Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by Aswan jaguar » 13 Sep 2013, 19:03
I reported about this,too and I want to add I have seen this happening with at least another creature with the same ability.Sponeta wrote:
The special ability of Sosuke, Son of Seshiro is retriggered after every combat for cards that were already destroyed, and it keeps retriggering even if Sosuke leaves play. In addition to that, if the destroyed card is reanimated, it will be destroyed again after the next combat.
Why doesn't it make any sense?AI doesn't get damage and there is another way to get rid of an opponent creature.Sponeta wrote:
Pariah doesn't do anything. Additionally, the AI once cast it on one of my creatures, which makes no sense.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Bug reports
by sponeta » 13 Sep 2013, 19:38
If it's on a creature that I control, shouldn't it prevent damage to me instead of the opponent?Aswan jaguar wrote:Why doesn't it make any sense?AI doesn't get damage and there is another way to get rid of an opponent creature.Sponeta wrote:
Pariah doesn't do anything. Additionally, the AI once cast it on one of my creatures, which makes no sense.
Anyway, regardless of how it's supposed to work, it doesn't prevent any damage to any player, regardless of whose creature it's cast on. I've tried all combinations.
Re: Bug reports
by melvin » 14 Sep 2013, 01:29
Thanks for all the reports about this. Problem was that the trigger was added to a permanent that is no longer on the battlefield, hence the repeated triggering. Fixed for next release by checking that a permanent before associating a trigger with it.Aswan jaguar wrote:I reported about this,too and I want to add I have seen this happening with at least another creature with the same ability.Sponeta wrote:
The special ability of Sosuke, Son of Seshiro is retriggered after every combat for cards that were already destroyed, and it keeps retriggering even if Sosuke leaves play. In addition to that, if the destroyed card is reanimated, it will be destroyed again after the next combat.
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melvin - AI Programmer
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Re: Bug reports
by melvin » 14 Sep 2013, 01:48
I can't reproduce this, but there was a major bug with the Miracle trigger before 1.40. What version is this from?sponeta wrote:Casting Entreat the Angels using Miracle does not produce any tokens.
Fixed in 1.40sponeta wrote:Casting Force of Will and choosing to discard a card does not actually discard the chosen card, it remains in the player's hand.
Wilt-Leaf Liege's last ability was wrong coded as whenever it is put into graveyard, put it on the battlefield. Fixed in 1.41.sponeta wrote:Casting Victim of Night on Wilt-Leaf Liege had no effect. The log said "Wilt-Leaf Liege is destroyed" but it wasn't put into the graveyard. The computer didn't have anything that could have prevented the destruction and there were no instants in the computer's graveyard afterwards, and nothing else in the log. I haven't tested if this happens also with other spells that destroy a target creature.
Same as Wilt-Leaf Liege's bug. Fixed in 1.41.sponeta wrote:AI cast Mind Rot. I chose Obstinate Baloth as one of the cards to discard, but it was put into the graveyard instead of the battlefield.
Thanks for the report! Fixed for the next release (1.42).sponeta wrote:Bituminous Blast does not trigger Cascade.
Thanks for catching this, cards were unable to change the target of damage. Fixed for next release (1.42).sponeta wrote:Pariah doesn't do anything. Additionally, the AI once cast it on one of my creatures, which makes no sense.
Arrgh, there is a bug in the groovy script. Fixed for next release (1.42).sponeta wrote:Captain of the Mists can only target creatures, even though its ability text says "you may tap or untap target permanent".
Oops, left that out. Fixed for the next release (1.42).sponeta wrote:When playing Borderland Ranger, the player doesn't get the "may" choice mentioned in the card's ability text.
The other bugs needs more investigation, will comment on them later.
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melvin - AI Programmer
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Re: Bug reports
by hong yie » 14 Sep 2013, 05:08
i have a lightning greaves in play, then i have all of my lands tapped out to summon a creature. when all lands are tapped out & no creature able to attack, magarena skip to next player, good idea. Except, that i have a lightning greaves which will give my new summoned creature haste & enable it to attack.
is there somehow i can make this attack before magarena past my turn? thank's
is there somehow i can make this attack before magarena past my turn? thank's

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Re: Bug reports
by sponeta » 14 Sep 2013, 15:21
Huggybaby wrote:Impressive. So sponeta quickly earns the rank of Tester.

It was a while ago. I tested again (was extremely lucky to draw it early on) and the card works fine now. It's such a rare occurrence that I probably just hadn't drawn it since it was fixed.melvin wrote:I can't reproduce this, but there was a major bug with the Miracle trigger before 1.40. What version is this from?sponeta wrote:Casting Entreat the Angels using Miracle does not produce any tokens.
This one still happens in version 1.41. I just verified it. Opponent cast Mind Rot, I chose Obstinate Baloth first, Indrik Stomphowler second. Both were put into my graveyard. Also happens with Wilt-Leaf Liege.melvin wrote:Same as Wilt-Leaf Liege's bug. Fixed in 1.41.sponeta wrote:AI cast Mind Rot. I chose Obstinate Baloth as one of the cards to discard, but it was put into the graveyard instead of the battlefield.
By the way, would it be possible to allow temporarily playing with an illegal deck, just not save it? Maybe also skip gathering stats for that game? It would make it easier to double check bugs if I could just put together a deck with 10 lands and 10 Obstinate Baloths for myself, and 10 Mind Rots for the opponent.
