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Ascension Beta Testing (updated November 24th - version 0.5

A version of Gary Games' game by jatill

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Ascension Beta Testing (updated November 24th - version 0.5

Postby jatill » 17 Nov 2010, 13:33

If anyone is interested is helping to test the Ascension AI game that is currently under development, here is the current version. it is not officially endorsed by Gary Games.

Version .5 (newest, and hopefully final)
http://www.mediafire.com/file/uwvin4ug1 ... 101124.zip
-Move the Runes/Power counters
-Made the AI slightly better in the endgame

Version .4
http://www.mediafire.com/file/t7llvlttk ... 101122.zip
-Fix Honor value for Mistake of Creation
-Fixed a new overflow error
-Added setting to auto-sort the center pile

Version .3
http://www.mediafire.com/file/ae38wzg71 ... 101119.zip
-Fixed all known bugs to date
-Add File and Help menus, including settings screen
-Make AI a lot faster
-Add graphics to cards

Version .2
-Added all missing cards (non-promo)
http://www.mediafire.com/file/rcrg9pgsz ... 101118.zip

Version .1:
-Monsters and Enlightened cards complete
http://www.mediafire.com/file/flzluzfa9 ... 101117.zip

If you run into weird OS errors when trying to run Ascension.exe, run this installer first, and then try the original fines you downloaded.
http://www.mediafire.com/file/cwdsut64d ... ackage.zip

How to test:
Just play the game, and let me know what goes wrong, and what suggestions you might have. If you encounter a bug, please upload your save.txt file. The game is auto-saved every turn, so make sure you capture the file as soon as you notice the bug.

Interface notes:
Hotkeys
Space - End AI turn
D - Done with your turn
A - Autoplay 'obvious' cards
R - Restart turn
N - New Game
You can click on any player's discard or construct total to view their list.
Last edited by jatill on 24 Nov 2010, 20:22, edited 4 times in total.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 20:56

Mistake of Creation only lets you banish from discard pile and not Center Row.

Enjoying this immensely! I wish you could pick how many players, but I realize why you can't just yet :)
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 23:27

An opponent defeated Corrosive Widow and it asked me to select a Construct I had and discard it. I just hit Continue twice and it bypassed it. The Construct was Tablet of Time's Dawn.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 23:29

Clarification on Mistake of Creation. It actually allows me to banish from my discard pile AND the center row.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 23:35

More feedback:

Would be nice if there was some kind of progress bar when you hit Continue. Sometimes it grinds out the logic and you can hit Continue again, not thinking it noticed the click, but then it catches up and flashes through to the next player.

Also would be nice if the active player's text was white instead of red, or something more readable.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 23:36

When opponents discard their Constructs, it says:

Red puts 34 into their discard pile.
Yellow puts 25 into their discard pile.
Green puts 45 into their discard pile.

Should say the card name.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 23:38

It should hide the card image when you run out of Mystics or Heavy Infantry.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 18 Nov 2010, 23:48

Got a runtime overflow -6. Seems like it comes after playing a few games in a row. Here is the save file pasted:
2
5
2
38
2
2
4
-1
2
16
2
-1
9
0
0
42
38
4
0
23
0
4
-1
0
-1
0
-1
1
23
5
4
1
2
0
51
-1
21
4
41
2
2
4
2
2
0
0
0
2
2
2
1
4
0
29
4
2
4
4
-1
0
-1
0
-1
2
25
0
15
0
-1
0
26
5
18
2
4
39
35
-1
0
-1
20
0
0
1
2
0
30
4
18
0
2
2
0
4
0
2
1
41
4
4
52
-1
0
-1
0
-1
0
17
5
0
0
1
4
0
-1
18
20
0
2
2
0
0
0
0
1
0
4
0
4
2
4
0
0
2
-1
7
2
2
4
4
4
2
4
-1
0
-1
0
-1
0
11
38
33
42
49
47
47
0
2
3
22
4
10
44
4
9
19
11
7
31
10
8
9
1
11
21
8
4
16
4
22
1
4
-1
62
9
26
27
34
12
9
18
7
29
10
28
37
34
36
23
13
16
51
12
36
50
10
13
29
17
33
14
37
48
45
46
5
22
45
32
13
28
31
52
13
25
24
44
35
23
8
6
35
11
26
43
26
43
46
6
40
27
21
33
47
7
6
-1
0
13
0
0
0
0
0
0
0
0
0
3
4
Last edited by eekamouse on 19 Nov 2010, 01:39, edited 1 time in total.
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 19 Nov 2010, 01:28

Flytrap Witch should gain 2 Honor, not 2 Power.
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Re: Ascension Beta Testing (updated November 18th - version

Postby jatill » 19 Nov 2010, 13:28

Thanks for the testing so far. I'm glad you are enjoying the game.

Re: Number of players
Why don't think think I could mess with the number of players right now? Were you wanting more/fewer AI players, or human players? There will always just be 1 human player. If you have multiple humans wanting to play Ascension, play the board game :)

Re: Mistake of Creation:
I think this card works as written. It's and/or. If you want to skip the discard part, click Done, then banish from the center.

Re: Continue button
I only show this now when the entire turn is done, and I prevent multiple clicks (I think).

Re: Player Text
I have no problem reading the red. Might be a monitor thing.

Re: Overflow Error
Nice catch. Luckily, the save file was able to reproduce it. I never had board states get so complicated that the game had to slow down to think. There was some optimization I could have done for the AI speed, but I didn't bother. Perhaps I should revisit that.

I'll put up a new version later today.

Flytrap Witch:
I actually just played this game against humans last night and noticed this bug myself. Lifebound Initiate has the same problem.
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Re: Ascension Beta Testing (updated November 18th - version

Postby Tilouboy » 19 Nov 2010, 13:49

Also, the draw capacity of the Flytrap Witch doesn't work.

Thanks for making this!
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Re: Ascension Beta Testing (updated November 18th - version

Postby eekamouse » 19 Nov 2010, 17:19

I just wanted to be able to decrease the number of players. I actually hate 4-player Ascension, in real life and against the AI :)

2-player is the best format for this game imo.
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Re: Ascension Beta Testing (updated November 18th - version

Postby jatill » 19 Nov 2010, 18:31

eekamouse wrote:I just wanted to be able to decrease the number of players. I actually hate 4-player Ascension, in real life and against the AI :)

2-player is the best format for this game imo.
Ok. Tonight's version has this upgrade.
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Re: Ascension Beta Testing (updated November 19th - version

Postby jatill » 19 Nov 2010, 20:43

Version .3 is up now, with all known bugs fixed.
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Re: Ascension Beta Testing (updated November 19th - version

Postby eekamouse » 19 Nov 2010, 20:52

Redo turn is causing issues.

I've seen either "Blown up looking for index 3" if I do it on someone else's turn.

or "Runtime overflow of -9". Only saw this once. Not sure how/why it happened.
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