Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Torch Fiend
by Aswan jaguar » 25 May 2012, 12:29
Torch Fiend needs wrongly 1R and sacrifice to activate ability instead of R -sacrifice.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Bug reports
by melvin » 25 May 2012, 12:56
Thanks. Fixed it in the current dev version, will be in next release.Aswan jaguar wrote:Torch Fiend needs wrongly 1R and sacrifice to activate ability instead of R -sacrifice.
Now trying to fix a crash bug. Hope to have 1.26 out by the end of the week.
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
-
muaddib - Tester
- Posts: 118
- Joined: 03 Mar 2011, 08:37
- Location: Russia
- Has thanked: 0 time
- Been thanked: 5 times
Re: Bug reports
by melvin » 17 Jun 2012, 15:35
That is actually a quirk of the game, there is no draw. See https://code.google.com/p/magarena/wiki/GameRules for where we differ from the physical card game.muaddib wrote:Must draw game, but say player lose the game.
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Bug reports
by lastrhino » 26 Jun 2012, 12:48
Traitorous Blood does not allow me to target my own creature. One of its alternate uses is to give pseudo-vigilance to your own creatures after combat by untapping it.
Thanks for the awesome game.
Thanks for the awesome game.
- lastrhino
- Posts: 2
- Joined: 26 Jun 2012, 12:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug reports
by melvin » 26 Jun 2012, 15:20
Welcome to the forum, lastrhino, and thanks for the complimentlastrhino wrote:Traitorous Blood does not allow me to target my own creature. One of its alternate uses is to give pseudo-vigilance to your own creatures after combat by untapping it.
Thanks for the awesome game.

Have you tried disabling the option "Remove unusual target choices" from the Preferences menu?
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Bug reports
by lastrhino » 27 Jun 2012, 02:53
Disabling that option did indeed resolve the issue. Thank you.melvin wrote:Welcome to the forum, lastrhino, and thanks for the compliment
Have you tried disabling the option "Remove unusual target choices" from the Preferences menu?
- lastrhino
- Posts: 2
- Joined: 26 Jun 2012, 12:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug reports
by spartan vi » 07 Aug 2012, 18:55
Order of Yawgmoth equipped with Umezawa's Jitte
dealt combat damage to me forcing me to discard a card and placed a charge of Umezawa's Jitte, then after combat was resolved I was forced to discard another card and another charge was placed on Umezawa's Jitte. Both of these effects should only have occurred once. AI used the BW Fallen Knights deck.
Looking at the play-by-play, the AI didn't play any other card that would explain this effect.
dealt combat damage to me forcing me to discard a card and placed a charge of Umezawa's Jitte, then after combat was resolved I was forced to discard another card and another charge was placed on Umezawa's Jitte. Both of these effects should only have occurred once. AI used the BW Fallen Knights deck.
Looking at the play-by-play, the AI didn't play any other card that would explain this effect.
-
spartan vi - Posts: 10
- Joined: 06 Aug 2012, 20:03
- Has thanked: 6 times
- Been thanked: 1 time
Re: Bug reports
by melvin » 09 Aug 2012, 03:15
Thanks for the report, tracking this as https://code.google.com/p/magarena/issues/detail?id=271spartan vi wrote:Order of Yawgmoth equipped with Umezawa's Jitte
dealt combat damage to me forcing me to discard a card and placed a charge of Umezawa's Jitte, then after combat was resolved I was forced to discard another card and another charge was placed on Umezawa's Jitte. Both of these effects should only have occurred once. AI used the BW Fallen Knights deck.
Looking at the play-by-play, the AI didn't play any other card that would explain this effect.
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Bug reports
by downlink » 12 Aug 2012, 17:12
Filed an interesting repeatable crash:
http<:>//code.google<.>com/p/magarena/issues/detail?id=274
http<:>//code.google<.>com/p/magarena/issues/detail?id=274
Re: Bug reports
by Aswan jaguar » 14 Aug 2012, 11:03
Game went on an infinite loop when AI targeted mine Reverberate with his Reverberate (with no effect?) and then re-targeting my Reverbate again and again,endlessly.
I wasn't allowed to reset, only to concede a game that with this combo I had a certain victory.
I wasn't allowed to reset, only to concede a game that with this combo I had a certain victory.

---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Bug reports
by melvin » 14 Aug 2012, 12:53
Thanks for the report. Tracking this as https://code.google.com/p/magarena/issues/detail?id=276
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Bug reports
by melvin » 06 Nov 2012, 02:02
Thanks for the report, the card script was missing the ability property. Fixed in https://code.google.com/p/magarena/sour ... c2f420a7a3muaddib wrote:Penumbra Spider doesn't have reach.
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Bug reports
by PhazedOut » 28 Dec 2012, 05:57
Something has changed with the toughness checking so that living weapon germs, such as with Batterskull, die before the weapon gets attached. This also affect Mikaeus. the Lunarch.
Who is online
Users browsing this forum: No registered users and 7 guests