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Acces code

PostPosted: 25 Jan 2011, 21:35
by justme
I was looking at creating an AI, and stumbled across this on some of the named AIs.

Image

This got me curious. Care to tell me what this is all about?

Re: Acces code

PostPosted: 26 Jan 2011, 10:17
by Malban
Hiho,

nothing "special" really.

I just thought that some quests / AI / decks should have some kind of "lock" on them as to give a player not easily the opportunity to glance at what is behind the scene of that particular "instance".

But it is as of yet not really save.

a) the password is as of now not encoded
b) the data that is stored in the corresponding "XML"-Files is neither in any way encoded

So by now it is more a small hinderence than a protection.

Anyway the password for all implemented "barriers" is "123" :-)


Malban