It is currently 12 Dec 2018, 04:58
   
Text Size

Ascension Beta Testing (updated November 24th - version 0.5

A version of Gary Games' game by jatill

Moderators: jatill, CCGHQ Admins

Re: Ascension Beta Testing (updated November 19th - version

Postby eekamouse » 19 Nov 2010, 21:13

It shouldn't be moving purchased cards into your discard pile until your turn is over. Right now it puts them in there right away.
eekamouse
 
Posts: 14
Joined: 18 Nov 2010, 20:54
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 19th - version

Postby eekamouse » 20 Nov 2010, 00:14

Got the -6 Runtime again after I think 3 or 4 games in a row. Happened on the AI's move. Was a 2 player game.

Save file:

1
5
2
4
18
23
33
-1
5
42
26
2
0
4
-1
22
0
0
0
2
2
2
2
2
2
2
4
4
4
4
4
22
23
29
29
38
41
48
-1
0
-1
0
-1
0
23
5
18
25
0
2
1
-1
12
0
30
35
25
0
40
4
0
21
4
36
4
-1
7
52
4
4
2
4
4
28
-1
0
-1
9
27
0
39
0
15
0
45
0
49
1
43
0
43
0
17
0
34
0
-1
0
32
44
37
31
42
35
52
0
2
3
16
9
8
11
10
1
44
32
10
13
4
6
9
7
46
5
1
-1
51
14
6
38
51
33
7
37
22
16
10
20
8
11
47
26
12
46
11
51
34
26
16
35
38
10
21
6
13
23
27
45
29
8
36
50
13
31
13
33
24
7
41
9
47
47
12
18
19
9
16
28
-1
0
5
0
0
0
0
0
0
0
0
0
22
18
eekamouse
 
Posts: 14
Joined: 18 Nov 2010, 20:54
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 19th - version

Postby telengard » 21 Nov 2010, 02:32

Nice job jatill!

I *think* this may be a bug, but I'm new to this game.

Human plays Arha Templar
Human defeats Mistake of Creation

I did not get the 4 honor reward for defeating Mistake of Creation.

Save attached (1 full turn played after noticing bug, didn't see the info about saving it immediately until now).

(Can't attach .txt files so here's the save.txt)

0
5
1
1
4
4
16
-1
3
4
2
4
-1
6
4
4
4
4
22
38
-1
0
-1
0
-1
0
1
5
4
2
4
1
4
-1
3
0
0
4
-1
7
2
2
1
4
4
4
4
-1
0
-1
0
-1
0
1
5
4
2
36
4
4
-1
3
2
4
1
-1
8
2
2
2
4
4
4
1
4
-1
0
-1
0
-1
0
1
5
1
1
4
0
0
-1
12
4
4
2
4
0
4
4
4
4
2
0
0
-1
0
-1
0
-1
0
-1
0
2
6
51
7
44
10
16
0
2
3
3
10
50
7
-1
88
7
33
11
26
45
52
34
35
26
51
6
28
13
29
42
22
14
13
12
9
13
43
41
21
25
30
29
13
28
48
40
35
27
5
33
23
11
41
46
9
47
17
10
25
16
45
42
31
9
36
47
39
46
19
23
35
37
32
21
6
44
10
11
47
18
49
18
31
9
18
8
38
34
8
38
26
29
15
12
23
8
27
43
33
24
37
20
52
-1
0
85
0
0
0
0
0
0
0
0
0
23
18

~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
User avatar
telengard
DEVELOPER
 
Posts: 371
Joined: 23 May 2009, 23:04
Has thanked: 0 time
Been thanked: 23 times

Re: Ascension Beta Testing (updated November 19th - version

Postby jatill » 22 Nov 2010, 14:28

eekamouse wrote:Got the -6 Runtime again after I think 3 or 4 games in a row. Happened on the AI's move. Was a 2 player game.
I've managed to fix this bug, but I'm curious. Are you trying to engineer ridiculous game states, or are these happening automatically? In this game, the opponent had 12 Constructs in play!!
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Ascension Beta Testing (updated November 19th - version

Postby jatill » 22 Nov 2010, 14:34

telengard wrote:Nice job jatill!

I *think* this may be a bug, but I'm new to this game.

Human plays Arha Templar
Human defeats Mistake of Creation

I did not get the 4 honor reward for defeating Mistake of Creation.

Yup, that's a bug. Data entry error, actually. I had Mistake's Honor set to 1, not 4.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Ascension Beta Testing (updated November 19th - version

Postby eekamouse » 22 Nov 2010, 16:28

jatill wrote:
eekamouse wrote:Got the -6 Runtime again after I think 3 or 4 games in a row. Happened on the AI's move. Was a 2 player game.
I've managed to fix this bug, but I'm curious. Are you trying to engineer ridiculous game states, or are these happening automatically? In this game, the opponent had 12 Constructs in play!!
No, lol. I didn't even notice he had that many. I've 8 Constructs in play in real life games a few times. Never 12 though, heh.
eekamouse
 
Posts: 14
Joined: 18 Nov 2010, 20:54
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 19th - version

Postby jatill » 22 Nov 2010, 18:24

eekamouse wrote:It shouldn't be moving purchased cards into your discard pile until your turn is over. Right now it puts them in there right away.
Just checked the rules again. The game has this right (you do put them in your discard right away).
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Ascension Beta Testing (updated November 19th - version

