Blue Weenie Deck?

I've been reading on the internet about White and Green Weenie Decks in Shandalar, but haven't found anything for blue. I'm well aware that there are more powerful ways to build a blue deck, but those spoiler/control decks are no fun to play.
Since the ISO version has significantly beefed up the lords (i.e. Goblin Lord and Lord of Atlantis now effect themselves, making them 3/3 mountain/island-walk monsters for 2 Mana - way better than the Knights) in contrast to basic MicroProse Shandalar, a Merfolk-based deck seems very attractive to me. So far I sport:
14 Island
4 Lord of Atlantis
4 Merfolk of the Pearl Trident
2 Merfolk Assassin (not great, but Merman)
4 Flying Men (should I take them out?)
2 Counterspell (more? less? none?)
2 Sunken City
4 Lifetap (for dungeons)
4 Magical Hack (to make Life Tap more versatile and give Merfolk "any-walk")
Do you have any suggestions how to make this deck any stronger/faster/safer without giving up on the "Weenie" idea? I had Zephyer Falcons in, but I took them out in favor of more Merfolk...
Since the ISO version has significantly beefed up the lords (i.e. Goblin Lord and Lord of Atlantis now effect themselves, making them 3/3 mountain/island-walk monsters for 2 Mana - way better than the Knights) in contrast to basic MicroProse Shandalar, a Merfolk-based deck seems very attractive to me. So far I sport:
14 Island
4 Lord of Atlantis
4 Merfolk of the Pearl Trident
2 Merfolk Assassin (not great, but Merman)
4 Flying Men (should I take them out?)
2 Counterspell (more? less? none?)
2 Sunken City
4 Lifetap (for dungeons)
4 Magical Hack (to make Life Tap more versatile and give Merfolk "any-walk")
Do you have any suggestions how to make this deck any stronger/faster/safer without giving up on the "Weenie" idea? I had Zephyer Falcons in, but I took them out in favor of more Merfolk...