Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by melvin » 03 Dec 2011, 05:10
Welcome to the forum, krober23krober23 wrote:I must say I have found nothing significant with the previous three versions of this software but with 1.20b I found I can no longer use the card aether vial. It offers no option to use the ability any more.
See the attached screen shot.

Thanks for the feedback. This is tracked as issue 112 @ http://code.google.com/p/magarena/issues/detail?id=112
You can star the issue to follow up on it.
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Re: Bug reports
by muaddib » 04 Dec 2011, 07:25
I have Amphibious Kavu, Hada Spy Patrol (tapped).
AI has Thalakos Seer with shadow.
It's AI turn Thalakos Seer doesn't attack.
Screenshot below
AI has Thalakos Seer with shadow.
It's AI turn Thalakos Seer doesn't attack.
Screenshot below
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Re: Bug reports
by beholder » 04 Dec 2011, 10:02
The way I understand the rules on this, it seems like the correct behavior. The Basilisk Collar stays equipped to Keening Banshee but is still under your control. You'd have to wait till your next turn and then you can chose to equip it to another creature you control. I tested this and it works like I described.Huggybaby wrote:I couldn't play my Basilisk Collar on my opponent's Keening Banshee. So I took control of it with Mark of Mutiny. At the end of my turn when control reverted, the artifact stayed on the creature and I was unable to reattach the Basilisk Collar to one of my creatures.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Bug reports
by muaddib » 04 Dec 2011, 12:10
AI has Accorder Palladin and Loxodon Warefarer.
I cast Guardian of Akrasa.
AI casts Journey to NoWhere on Loxodon Warefarer and then attack Accorder Palladin.
I cast Guardian of Akrasa.
AI casts Journey to NoWhere on Loxodon Warefarer and then attack Accorder Palladin.
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muaddib - Tester
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Re: Bug reports
by muaddib » 04 Dec 2011, 13:05
AI has Wasp Lancer (3/2 creature with flying.
I have Kor FireWalker and Rusted Sentinel with Enchantment Aether Web (creature 3/4 with reach).
AI attack Wasp Lancer, I blocked it by Rusted Sentinel. AI lose Wasp Lancer.
I have Kor FireWalker and Rusted Sentinel with Enchantment Aether Web (creature 3/4 with reach).
AI attack Wasp Lancer, I blocked it by Rusted Sentinel. AI lose Wasp Lancer.
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muaddib - Tester
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Re: Bug reports
by muaddib » 04 Dec 2011, 13:21
I have Samite Healer (tapped), With-Leaf Cavaliers and Stirring WildWood and enough land that Stirring Wildwood become 3/4 creature elemental with reach.
AI has Mourning Thrull 1/1 creature with flying.
AI atack Mourning Thrull, I block him with 3/4 creature elemental with reach.
AI lose Mourning Thrull.
AI has Mourning Thrull 1/1 creature with flying.
AI atack Mourning Thrull, I block him with 3/4 creature elemental with reach.
AI lose Mourning Thrull.
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muaddib - Tester
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Re: Bug reports
by muaddib » 04 Dec 2011, 13:55
If is there a possibility create dump (as crush dump), I can create it to easier debug problems.
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muaddib - Tester
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Re: Bug reports
by melvin » 04 Dec 2011, 14:14
Hi muaddib, thanks for taking the time to capture the screenshots of the bad plays. Having a replayable game log is on our todo list, it will indeed make it a lot easier for us to replicate particular game states. Think I need to move that up to a higher priority.
We are now tracking this issue at http://code.google.com/p/magarena/issues/detail?id=114 I have copied your reports here to the issue page. Please post new reports about this issue on googlecode, we will also post updates about this issue on the issue page @ googlecode.
We are now tracking this issue at http://code.google.com/p/magarena/issues/detail?id=114 I have copied your reports here to the issue page. Please post new reports about this issue on googlecode, we will also post updates about this issue on the issue page @ googlecode.