Postby eekamouse » 22 Nov 2010, 19:07

Hmm. I guess you are right. I must be thinking of Dominion.
eekamouse
 
Posts: 14
Joined: 18 Nov 2010, 20:54
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 22nd - version

Postby lotusmonk » 23 Nov 2010, 17:42

Hi there and first of all thanks for such a wonderful application :)
From a player´s perspective: I can imagine that adding Power and Rune counters somewhere would be a neat feature in further releases.
And being able to look again at a monster you just defeated would help in some situations (but now I realize that Undo step might just fix that.. #-o )
lotusmonk
 
Posts: 4
Joined: 23 Nov 2010, 12:51
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 22nd - version

Postby jatill » 23 Nov 2010, 18:06

lotusmonk wrote:Hi there and first of all thanks for such a wonderful application :)
From a player´s perspective: I can imagine that adding Power and Rune counters somewhere would be a neat feature in further releases.
What do you mean? These are on the bottom of the screen. Do they not show with your resolution? If not, can I see a screenshot?
Thanks.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Ascension Beta Testing (updated November 22nd - version

Postby lotusmonk » 23 Nov 2010, 22:40

jatill wrote:What do you mean? These are on the bottom of the screen. Do they not show with your resolution? If not, can I see a screenshot?
Thanks.
Well it seemed weird that you wouldn´t include such a thing and nobody would bring it up..
I guess it´s because of my resolution (1280 x 800 )
Screen is here:
Code: Select all
http://img259.imageshack.us/img259/913/ascensionscreen.jpg
Sorry about this misunderstanding..
lotusmonk
 
Posts: 4
Joined: 23 Nov 2010, 12:51
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 22nd - version

Postby jatill » 23 Nov 2010, 23:14

I'll move that stuff up next to the default piles, so your resolution will be able to see it. Thanks for pointing it out.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Ascension Beta Testing (updated November 24th - version

Postby MarkSmith » 26 Nov 2010, 22:46

I played a few times today...Void Initiate is giving 2 runes. Other than that I didn't notice any rules errors. Haven't played enough to start offering commentary on the ai's "thinking."

Thank you for doing this! Great Job!
MarkSmith
 
Posts: 3
Joined: 26 Nov 2010, 22:43
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 24th - version

Postby MarkSmith » 27 Nov 2010, 04:49

Started turn with empty discard pile. Played Temple Librarian, discarded Militia, drew Void Initiate. Played Void Initiate but wasn't given the option to banish my just-discarded militia.
MarkSmith
 
Posts: 3
Joined: 26 Nov 2010, 22:43
Has thanked: 0 time
Been thanked: 0 time

Re: Ascension Beta Testing (updated November 24th - version

Postby Simon Dorfman » 27 Nov 2010, 06:23

I forgot there were zero heavy infantry. I played Druids of the Stone Circle and clicked on heavy infantry. It changed the number left to -1 and put one heavy infantry on top of my deck.
Here's the numbers from the save.txt:

Code: Select all
 3
 5
 4
 4
 24
 29
 37
-1
 0
-1
 28
 0
 0
 0
 0
 0
 1
 2
 2
 4
 4
 4
 4
 4
 16
 16
 16
 18
 18
 22
 26
 31
 31
 33
 33
 35
 36
 47
 47
-1
 0
-1
 1
 51
 1
-1
 1
 24
 5
 35
 2
 2
 2
 0
-1
 3
 4
 18
 2
-1
 23
 41
 2
 2
 4
 4
 48
 23
 0
 4
 1
 1
 2
 52
 2
 2
 4
 0
 0
 0
 4
 0
 2
 2
-1
 0
-1
 0
-1
 0
 24
 5
 0
 4
 4
 2
 2
-1
 4
 4
 45
 2
 4
-1
 26
 21
 0
 4
 1
 0
 2
 2
 2
 2
 4
 4
 38
 2
 2
 0
 0
 2
 2
 4
 33
 50
 0
 0
 0
 4
 0
-1
 0
-1
 1
 25
 0
-1
 1
 23
 5
 2
 0
 4
 27
 0
-1
 26
 0
 2
 4
 34
 43
 2
 4
 4
 28
 4
 23
 0
 44
 2
 4
 0
 37
 0
 1
 0
 1
 28
 2
 4
 0
 51
-1
 0
-1
 0
-1
 1
 39
 0
-1
 0
 23
 41
 32
 6
 12
 15
 52
 0
 2
 3
 32
 13
 6
 9
 10
 1
 19
 40
 11
 47
 6
 9
 13
 30
 10
 17
 49
 8
 9
 13
 7
 22
 10
 9
 12
 11
 4
 7
 42
 13
 10
 5
 14
-1
 24
 35
 27
 26
 7
 46
 29
 21
 23
 20
 43
 26
 8
 34
 38
 8
 44
 29
 11
 42
 46
 36
 25
 38
 45
-1
 0
 0
 0
 0
 1
 0
 0
 0
 0
 0
 0
 2
 0
Last edited by Huggybaby on 29 Nov 2010, 05:02, edited 1 time in total.
Reason: Admin added code tags to save space
Simon Dorfman
 
Posts: 1
Joined: 27 Nov 2010, 06:14
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to Ascension: Chronicle of the Godslayer

Who is online

Users browsing this forum: No registered users and 2 guests


Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 2 guests

Login Form