Ascension Beta Testing (updated November 24th - version 0.5
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Re: Ascension Beta Testing (updated November 19th - version
by eekamouse » 19 Nov 2010, 21:13
It shouldn't be moving purchased cards into your discard pile until your turn is over. Right now it puts them in there right away.
- eekamouse
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Re: Ascension Beta Testing (updated November 19th - version
by eekamouse » 20 Nov 2010, 00:14
Got the -6 Runtime again after I think 3 or 4 games in a row. Happened on the AI's move. Was a 2 player game.
Save file:
1
5
2
4
18
23
33
-1
5
42
26
2
0
4
-1
22
0
0
0
2
2
2
2
2
2
2
4
4
4
4
4
22
23
29
29
38
41
48
-1
0
-1
0
-1
0
23
5
18
25
0
2
1
-1
12
0
30
35
25
0
40
4
0
21
4
36
4
-1
7
52
4
4
2
4
4
28
-1
0
-1
9
27
0
39
0
15
0
45
0
49
1
43
0
43
0
17
0
34
0
-1
0
32
44
37
31
42
35
52
0
2
3
16
9
8
11
10
1
44
32
10
13
4
6
9
7
46
5
1
-1
51
14
6
38
51
33
7
37
22
16
10
20
8
11
47
26
12
46
11
51
34
26
16
35
38
10
21
6
13
23
27
45
29
8
36
50
13
31
13
33
24
7
41
9
47
47
12
18
19
9
16
28
-1
0
5
0
0
0
0
0
0
0
0
0
22
18
Save file:
1
5
2
4
18
23
33
-1
5
42
26
2
0
4
-1
22
0
0
0
2
2
2
2
2
2
2
4
4
4
4
4
22
23
29
29
38
41
48
-1
0
-1
0
-1
0
23
5
18
25
0
2
1
-1
12
0
30
35
25
0
40
4
0
21
4
36
4
-1
7
52
4
4
2
4
4
28
-1
0
-1
9
27
0
39
0
15
0
45
0
49
1
43
0
43
0
17
0
34
0
-1
0
32
44
37
31
42
35
52
0
2
3
16
9
8
11
10
1
44
32
10
13
4
6
9
7
46
5
1
-1
51
14
6
38
51
33
7
37
22
16
10
20
8
11
47
26
12
46
11
51
34
26
16
35
38
10
21
6
13
23
27
45
29
8
36
50
13
31
13
33
24
7
41
9
47
47
12
18
19
9
16
28
-1
0
5
0
0
0
0
0
0
0
0
0
22
18
- eekamouse
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Re: Ascension Beta Testing (updated November 19th - version
by telengard » 21 Nov 2010, 02:32
Nice job jatill!
I *think* this may be a bug, but I'm new to this game.
Human plays Arha Templar
Human defeats Mistake of Creation
I did not get the 4 honor reward for defeating Mistake of Creation.
Save attached (1 full turn played after noticing bug, didn't see the info about saving it immediately until now).
(Can't attach .txt files so here's the save.txt)
0
5
1
1
4
4
16
-1
3
4
2
4
-1
6
4
4
4
4
22
38
-1
0
-1
0
-1
0
1
5
4
2
4
1
4
-1
3
0
0
4
-1
7
2
2
1
4
4
4
4
-1
0
-1
0
-1
0
1
5
4
2
36
4
4
-1
3
2
4
1
-1
8
2
2
2
4
4
4
1
4
-1
0
-1
0
-1
0
1
5
1
1
4
0
0
-1
12
4
4
2
4
0
4
4
4
4
2
0
0
-1
0
-1
0
-1
0
-1
0
2
6
51
7
44
10
16
0
2
3
3
10
50
7
-1
88
7
33
11
26
45
52
34
35
26
51
6
28
13
29
42
22
14
13
12
9
13
43
41
21
25
30
29
13
28
48
40
35
27
5
33
23
11
41
46
9
47
17
10
25
16
45
42
31
9
36
47
39
46
19
23
35
37
32
21
6
44
10
11
47
18
49
18
31
9
18
8
38
34
8
38
26
29
15
12
23
8
27
43
33
24
37
20
52
-1
0
85
0
0
0
0
0
0
0
0
0
23
18
~telengard
I *think* this may be a bug, but I'm new to this game.
