Bug reports
by ubeefx
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Re: Bug reports
by jeffwadsworth » 01 Nov 2011, 01:16
(Merfolk Seastalkers) ability does not appear to work. Tried to tap Ezuri's Brigade and it fizzled after going onto the stack.
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Re: Bug reports
by beholder » 01 Nov 2011, 05:51
Fixed it. Thanks.jeffwadsworth wrote:(Merfolk Seastalkers) ability does not appear to work. Tried to tap Ezuri's Brigade and it fizzled after going onto the stack.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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Re: Bug reports
by muaddib » 03 Nov 2011, 11:11
- giant growth casts for 1 plain
- cursed ronin has regenerate
- ai bug - creature with shadow does not attacked me, but 2 other creature without shadow attacked me in same turn. I did not have any creature with shadow.
- cursed ronin has regenerate
- ai bug - creature with shadow does not attacked me, but 2 other creature without shadow attacked me in same turn. I did not have any creature with shadow.
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Re: Bug reports
by beholder » 03 Nov 2011, 11:54
I fixed Cursed Ronin, thanks.
You're the second person to report that bug with Giant Growth but I can not reproduce it. The game only allows me to pay for it with green mana, as it should. Can you reliably reproduce the bug? And if so, can you give some repro steps?
I suspect the issue with the shadow creature is part of the changes that were made to speed up the AI when blocking because I don't see anything obviously wrong with how I implemented the shadow ability.
You're the second person to report that bug with Giant Growth but I can not reproduce it. The game only allows me to pay for it with green mana, as it should. Can you reliably reproduce the bug? And if so, can you give some repro steps?
I suspect the issue with the shadow creature is part of the changes that were made to speed up the AI when blocking because I don't see anything obviously wrong with how I implemented the shadow ability.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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Re: Bug reports
by Aswan jaguar » 03 Nov 2011, 12:54
About Giant Growth seems to be random as I have played it both ways needing wrongly W to cast it and in another game correctly G.I don't know if it helps but when I played it and it was bugged needing W to cast it showed the W mana symbol in hand and actually you needed to pay W to cast it but if you placed the mouse over the card the enlarged card showed correctly G as manacost.
Is it possible that exist 2 cards named Giant Growth in the card file so the mechanism chooses between the 2 randomly?
Is it possible that exist 2 cards named Giant Growth in the card file so the mechanism chooses between the 2 randomly?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Bug reports
by jmartus » 07 Nov 2011, 00:31
I hope to see stronger minmax AI in the next version 

Re: Bug reports
by melvin » 07 Nov 2011, 01:22
I checked, there is only one card named Giant Growth. It is really weird that the use white for green bug only occurs for this one card. Has anyone noticed this (wrong mana cost) happening on other cards?Aswan jaguar wrote:Is it possible that exist 2 cards named Giant Growth in the card file so the mechanism chooses between the 2 randomly?
Besides the too aggressive attacking, is there any other weak points that could be improved? Might as well get more improvements in if I'm going to modify the AI.jmartus wrote:I hope to see stronger minmax AI in the next version
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Re: Bug reports
by goonjamin » 08 Nov 2011, 01:52
Possible Card Issue:
Ballista Squad - Unless I'm missing something (which is always a good possibility
) there is no sacrifice involved with the cost on this card.
I commented out the following from the card code and it now appears to work as I would expect.
Ballista Squad - Unless I'm missing something (which is always a good possibility

I commented out the following from the card code and it now appears to work as I would expect.
- Code: Select all
new MagicSacrificeEvent((MagicPermanent)source)
Re: Bug reports
by beholder » 08 Nov 2011, 06:26
Fixed, thank you.goonjamin wrote:Ballista Squad - Unless I'm missing something (which is always a good possibility) there is no sacrifice involved with the cost on this card.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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Re: Bug reports
by goonjamin » 09 Nov 2011, 02:09
Possible Card Issue:
Benalish Lancer - I payed the kicker but only received one +1+1 counter, when I believe I should have received two +1+1 counters. Also I did not see the icon for first strike which I also should have received.
Benalish Lancer - I payed the kicker but only received one +1+1 counter, when I believe I should have received two +1+1 counters. Also I did not see the icon for first strike which I also should have received.
Re: Bug reports
by beholder » 09 Nov 2011, 11:38
Fixed it, thanks.goonjamin wrote:Benalish Lancer - I payed the kicker but only received one +1+1 counter, when I believe I should have received two +1+1 counters. Also I did not see the icon for first strike which I also should have received.
Bad copy and paste job on that one >.<
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Bug reports
by Aswan jaguar » 10 Nov 2011, 05:40
Muaddip wrote:it seems ai plays "Quest for the GraveLord" weak.
It seems like few other cards under the last update in order to make the AI faster, AI became a bit weaker.Because before that AI kicked my ass many times with Quest for the GraveLord.In fact I have to admit that I leaned couple of combos from AI.
It seems like few other cards under the last update in order to make the AI faster, AI became a bit weaker.Because before that AI kicked my ass many times with Quest for the GraveLord.In fact I have to admit that I leaned couple of combos from AI.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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