells with a total of 23 red mana symbols
- 9 black spells (17 mana symbols plus 2x3 in activation cost)
- 3 green spells (5 mana symbols)
That can´t be good.
My obvious land fix takes care of part of this problem, then:
-1 Forest
+1 Mountain
-3 Stone Rain
+3 Ice Storm
Ah, much better.
-2 Blight
+2 Sinkhole
Unless you have a specific reason (e.g. Verduran Enchantress) for having an 'enchantment land destruct' card, Sinkhole is clearly better. Big bad dragons should use the better card if there is a choice.
Modified Dracur deck:
.164 2 Mountain
.239 1 Swamp
.12 4 Bayou
.9 4 Badlands
.241 4 Taiga
.870 3 Gem Bazaar
.165 1 Mox Emerald
.166 1 Mox Jet
.168 1 Mox Ruby
.17 1 Black Lotus
.528 2 Strip Mine
.318 2 Fellwar Stone
.236 1 Stone Rain
.63 2 Dingus Egg
.84 2 Fireball
.65 2 Disintegrate
.145 2 Lightning Bolt
.155 2 Mana Flare
.226 2 Sinkhole
.409 2 Desert Twister
.118 3 Ice Storm
.321 3 Fissure
.162 1 Mind Twist
.943 2 Rag Man
.117 4 Hypnotic Specter
.66 2 Disrupting Scepter
.841 3 Wall of Dust
.vNone
.251 1 Tranquility
.75 2 Earthquake
.vBlack
.251 2 Tranquility
.75 1 Earthquake
.vBlue
.253 1 Tsunami
.251 2 Tranquility
.vGreen
.75 2 Earthquake
.251 1 Tranquility
.vRed
.237 2 Stream of Life
.251 1 Tranquility
.vWhite
.100 1 Gloom
.251 2 Tranquility
Test Gauntlet result: Won 2 duels, then lost to Alt-A-Kesh