Feature requests
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Feature requests
by Huggybaby » 06 Mar 2015, 20:40
Makes sense to me.
Melvin, it's 45 seconds to unzip the zip file, due to having 15,000 text files in the scripts folders. I don't build decks, I use precons, so Magarena would only ever need 120 cards (typically much less) in memory.
Melvin, it's 45 seconds to unzip the zip file, due to having 15,000 text files in the scripts folders. I don't build decks, I use precons, so Magarena would only ever need 120 cards (typically much less) in memory.
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Re: Feature requests
by melvin » 07 Mar 2015, 00:51
I'm guessing you have debug turned on, that's the only case where abilities are loaded during initialization. For users who start the program normally, debug is off and abilities are loaded on demand as the card is used in a deck.ShawnieBoy wrote:If it would be possible to get to the UI and layout before it goes to the 'Loading Abilities' section
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Re: Feature requests
by ShawnieBoy » 07 Mar 2015, 02:24
Ah yes, sorry, I meant Loading Cards. In that respect it doesn't take too long (for me), but inverting the loading order may make things appear swifter on slower machines.melvin wrote:I'm guessing you have debug turned on, that's the only case where abilities are loaded during initialization. For users who start the program normally, debug is off and abilities are loaded on demand as the card is used in a deck.
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Re: Feature requests
by Huggybaby » 08 Mar 2015, 20:42
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Re: Feature requests
by Lodici » 26 Mar 2015, 14:59
Is there any interest in having an option to play an AI vs AI game? We can actually already do it using command line arguments but it is still a bit limited. The code already exists so it would not be too difficult to add an option to the UI. I quite enjoy watching two AIs slug it out and with the card animations enabled it is now easier to follow what is going on
Re: Feature requests
by jerichopumpkin » 26 Mar 2015, 16:05
Me!!! that would be awesome, also it would allow us to report more odd AI behavioursLodici wrote:Is there any interest in having an option to play an AI vs AI game? We can actually already do it using command line arguments but it is still a bit limited. The code already exists so it would not be too difficult to add an option to the UI. I quite enjoy watching two AIs slug it out and with the card animations enabled it is now easier to follow what is going on

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Re: Feature requests
by ShawnieBoy » 26 Mar 2015, 22:33
Another thumbs up from me too - Handy for testing how the AI plays new cards too.
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Re: Feature requests
by Lodici » 30 Mar 2015, 18:06
jerichopumpkin wrote:Me!!! that would be awesome, also it would allow us to report more odd AI behaviours
Thanks - three votes (including me) gets added to the TODO list!ShawnieBoy wrote:Another thumbs up from me too - Handy for testing how the AI plays new cards too.

Re: Feature requests
by PalladiaMors » 09 Apr 2015, 14:49
@lodici, I wanted to test AI vs. AI mode a bit and saw you mention somewhere that it's already possible to do that using the -DselfMode command. I created a shortcut to Magarena with <path>\Magarena.exe -DselfMode but didn't manage to figure out how to get it to work. Could you please explain how to do that, if it's not too complicated? I can wait for future releases if necessary, no problem. I think it's a pretty good way to test how Magarena plays.
Out of curiosity: will we be able to see both player's hands at the same time? That would be handy sometimes. Although I'm fine with switching between hands with s too.
Out of curiosity: will we be able to see both player's hands at the same time? That would be handy sometimes. Although I'm fine with switching between hands with s too.
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Re: Feature requests
by Lodici » 09 Apr 2015, 15:17
Assuming Windows, create a shortcut in the same folder as "Magarena.exe" and set Target toPalladiaMors wrote:@lodici, I wanted to test AI vs. AI mode a bit and saw you mention somewhere that it's already possible to do that using the -DselfMode command. I created a shortcut to Magarena with <path>\Magarena.exe -DselfMode but didn't manage to figure out how to get it to work. Could you please explain how to do that, if it's not too complicated? I can wait for future releases if necessary, no problem. I think it's a pretty good way to test how Magarena plays.
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javaw.exe -Xms256m -Xmx512m -DselfMode=true -noverify -jar Magarena.exe
That would require a change to the battlefield layout so no not at the moment. Although I guess you could automatically switch the active hand on each player's turn.PalladiaMors wrote:Out of curiosity: will we be able to see both player's hands at the same time?
EDIT: the AI settings used will be those of the AI selected in the last duel you played.
Re: Feature requests
by Aswan jaguar » 03 May 2015, 17:22
I know you made cards that are played from graveyard highlighted in graveyards area and that's good but most times I forget I have such cards in graveyard as I play random decks that are not focused to play cards from graveyard.
Could you make the graveyard icon or exile icon in players log area on the left flash or be highlighted when such a card can be played/activated?
Could you make the graveyard icon or exile icon in players log area on the left flash or be highlighted when such a card can be played/activated?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Feature requests
by Lodici » 04 May 2015, 17:26
Thanks - tracking as issue 239.Aswan jaguar wrote:I know you made cards that are played from graveyard highlighted in graveyards area and that's good but most times I forget I have such cards in graveyard as I play random decks that are not focused to play cards from graveyard.
Could you make the graveyard icon or exile icon in players log area on the left flash or be highlighted when such a card can be played/activated?
Re: Feature requests
by PalladiaMors » 09 May 2015, 14:28
Would it be possible to position auras and equipment attached to a permanent a little bit further up, so that at least the card's name is visible above the card it's enchanting? I know that nobody will be capable of seeing the card's name in a monitor unless they have incredible eyesight, but I think that's a more natural position than the current one. This also increases the available area to hover the mouse over the card and see its picture, and decreases the chance of misclicks when trying to target an aura/equipment with an effect that can also target the permanent it's attached to (right now the area is kinda tiny). Not a big priority, but please consider!
Last edited by PalladiaMors on 13 May 2015, 13:40, edited 1 time in total.
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Re: Feature requests
by ShawnieBoy » 09 May 2015, 14:43
Oh yes, I second this - Can be quite frustrating with an aura or equipment that has an activated ability which isn't given to the attached permanent. Such a tiny sliver to click on!PalladiaMors wrote:Would it be possible to position auras and equipment attached to a permanent a little bit further up, so that at least the card's name is visible above the card it's enchanting? I know that nobody will be capable of seeing the card's name in a monitor unless they have incredible eyesight, but I think that's a more natural position that the current one. This also increases the available area to hover the mouse over the card and see its picture, and decreases the chance of misclicks when trying to target an aura/equipment with an effect that can also target the permanent it's attached to (right now the area is kinda tiny). Not a big priority, but please consider!
Issue #244
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