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Bug reports

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Re: Bug reports

Postby Max mtg » 05 Oct 2011, 20:10

Act of Treason is bugged.

Reproduce:
1. Target a creature with AoT, attack with it, end turn
2. During opponent's turn, press "rollback" button when opponent is attacking - the game will return to previous turn, while you still controlled opponent's creature
3. End turn - that creature will remain under your control.
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Re: Bug reports

Postby beholder » 06 Oct 2011, 06:11

Max mtg wrote:Act of Treason is bugged.
Thanks for the report and clear repro steps, Max.

This is now fixed.
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Re: Bug reports

Postby muaddib » 07 Oct 2011, 17:43

Golden Moth - creature with flying can't block liliana's specter with flying.
Screenshot below.
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Re: Bug reports

Postby beholder » 07 Oct 2011, 18:26

muaddib wrote:Golden Moth - creature with flying can't block liliana's specter with flying.
Thanks for spotting that bug. I forgot to add the flying ability to Goldenglow Moth.

Fixed.
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Re: Bug reports

Postby muaddib » 08 Oct 2011, 05:36

Can't cast Last Gasp on my creatures.
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Re: Bug reports

Postby beholder » 08 Oct 2011, 05:45

muaddib wrote:Can't cast Last Gasp on my creatures.
Uncheck the "Remove unusual target choices" option in the preferences panel. Then you'll be able to target your own creatures.
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Re: Bug reports

Postby muaddib » 08 Oct 2011, 16:18

Thanks
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Re: Bug reports

Postby Aswan jaguar » 14 Oct 2011, 19:50

Angelheart Vial doesn't tap when you use it's ability.
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Re: Bug reports

Postby melvin » 15 Oct 2011, 02:06

Aswan jaguar wrote:Angelheart Vial doesn't tap when you use it's ability.
Thanks for spotting the error. This bug has been fixed in http://code.google.com/p/magarena/sourc ... 1e6a98276f and will be in the next release.
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Eel Umbra flash ability doesn't work

Postby Aswan jaguar » 24 Oct 2011, 19:44

Eel Umbra flash ability doesn't work you can't cast it as an instant.
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Re: Bug reports

Postby melvin » 25 Oct 2011, 04:11

Aswan jaguar wrote:Eel Umbra flash ability doesn't work you can't cast it as an instant.
Thanks for spotting this bug, just pushed the fix, http://code.google.com/p/magarena/sourc ... d54f589c73
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Raging Ravine doesn't count as green creature

Postby Aswan jaguar » 25 Oct 2011, 13:33

1)Raging Ravine doesn't count as a green creature as I was able to block a creature which was equipped with Sword of Feast and Famine and had protection from green.If I remember correctly I have reported months ago a similar bug with Raging Ravine.

Wrote then: Possible bug AI attacks with Guardian of the Guildpack which has protection from monocolored so why can't I block with Raging Ravine wich is a red and green creature so multicolored?didn't count as both colors.

2)Windrider Eel doesn't count as blue to creature which was equipped with Sword of Body and Mind and has protection from blue.I was able to block it.
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Re: Raging Ravine doesn't count as green creature

Postby melvin » 25 Oct 2011, 14:14

Thanks for the clear bug reports and the accompanying screenshot.

Aswan jaguar wrote:1)Raging Ravine doesn't count as a green creature as I was able to block a creature which was equipped with Sword of Feast and Famine and had protection from green.If I remember correctly I have reported months ago a similar bug with Raging Ravine.
This is actually a different bug, where all color changing static effects were broken. This was fixed in http://code.google.com/p/magarena/sourc ... e277d73ebe

Aswan jaguar wrote:2)Windrider Eel doesn't count as blue to creature which was equipped with Sword of Body and Mind and has protection from blue.I was able to block it.
Windrider Eel was accidentally listed as black. Writing B for black and U for blue is not always terribly intuitive... Fixed in http://code.google.com/p/magarena/sourc ... 48271beb4a
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Re: Bug reports

Postby jeffwadsworth » 25 Oct 2011, 22:04

AI had a Raging Ravine in play. It animated it, but used the RR's own mana ability to pay for it, thus tapping it. We had a similar issue in Forge.
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Re: Bug reports

Postby melvin » 26 Oct 2011, 02:16

jeffwadsworth wrote:AI had a Raging Ravine in play. It animated it, but used the RR's own mana ability to pay for it, thus tapping it. We had a similar issue in Forge.
Which AI were you playing against? and did the AI have sufficient mana to activate Raging Ravine without tapping it?

I asked this because we used a simple trick to avoid the AI tapping RR to activate it by requiring the AI to have at least 1RRGG free before it can activate the ability (the actual cost is 2RG). Note that this does not actually prevent the AI from tapping Raging Ravine to pay the cost, just that it should always have an alternative that does not involve tapping Raging Ravine, and hopefully the alternative should be scored higher.
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