Re: Shandalar enemy decks overhaul
Mind Stealer
Deck file: 0289.dck
Plays: Black and Blue
Life: 10/12/14/16
Frequent advantage: None in particular that strikes me
Frequent special reward: A duplicate card of your choice!
Special Ability: Mind Control (can choose to play with a copy of your deck)
Lots of stealing and graveyard-digging going on with this deck.
Original Mind Stealer deck:
.239 11 Swamp
.126 11 Island
.117 3 Hypnotic Specter
.220 4 Sengir Vampire
.286 3 Will-O-The-Wisp
.44 4 Control Magic
.234 2 Steal Artifact
.259 4 Unholy Strength
.227 2 Siren's Call
.162 1 Mind Twist
.183 2 Phantasmal Forces
.185 2 Phantom Monster
.69 2 Drain Power
.318 2 Fellwar Stone
.433 2 Junun Efreet
.3 2 Animate Dead
.860 2 Call from the Grave
.vNone
.458 3 Sindbad
.vBlack
.458 3 Sindbad
.vBlue
.458 3 Sindbad
.vGreen
.458 1 Sindbad
.144 1 Lifetap
.58 1 Deathgrip
.vRed
.458 2 Sindbad
.265 1 Volcanic Eruption
.vWhite
.458 2 Sindbad
.100 1 Gloom
"This U/B deck was another powerful foe because it ran, not only some of the best cards in its colors, but also in the format. It was not at the level of Sedge Beast or Blue’s Shapeshifter, but it was strong.
As you can see, the deck features some different cards. There is no question this is a control deck. Yet, it appears to prefer to steal resources rather than destroy them. There is no Terror here, or anything similar like Weakness. Instead, it is all about taking other cards. Animate Dead takes them from the graveyard, Steal Artifact and Control Magic from in play.
The first addition is the ubiquitous change to dual land. I pull the 2 Junun Efreet for 2 Amnesia, which is much more flavorful.
Call from the Grave is an Astral card in the game that costs 2B, a Sorcery: Put a random creature from a random graveyard into play under your control and take damage equal to its casting cost.
That makes it worse than Animate Dead by my accounting. You can prevent the damage with something like a CoP: Black. The randomness is too random for the cost.
I pull the Siren’s Calls. They don’t fit the deck thematically all that well, and they don’t fit mechanically. It’s not like the deck features Royal Assassins to kill the attackers or anything. I add two Doppelgangers, which seem to fit the deck pretty well all things considered.
Finally I pull one Unholy Strength for an Old Man of the Sea, who steals things, so he fits. And there we have the modified deck."
Good changes overall, but I strongly disagree with the Siren´s Call removal. I think that they do fit the theme (you mess with the mind of opponent´s creatures) and also mechanically (the deck has Vampires - cast Siren´s Call, have the Vampire block something smaller and and watch it grow).
I rarely have Siren´s Call in my own Shandalar decks because they do not work as intended. If I cast one in a situation where the computer wouldn´t normally attack, the computer "cheats" and does not attack, causing all non-attacking creatures to be destoyed. Normally, I may have killed some of them but some might have gotten through and some might have killed a blocker or two. However, Siren´s Call works fine in the computer´s decks.
In order to go with Abe´s additions while still keeping the Siren´s Calls, I remove the two Drain Power cards.
(Note that Sindbad has three functions in this deck:
- early defense
- drawing more lands (most of the deck´s powerful spells cost 4-6 mana)
- putting creatures in the graveyard)
Modified Mind Stealer deck:
.239 9 Swamp
.126 9 Island
.258 4 Underground Sea
.117 3 Hypnotic Specter
.220 4 Sengir Vampire
.286 3 Will-O'-The-Wisp
.44 4 Control Magic
.234 2 Steal Artifact
.259 3 Unholy Strength
.162 1 Mind Twist
.183 2 Phantasmal Forces
.185 2 Phantom Monster
.227 2 Siren's Call
.318 2 Fellwar Stone
.3 2 Animate Dead
.860 2 Call from the Grave
.292 2 Amnesia
.263 2 Vesuvan Doppelganger
.446 1 Old Man of the Sea
.vNone
.458 3 Sindbad
.vBlack
.458 3 Sindbad
.vBlue
.458 3 Sindbad
.vGreen
.458 1 Sindbad
.144 1 Lifetap
.58 1 Deathgrip
.vRed
.458 2 Sindbad
.265 1 Volcanic Eruption
.vWhite
.458 2 Sindbad
.100 1 Gloom
Test Gauntlet result: Lost 1st duel to Ape Lord
Deck file: 0289.dck
Plays: Black and Blue
Life: 10/12/14/16
Frequent advantage: None in particular that strikes me
Frequent special reward: A duplicate card of your choice!
