Bug reports
by ubeefx
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Re: Bug reports
by melvin » 30 May 2013, 02:59
Thanks, looks like the same issue as https://code.google.com/p/magarena/issues/detail?id=350 Merged this crash log into the issue.Nightchill wrote:Crash in first turn
There is no concept of mana pool in Magarena, you can only tap mana sources as needed. This is a intended deviation from the regular rules to simplify paying mana cost for the AI.hong yie wrote:i have "arbor elf", 1 mountain, 1 forest in play.
planning to tap a forest to store it in mana pool, than untap it with "arbor elf", But...it seems tapping land to store mana in the pool is not allowed now. is this some kind of new magic rule or something missing here? thank's for the enlightenment.
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Re: Bug reports
by hong yie » 30 May 2013, 22:49
with this new concept...melvin wrote:There is no concept of mana pool in Magarena, you can only tap mana sources as needed. This is a intended deviation from the regular rules to simplify paying mana cost for the AI.
that means i'm losing 1 mana from my actual potential...
i was planning to maximize the green's mana source to boost up some decks. how about "search your library for a land"?
like in "untammed wild" "explosive vegetation" ? is it hard to make it into magarena? the green just need something to boost its mana source. thanks for the hardwork so far.

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Re: Bug reports
by melvin » 01 Jun 2013, 14:10
"Search your library" type effect is technically doable with significant changes. A contributor was working on this feature but there hasn't been any updates recently.
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Re: Bug reports
by hong yie » 01 Jun 2013, 21:28
melvin wrote:"Search your library" type effect is technically doable with significant changes. A contributor was working on this feature but there hasn't been any updates recently.

a lot lot more thanks for magarena's contributors' hardwork.
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Re: Bug reports
by hong yie » 08 Jul 2013, 23:19
Ai playing "fog", "Clinging mist" and some other similar spells at it's own turn preventing its own creatures from dealing damage. i think "fog" spells are suits better positioned at defensive spell, played at "declare defender" turn. 

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Re: Bug reports
by hong yie » 09 Jul 2013, 01:13
further tests shows that Ai doesn't have initiative to cast "fog" spells to protect itself when attacked, especially when overwhelmed by attackers in number.
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Re: Bug reports
by melvin » 09 Jul 2013, 02:24
Thanks for the report, tracking this as https://code.google.com/p/magarena/issues/detail?id=365hong yie wrote:further tests shows that Ai doesn't have initiative to cast "fog" spells to protect itself when attacked, especially when overwhelmed by attackers in number.
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Re: Bug reports
by elias » 24 Jul 2013, 11:52
This is not really a bug, but I wonder if the loading icon could be improved (the blue spinning balls), because right now it's not transparent. Therefore, if you change the background of these tables to something dark you will have blue spinning balls with a white messy aura.
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Re: Bug reports
by Huggybaby » 27 Jul 2013, 17:07
I put Curiosity on opponent's Spiketail Hatchling. After I took damage, neither one of us drew a card.
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Re: Bug reports
by hong yie » 27 Jul 2013, 18:36
Cathar's Crusade only put +1/+1 on other creatures that already in battlefield, the one just entered, don't have it.
from http://gatherer.wizards.com/Pages/Card/ ... eid=276198
from http://gatherer.wizards.com/Pages/Card/ ... eid=276198
The creature that entered the battlefield and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
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Re: Bug reports
by melvin » 28 Jul 2013, 00:59
This is correct behavior according to the following Gatherer ruling:Huggybaby wrote:I put Curiosity on opponent's Spiketail Hatchling. After I took damage, neither one of us drew a card.
- Code: Select all
2/1/2007: If put on your opponent's creature, you do not draw a card when that creature damages you. The creature has to damage your opponent in order to have this work.
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Re: Bug reports
by melvin » 28 Jul 2013, 01:04
I can't seem to replicate this, the one that just entered always gets the counter for me. Perhaps it is due to interaction with specific creatures. Do you remember the creature that was entering the battlefield when you observe the bug?hong yie wrote:Cathar's Crusade only put +1/+1 on other creatures that already in battlefield, the one just entered, don't have it.
from http://gatherer.wizards.com/Pages/Card/ ... eid=276198The creature that entered the battlefield and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
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Re: Bug reports
by melvin » 28 Jul 2013, 01:10
That is definitely a visual bug that should be fixed, tracking as https://code.google.com/p/magarena/issues/detail?id=374elias wrote:This is not really a bug, but I wonder if the loading icon could be improved (the blue spinning balls), because right now it's not transparent. Therefore, if you change the background of these tables to something dark you will have blue spinning balls with a white messy aura.
Though given my paltry gfx skills, it may take a while. The image in question is https://magarena.googlecode.com/hg/reso ... s/busy.gif appreciate any help with patching it.
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Re: Bug reports
by Huggybaby » 28 Jul 2013, 01:27
Damn it, I haven't found a bug yet, it's always the stupid rules! That card text is unclear!
Planeswlk would be killing me if he ever posted here.
Thanks again, and sorry for the trouble Melvin.


Thanks again, and sorry for the trouble Melvin.

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Re: Bug reports
by hong yie » 28 Jul 2013, 07:51
i will give it some thorough testing to make sure.melvin wrote:I can't seem to replicate this, the one that just entered always gets the counter for me. Perhaps it is due to interaction with specific creatures. Do you remember the creature that was entering the battlefield when you observe the bug?hong yie wrote:Cathar's Crusade only put +1/+1 on other creatures that already in battlefield, the one just entered, don't have it.
from http://gatherer.wizards.com/Pages/Card/ ... eid=276198The creature that entered the battlefield and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
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