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Re: Bug reports
by muaddib » 05 Dec 2011, 05:06
Thanks for your answer, Melvin. I think that enough problems situation to post.
That's enough some play and you face with those situations. Over time I try to post game log. I don't understand how to attach log to your message on google code, that I post here.
Where is game log, I can't find it?
That's enough some play and you face with those situations. Over time I try to post game log. I don't understand how to attach log to your message on google code, that I post here.
Where is game log, I can't find it?
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muaddib - Tester
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Re: Bug reports
by beholder » 08 Dec 2011, 15:30
It's on our issue list (issue 80) but isn't being worked on at the moment.muaddib wrote:Where is game log, I can't find it?
I haven't given much thought on how to implement something like that, but one thing that comes to mind is an option in a menu that would generate a log file with the current cards in play/graveyard/exile and a whole history of the stack. A bit like the crash.log does now but on command or maybe automatically after a game ends.
I have to give this more thought obviously

If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Bug reports
by muaddib » 13 Dec 2011, 04:41
I hope AI bug with attackers will be fixed in next release.
I'd like to play in game with strong AI!
I'd like to play in game with strong AI!
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Re: Bug reports
by Aswan jaguar » 26 Dec 2011, 12:21
I guess creatures with soulsift not be able to be assigned as blockers hasn't be resolved as I am not allowed to block with Venerable Kumo.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Bug reports
by melvin » 26 Dec 2011, 13:48
Which version does the "creatures with soulshift not able to block" bug occur? I think it should be fixed in 1.20b. Do try out 1.21 and let us know if you encounter any bugs.
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Re: Bug reports
by tafkad » 29 Dec 2011, 02:57
Hello,
My first post here hope it is done correctly.
Bugs so far I have noticed using 1.21:
AEther Vial won't let me put creatures into play
Rancor can not be cast
Looks like you fixed the bug from the last build where cards like Glint Hawk Idol and Inkmoth Nexus kept bonus from battle cry. Will keep looking, there is some combat bugs for sure in the last build will try to locate any in this one too.
Was wondering why some cards from sets are missing for example like Harabaz Druid from Worldwake, I know this is not a bug but just thought I'd ask in hopes someone with more knowledge on the whole process here could clue in a noob. Thanks! Great work!
My first post here hope it is done correctly.
Bugs so far I have noticed using 1.21:
AEther Vial won't let me put creatures into play
Rancor can not be cast
Looks like you fixed the bug from the last build where cards like Glint Hawk Idol and Inkmoth Nexus kept bonus from battle cry. Will keep looking, there is some combat bugs for sure in the last build will try to locate any in this one too.
Was wondering why some cards from sets are missing for example like Harabaz Druid from Worldwake, I know this is not a bug but just thought I'd ask in hopes someone with more knowledge on the whole process here could clue in a noob. Thanks! Great work!
Re: Bug reports
by melvin » 29 Dec 2011, 05:41
Hi tafkad, welcome to the forum and thank you for taking time to give us your feedback.
The issue with AEther Vial is tracked @ http://code.google.com/p/magarena/issues/detail?id=127
The issue with Rancor is tracked @
http://code.google.com/p/magarena/issues/detail?id=128
Harabaz Druid is not supported at the moment because we not have a real mana pool. The engine will ask you for one mana at a time when you cast a spell or activate an ability.
We will deprecating this thread as it is getting too difficult to keep track of things. It will help us a lot if folks could post to the issues page @ http://code.google.com/p/magarena/issues/list directly. Thanks!
The issue with AEther Vial is tracked @ http://code.google.com/p/magarena/issues/detail?id=127
The issue with Rancor is tracked @
http://code.google.com/p/magarena/issues/detail?id=128
Harabaz Druid is not supported at the moment because we not have a real mana pool. The engine will ask you for one mana at a time when you cast a spell or activate an ability.
We will deprecating this thread as it is getting too difficult to keep track of things. It will help us a lot if folks could post to the issues page @ http://code.google.com/p/magarena/issues/list directly. Thanks!
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