Acces code
by Malban
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Acces code
by justme » 25 Jan 2011, 21:35
I was looking at creating an AI, and stumbled across this on some of the named AIs.
This got me curious. Care to tell me what this is all about?
This got me curious. Care to tell me what this is all about?
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justme - Posts: 38
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Re: Acces code
by Malban » 26 Jan 2011, 10:17
Hiho,
nothing "special" really.
I just thought that some quests / AI / decks should have some kind of "lock" on them as to give a player not easily the opportunity to glance at what is behind the scene of that particular "instance".
But it is as of yet not really save.
a) the password is as of now not encoded
b) the data that is stored in the corresponding "XML"-Files is neither in any way encoded
So by now it is more a small hinderence than a protection.
Anyway the password for all implemented "barriers" is "123"
Malban
nothing "special" really.
I just thought that some quests / AI / decks should have some kind of "lock" on them as to give a player not easily the opportunity to glance at what is behind the scene of that particular "instance".
But it is as of yet not really save.
a) the password is as of now not encoded
b) the data that is stored in the corresponding "XML"-Files is neither in any way encoded
So by now it is more a small hinderence than a protection.
Anyway the password for all implemented "barriers" is "123"
Malban
Homepage of JPortal: http://jportalgame.de/
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