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Blue Weenie Deck?

PostPosted: 06 Jan 2012, 20:40
by doenerchef
I've been reading on the internet about White and Green Weenie Decks in Shandalar, but haven't found anything for blue. I'm well aware that there are more powerful ways to build a blue deck, but those spoiler/control decks are no fun to play.
Since the ISO version has significantly beefed up the lords (i.e. Goblin Lord and Lord of Atlantis now effect themselves, making them 3/3 mountain/island-walk monsters for 2 Mana - way better than the Knights) in contrast to basic MicroProse Shandalar, a Merfolk-based deck seems very attractive to me. So far I sport:

14 Island
4 Lord of Atlantis
4 Merfolk of the Pearl Trident
2 Merfolk Assassin (not great, but Merman)
4 Flying Men (should I take them out?)
2 Counterspell (more? less? none?)
2 Sunken City
4 Lifetap (for dungeons)
4 Magical Hack (to make Life Tap more versatile and give Merfolk "any-walk")

Do you have any suggestions how to make this deck any stronger/faster/safer without giving up on the "Weenie" idea? I had Zephyer Falcons in, but I took them out in favor of more Merfolk...

Re: Blue Weenie Deck?

PostPosted: 07 Jan 2012, 17:53
by gmzombie
falcons are great cause they dont tap when you attack right? i put together a red weenie deck with kolbolds. Those things come out quick and there is alot of them in the game.. i also have a 60 card deck in the game..yea its pushing it but i figured if im going to beat the main guy i might as well have cards..lol i always like the concept of burn/counterspell

Re: Blue Weenie Deck?

PostPosted: 07 Jan 2012, 18:21
by doenerchef
Yeah, the falcons don't tap, but I usually fry an opponent in the first 5-8 turns anyway and I hardly ever block (except when I draw poorly). So I took them out.

I've changed the deck a bit to make it more dungeon worthy:
14 Island
4 Lord of Atlantis
4 Flying Men
4 Merfolk of the Pearl Trident
4 Sunken City
4 Lifetap
4 Magical Hack
2 Boomerang (for Power Struggle Dungeons, in Crusade/Bad Moon Dungeons I use Sleight of Mind to change bonus to blue *cheeky*)

This deck seems even better. The only opponents I have trouble with are Merfolk Shamans (makes sense...)

Before this I built a kobold deck as well, but it wasn't very strong. Shandalar doesn't have that mean Coat of Arms which makes kobolds uncannily mean. So I sported all the kobolds, all their masters (overlord, taskmaster and drill sergeant) and some other cards, but the deck wasn't strong enough.

Re: Blue Weenie Deck?

PostPosted: 07 Jan 2012, 18:46
by gmzombie
yea i hate power struggle..that card sucks