Human plays Arha Templar
Human defeats Mistake of Creation
I did not get the 4 honor reward for defeating Mistake of Creation.
Save attached (1 full turn played after noticing bug, didn't see the info about saving it immediately until now).
(Can't attach .txt files so here's the save.txt)
0
5
1
1
4
4
16
-1
3
4
2
4
-1
6
4
4
4
4
22
38
-1
0
-1
0
-1
0
1
5
4
2
4
1
4
-1
3
0
0
4
-1
7
2
2
1
4
4
4
4
-1
0
-1
0
-1
0
1
5
4
2
36
4
4
-1
3
2
4
1
-1
8
2
2
2
4
4
4
1
4
-1
0
-1
0
-1
0
1
5
1
1
4
0
0
-1
12
4
4
2
4
0
4
4
4
4
2
0
0
-1
0
-1
0
-1
0
-1
0
2
6
51
7
44
10
16
0
2
3
3
10
50
7
-1
88
7
33
11
26
45
52
34
35
26
51
6
28
13
29
42
22
14
13
12
9
13
43
41
21
25
30
29
13
28
48
40
35
27
5
33
23
11
41
46
9
47
17
10
25
16
45
42
31
9
36
47
39
46
19
23
35
37
32
21
6
44
10
11
47
18
49
18
31
9
18
8
38
34
8
38
26
29
15
12
23
8
27
43
33
24
37
20
52
-1
0
85
0
0
0
0
0
0
0
0
0
23
18
~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
viewtopic.php?f=51&t=1215
-
telengard - DEVELOPER
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Re: Ascension Beta Testing (updated November 19th - version
by jatill » 22 Nov 2010, 14:28
I've managed to fix this bug, but I'm curious. Are you trying to engineer ridiculous game states, or are these happening automatically? In this game, the opponent had 12 Constructs in play!!eekamouse wrote:Got the -6 Runtime again after I think 3 or 4 games in a row. Happened on the AI's move. Was a 2 player game.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Ascension Beta Testing (updated November 19th - version
by jatill » 22 Nov 2010, 14:34
Yup, that's a bug. Data entry error, actually. I had Mistake's Honor set to 1, not 4.telengard wrote:Nice job jatill!
I *think* this may be a bug, but I'm new to this game.
Human plays Arha Templar
Human defeats Mistake of Creation
I did not get the 4 honor reward for defeating Mistake of Creation.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Ascension Beta Testing (updated November 19th - version
by eekamouse » 22 Nov 2010, 16:28
No, lol. I didn't even notice he had that many. I've 8 Constructs in play in real life games a few times. Never 12 though, heh.jatill wrote:I've managed to fix this bug, but I'm curious. Are you trying to engineer ridiculous game states, or are these happening automatically? In this game, the opponent had 12 Constructs in play!!eekamouse wrote:Got the -6 Runtime again after I think 3 or 4 games in a row. Happened on the AI's move. Was a 2 player game.
- eekamouse
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Re: Ascension Beta Testing (updated November 19th - version
by jatill » 22 Nov 2010, 18:24
Just checked the rules again. The game has this right (you do put them in your discard right away).eekamouse wrote:It shouldn't be moving purchased cards into your discard pile until your turn is over. Right now it puts them in there right away.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Ascension Beta Testing (updated November 19th - version
by eekamouse » 22 Nov 2010, 19:07
Hmm. I guess you are right. I must be thinking of Dominion.
- eekamouse
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Re: Ascension Beta Testing (updated November 22nd - version
by lotusmonk » 23 Nov 2010, 17:42
Hi there and first of all thanks for such a wonderful application 
From a player´s perspective: I can imagine that adding Power and Rune counters somewhere would be a neat feature in further releases.
