Re: Shandalar 2012 Install
Sure, that'd be possible... but not very easy, as there's plenty of bits that you'd need to update. I posted a break-down of the ML2.0 Cards.dat here, it might show you where the pointers are for text and stuff. Incidently, what language do you normally code in?...I think it would be possible for me to write a program that could edit the .dat file directly, updating pointers as necessary, to make text edits that way
Because they're actually BitMaps with a .PIC extension. MSPaint recognises this, but PhotoShop is trying to load them as actual .PIC images (much more common on AppleMacs). Rename them to .BMP and PhotoShop should load them just fine. Of course, only DeckBuilder, DuelArt and CardFrames are .BMPs. All other .PIC files are Microprose .PICs.I'm actually able to open the .pic files by just dragging them over to Paint... though to be honest I have no idea *why* it works and why Paint can open these files when Photoshop can't
Nope. Shandalar 2012 reads the .JPGs from the \CardArtShandalar\ folder, and DeckBuilder reads from the \CardArtManalink\ folder (just like in Manalink 3.0). That's why there's only 649 images in that folder, one for every Coded and Playable card in Shandalar. Does the DeckBuilder have the same issue when used in Manalink 3.0? If not, it might be as easy as using the .JPGs that come with Manalink (although I think they're the same)....Since Deck Builder and duels both load the same .pic
Also, it's probably worth noting that Shandalar.exe has a max resolution of 1024x768, where as DeckDLL.dll should have a much higher maximum. It would be best to set your PC at 1024x768 resolution while doing all testing... that might even fix the issues with images in DeckBuilder.