Special Ability: Mind Control (can choose to play with a copy of your deck)
Lots of stealing and graveyard-digging going on with this deck.
Original Mind Stealer deck:
.239 11 Swamp
.126 11 Island
.117 3 Hypnotic Specter
.220 4 Sengir Vampire
.286 3 Will-O-The-Wisp
.44 4 Control Magic
.234 2 Steal Artifact
.259 4 Unholy Strength
.227 2 Siren's Call
.162 1 Mind Twist
.183 2 Phantasmal Forces
.185 2 Phantom Monster
.69 2 Drain Power
.318 2 Fellwar Stone
.433 2 Junun Efreet
.3 2 Animate Dead
.860 2 Call from the Grave
.vNone
.458 3 Sindbad
.vBlack
.458 3 Sindbad
.vBlue
.458 3 Sindbad
.vGreen
.458 1 Sindbad
.144 1 Lifetap
.58 1 Deathgrip
.vRed
.458 2 Sindbad
.265 1 Volcanic Eruption
.vWhite
.458 2 Sindbad
.100 1 Gloom
"This U/B deck was another powerful foe because it ran, not only some of the best cards in its colors, but also in the format. It was not at the level of Sedge Beast or Blue’s Shapeshifter, but it was strong.
As you can see, the deck features some different cards. There is no question this is a control deck. Yet, it appears to prefer to steal resources rather than destroy them. There is no Terror here, or anything similar like Weakness. Instead, it is all about taking other cards. Animate Dead takes them from the graveyard, Steal Artifact and Control Magic from in play.
The first addition is the ubiquitous change to dual land. I pull the 2 Junun Efreet for 2 Amnesia, which is much more flavorful.
Call from the Grave is an Astral card in the game that costs 2B, a Sorcery: Put a random creature from a random graveyard into play under your control and take damage equal to its casting cost.
That makes it worse than Animate Dead by my accounting. You can prevent the damage with something like a CoP: Black. The randomness is too random for the cost.
I pull the Siren’s Calls. They don’t fit the deck thematically all that well, and they don’t fit mechanically. It’s not like the deck features Royal Assassins to kill the attackers or anything. I add two Doppelgangers, which seem to fit the deck pretty well all things considered.
Finally I pull one Unholy Strength for an Old Man of the Sea, who steals things, so he fits. And there we have the modified deck."
Good changes overall, but I strongly disagree with the Siren´s Call removal. I think that they do fit the theme (you mess with the mind of opponent´s creatures) and also mechanically (the deck has Vampires - cast Siren´s Call, have the Vampire block something smaller and and watch it grow).
I rarely have Siren´s Call in my own Shandalar decks because they do not work as intended. If I cast one in a situation where the computer wouldn´t normally attack, the computer "cheats" and does not attack, causing all non-attacking creatures to be destoyed. Normally, I may have killed some of them but some might have gotten through and some might have killed a blocker or two. However, Siren´s Call works fine in the computer´s decks.
In order to go with Abe´s additions while still keeping the Siren´s Calls, I remove the two Drain Power cards.
(Note that Sindbad has three functions in this deck:
- early defense
- drawing more lands (most of the deck´s powerful spells cost 4-6 mana)
- putting creatures in the graveyard)
Modified Mind Stealer deck:
.239 9 Swamp
.126 9 Island
.258 4 Underground Sea
.117 3 Hypnotic Specter
.220 4 Sengir Vampire
.286 3 Will-O'-The-Wisp
.44 4 Control Magic
.234 2 Steal Artifact
.259 3 Unholy Strength
.162 1 Mind Twist
.183 2 Phantasmal Forces
.185 2 Phantom Monster
.227 2 Siren's Call
.318 2 Fellwar Stone
.3 2 Animate Dead
.860 2 Call from the Grave
.292 2 Amnesia
.263 2 Vesuvan Doppelganger
.446 1 Old Man of the Sea
.vNone
.458 3 Sindbad
.vBlack
.458 3 Sindbad
.vBlue
.458 3 Sindbad
.vGreen
.458 1 Sindbad
.144 1 Lifetap
.58 1 Deathgrip
.vRed
.458 2 Sindbad
.265 1 Volcanic Eruption
.vWhite
.458 2 Sindbad
.100 1 Gloom
Test Gauntlet result: Lost 1st duel to Ape Lord