And being able to look again at a monster you just defeated would help in some situations (but now I realize that Undo step might just fix that..
)

From a player´s perspective: I can imagine that adding Power and Rune counters somewhere would be a neat feature in further releases.
And being able to look again at a monster you just defeated would help in some situations (but now I realize that Undo step might just fix that..

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Re: Ascension Beta Testing (updated November 22nd - version
by jatill » 23 Nov 2010, 18:06
What do you mean? These are on the bottom of the screen. Do they not show with your resolution? If not, can I see a screenshot?lotusmonk wrote:Hi there and first of all thanks for such a wonderful application
From a player´s perspective: I can imagine that adding Power and Rune counters somewhere would be a neat feature in further releases.
Thanks.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Ascension Beta Testing (updated November 22nd - version
by lotusmonk » 23 Nov 2010, 22:40
Well it seemed weird that you wouldn´t include such a thing and nobody would bring it up..jatill wrote:What do you mean? These are on the bottom of the screen. Do they not show with your resolution? If not, can I see a screenshot?
Thanks.
I guess it´s because of my resolution (1280 x 800 )
Screen is here:
- Code: Select all
http://img259.imageshack.us/img259/913/ascensionscreen.jpg
- lotusmonk
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Re: Ascension Beta Testing (updated November 22nd - version
by jatill » 23 Nov 2010, 23:14
I'll move that stuff up next to the default piles, so your resolution will be able to see it. Thanks for pointing it out.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Ascension Beta Testing (updated November 24th - version
by MarkSmith » 26 Nov 2010, 22:46
I played a few times today...Void Initiate is giving 2 runes. Other than that I didn't notice any rules errors. Haven't played enough to start offering commentary on the ai's "thinking."
Thank you for doing this! Great Job!
Thank you for doing this! Great Job!
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Re: Ascension Beta Testing (updated November 24th - version
by MarkSmith » 27 Nov 2010, 04:49
- MarkSmith
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Re: Ascension Beta Testing (updated November 24th - version
by Simon Dorfman » 27 Nov 2010, 06:23
I forgot there were zero heavy infantry. I played Druids of the Stone Circle and clicked on heavy infantry. It changed the number left to -1 and put one heavy infantry on top of my deck.
Here's the numbers from the save.txt:
Here's the numbers from the save.txt:
- Code: Select all
3
5
4
4
24
29
37
-1
0
-1
28
0
0
0
0
0
1
2
2
4
4
4
4
4
16
16
16
18
18
22
26
31
31
33
33
35
36
47
47
-1
0
-1
1
51
1
-1
1
24
5
35
2
2
2
0
-1
3
4
18
2
-1
23
41
2
2
4
4
48
23
0
4
1
1
2
52
2
2
4
0
0
0
4
0
2
2
-1
0
-1
0
-1
0
24
5
0
4
4
2
2
-1
4
4
45
2
4
-1
26
21
0
4
1
0
2
2
2
2
4
4
38
2
2
0
0
2
2
4
33
50
0
0
0
4
0
-1
0
-1
1
25
0
-1
1
23
5
2
0
4
27
0
-1
26
0
2
4
34
43
2
4
4
28
4
23
0
44
2
4
0
37
0
1
0
1
28
2
4
0
51
-1
0
-1
0
-1
1
39
0
-1
0
23
41
32
6
12
15
52
0
2
3
32
13
6
9
10
1
19
40
11
47
6
9
13
30
10
17
49
8
9
13
7
22
10
9
12
11
4
7
42
13
10
5
14
-1
24
35
27
26
7
46
29
21
23
20
43
26
8
34
38
8
44
29
11
42
46
36
25
38
45
-1
0
0
0
0
1
0
0
0
0
0
0
2
0
Last edited by Huggybaby on 29 Nov 2010, 05:02, edited 1 time in total.
Reason: Admin added code tags to save space
Reason: Admin added code tags to save space
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