Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by jeffwadsworth » 28 Mar 2012, 02:18
.Rage Nimbus will use its ability on creatures with Defender.
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Re: Bug reports
by muaddib » 29 Mar 2012, 13:06
How things are about issue 114?
This bug spoil whole game.
This bug spoil whole game.
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Re: Bug reports
by melvin » 29 Mar 2012, 14:25
We are trying to replicate the bad moves in a repeatable test case. Once we have this, we can start to drill down into how the bad move was made and then correct it.muaddib wrote:How things are about issue 114?
This bug spoil whole game.
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Re: Bug reports
by muaddib » 30 Mar 2012, 05:24
Can I help you?
Do you need in other screen positions?
Do you need in other screen positions?
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Re: Bug reports
by melvin » 31 Mar 2012, 02:43
Thanks, I'd appreciate the offer. I'm afraid more screenshots would not be much help at this point as the bottleneck is in translating the screenshots into a description of the game state that can replicate the bug.muaddib wrote:Can I help you?
Do you need in other screen positions?
Currently, we have to write a simple Java class to setup the game based on the description given in the issue or from the screenshot, and then adjust it until we can get the AI to make the bad play. This requires recompiling the game and running it with a special debug flag. It would be extremely helpful if you can help with that, but unfortunately it requires adding new code and recompiling the game.
We are looking into replacing this facility with one based on loading a text script that describes the game state. This would allow anyone to write a text file and have the game load it and initialize the board based on the description in the text file.
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Re: Bug reports
by Aswan jaguar » 31 Mar 2012, 13:40
About issue 114 I just wanted to say that the last version AI never or really rare made bad attack calls was the 1.18 (of course a lot changed since then) but maybe you can figure out by comparing these 2.
I hope this helps.
Thank you guys for giving us enjoyable and competitive games continuing the great work made by ubfeex.
I hope this helps.
Thank you guys for giving us enjoyable and competitive games continuing the great work made by ubfeex.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Bug reports
by muaddib » 02 Apr 2012, 05:09
To melvin:
As I understood you, you offer to me to code game.
Basically I am coding on C++ and Delphi, I know Java a little.
I need time to understand algorithms, using in game.
To Aswan Jaguar: Well, I'm not tested new version yet.
Soon I write self feelings.
As I understood you, you offer to me to code game.
Basically I am coding on C++ and Delphi, I know Java a little.
I need time to understand algorithms, using in game.
To Aswan Jaguar: Well, I'm not tested new version yet.
Soon I write self feelings.
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Re: Bug reports
by melvin » 02 Apr 2012, 06:08
Thanks for the comment, Aswan jaguar. It does help us to narrow down the possible changes that lead to the bug. muaddib posted a similar comment on the issue page as well. I have a good idea what would fix the bug but without a way to test the fix it is impossible to know if it works or not.Aswan jaguar wrote:About issue 114 I just wanted to say that the last version AI never or really rare made bad attack calls was the 1.18 (of course a lot changed since then) but maybe you can figure out by comparing these 2.
Correct, right now to create a test scenario involves writing code that looks something like https://code.google.com/p/magarena/sour ... dSkip.java (this illustrates a bug where the AI would skip playing lands). This file allows us to setup a specific scenario where the bug occurs. We know a particular fix works, when the AI makes the right move.muaddib wrote:As I understood you, you offer to me to code game.
Basically I am coding on C++ and Delphi, I know Java a little.
I need time to understand algorithms, using in game.
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Re: Bug reports
by muaddib » 02 Apr 2012, 09:05
Well, Melvin I see you take seriosly to improve AI.
This is good!
This is good!
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Re: Bug reports
by muaddib » 03 Apr 2012, 02:07
I have noticed following bugs in positions:
1) Atacking creature 2/2 will be destroyed by creature 4/4.
1) Atacking creature 2/2 will be destroyed by creature 4/4.
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Re: Bug reports
by muaddib » 03 Apr 2012, 02:12
One of attacker will be destroyed by creature 3/3 and another atacker will be blocked by wall 0/6.
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Re: Bug reports
by muaddib » 03 Apr 2012, 02:15
Two goblins will be destroyed Brigid, Hero of Kinsbaile using his ability and creature 3/3 will be destroyed by creature 4/6.
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Re: Bug reports
by muaddib » 03 Apr 2012, 02:21
Griffin guide, casts in second main stage. If it will be casts in first main computer can be attack me as I have not flying creatures.
Unfortunately, my creatures can not see on screen.
Unfortunately, my creatures can not see on screen.
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