This one has a couple problems in the main puzzle, apparently. The correct puzzle was posted in the forums. Also, this puzzle is ridiculously hard!
When watching a movie one day, you saw a young chess master take on several opponents at the same time, and he beat them all. You thought to yourself, "If this can work for chess, it can work for Magic!" So you got your decks together and headed to the local card shop. Half an hour later your were neck deep in three different games of magic with three different opponents. And your dreams were about to come true: this very turn you were going to be able to win each of those games.
And then it happened. An emergency phone call from home said that you had to leave immediately. So you scooped up your cards and headed out the door. And then your phone rang again. It was a false alarm; you could finish your tournament after all. The problem is, all the cards you had got all jumbled together in the mess. Your libraries were in one large heap and the rest of your cards in another. You stare at your collection of cards and try to piece together which cards were in games against which opponent. Which cards were in your hand, and which were in play? All you know is that in each game you were in the first main phase. Your goal is to recreate each game where it left off (as closely as possible), and then win each game. You may choose which zone each card is in (choices are in your hand or in play).
Cards:
1
Plains1
Forest6
Island3
Swamp2
MountainArashi, the Sky AsunderAyumi, the Last VisitorBarrel-Down
SokenzanCelestial KirinCut the Earthly BondDeath DeniedFeral LightningGenju of the RealmGhost-lit Nourisher
Horobi’s WhisperInner-Chamber GuardKagemaro, First to SufferKashi-Tribe EliteKitsune BonesetterKitsune DawnbladePure IntentionsSakura-Tribe ScoutSasaya, Orochi Attendant (not flipped)
ShatterShifting Borders4
ShockTomorrow, Azami's FamiliarVolcanic HammerGame 1:
Tony has been using a slew of land control like
Plow Under and Root Runner to keep your lands in play to a minimum. Meanwhile, he has stayed alive behind his
Ensnaring Bridge, just waiting to draw a kill spell. Finish him off before he has a chance to draw it.
Tony (11 life):
4 Forests
4
SwampEnsnaring BridgeHeartbeat of SpringDarksteel ForgeTony has no cards in hand, and no relevant cards in his graveyard.
Game 2:
Rob is attempting to lock down your entire game plan with cards like
Pithing Needle and
Worship. His amassing army of creatures is starting to look threatening against your collection of troops. Take Rob out of commission before he runs you over.
Rob (1 life):
3
Plains9
ForestWorshipHonor’s Hand (enchanted with
Blanchwood Armor)
Nikko-Onna6 1/1 colorless Spirit tokens
Pithing Needle (naming
Kagemaro, First to Suffer)
Stampeding SerowRob has no cards in hand, and no relevant cards in his graveyard.
Game 3:
Let’s face it: Frank doesn’t know what he’s doing. With all the creatures he has in play, Frank probably could have killed you turns ago. But he hasn’t. It’s time to teach Frank a lesson. Show him how’s it done by killing him this turn.
Frank (13 life):
9
Swamp1
MountainShizo, Death’s StorehouseDarksteel ColossusDeathmask NezumiCrawling FilthHe Who HungersYukora, the PrisonerGnat MiserRaving Oni-SlaveRustmouth OgreFrank has no cards in hand, and no relevant cards in his graveyard.