Re: Bug reports
by sponeta » 14 Sep 2013, 18:45
So this just happened: AI played Stolen Identity on its Sunspire Griffin, then ciphered on its Battering Krasis, a 2/1 creature that had two +1/+1 counters on it. On the next turn, Sunspire Griffin attacked and damaged me, and AI cast the ciphered Stolen Identity. The cloned Battering Krasis was 4/3 but didn't have any counters on it. Looks like cloning dropped the counters but kept the boosted power and toughness.
Re: Bug reports
by melvin » 15 Sep 2013, 01:23
Your right, my bad, I read too fast and thought this was the same issue as Wilt-Leaf Liege. Fixed for next release.sponeta wrote:This one still happens in version 1.41. I just verified it. Opponent cast Mind Rot, I chose Obstinate Baloth first, Indrik Stomphowler second. Both were put into my graveyard. Also happens with Wilt-Leaf Liege.
The game doesn't check for deck legality, so this is possible. Perhaps use a different name when testing? The stats are stored under the player's name.sponeta wrote:By the way, would it be possible to allow temporarily playing with an illegal deck, just not save it? Maybe also skip gathering stats for that game? It would make it easier to double check bugs if I could just put together a deck with 10 lands and 10 Obstinate Baloths for myself, and 10 Mind Rots for the opponent.
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melvin - AI Programmer
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Re: Bug reports
by melvin » 15 Sep 2013, 01:36
I can't replicate this.sponeta wrote:So this just happened: AI played Stolen Identity on its Sunspire Griffin, then ciphered on its Battering Krasis, a 2/1 creature that had two +1/+1 counters on it. On the next turn, Sunspire Griffin attacked and damaged me, and AI cast the ciphered Stolen Identity. The cloned Battering Krasis was 4/3 but didn't have any counters on it. Looks like cloning dropped the counters but kept the boosted power and toughness.
Did the AI clone the Sunspire Griffin with the intial Stolen Identity or the Battering Krasis? It looks like AI ciphered onto Sunspire Griffin and not Battering Krasis, as the trigger occurred when Sunspire Griffin damaged you. I also couldn't get the cloned Battering Krasis created by the copy of Stolen Identity from the trigger to be 4/3.
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melvin - AI Programmer
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Re: Bug reports
by sponeta » 15 Sep 2013, 08:41
If I build an illegal deck, pressing the Close button in the deck editor gives an error message with only an "OK" button, and then returns to the deck editor. I can't get out of the deck editor to play a game.melvin wrote:The game doesn't check for deck legality, so this is possible. Perhaps use a different name when testing? The stats are stored under the player's name.sponeta wrote:By the way, would it be possible to allow temporarily playing with an illegal deck, just not save it? Maybe also skip gathering stats for that game? It would make it easier to double check bugs if I could just put together a deck with 10 lands and 10 Obstinate Baloths for myself, and 10 Mind Rots for the opponent.
And I only suggested the stat skipping because I thought you didn't want players to use illegal decks to mess up their stats. They're not a big thing for me. I usually play single random games, so I have only a few finished duels in my stats anyway.
You're right I guess I got this totally confused.melvin wrote:I can't replicate this.sponeta wrote:So this just happened: AI played Stolen Identity on its Sunspire Griffin, then ciphered on its Battering Krasis, a 2/1 creature that had two +1/+1 counters on it. On the next turn, Sunspire Griffin attacked and damaged me, and AI cast the ciphered Stolen Identity. The cloned Battering Krasis was 4/3 but didn't have any counters on it. Looks like cloning dropped the counters but kept the boosted power and toughness.
Did the AI clone the Sunspire Griffin with the intial Stolen Identity or the Battering Krasis? It looks like AI ciphered onto Sunspire Griffin and not Battering Krasis, as the trigger occurred when Sunspire Griffin damaged you. I also couldn't get the cloned Battering Krasis created by the copy of Stolen Identity from the trigger to be 4/3.
I was playing a two-color random game, so it doesn't make sense that the AI would have white, green and blue. So the Sunspire Griffin must have been mine to begin with. The AI cloned it first, then ciphered onto the clone.
But when I tried now, I couldn't replicate the actual bug with the power and toughness either. I tried lots of different combinations but no bug. There must have been something else going on as well. It wasn't an instant buff either, because the cloned Battering Krasis remained 4/3 for the rest of the game.
By the way, I'm not familiar with the cipher mechanic. When I cast the encoded copy, shouldn't I get to encode that copy on a new creature?
- Cast Stolen Identity to copy a creature, encode Stolen Identity on a creature
- Encoded creature damages opponent
Now I get to cast a copy of Stolen Identity. It allows me to copy a creature again, but I don't get to encode again, even though the cipher keyword is a part of the copy too. Is this how cipher is supposed to work? It actually makes more sense this way, because if you got to cipher again, you'd double the amount of creatures each turn, instead of just adding one... that's scary strong.
Re: Bug reports
by melvin » 15 Sep 2013, 09:54
Oops, I didn't know about that. I'll check it out.sponeta wrote:If I build an illegal deck, pressing the Close button in the deck editor gives an error message with only an "OK" button, and then returns to the deck editor. I can't get out of the deck editor to play a game.
Do take a screenshot when you see it again.sponeta wrote:But when I tried now, I couldn't replicate the actual bug with the power and toughness either. I tried lots of different combinations but no bug. There must have been something else going on as well. It wasn't an instant buff either, because the cloned Battering Krasis remained 4/3 for the rest of the game.
Nope, as you said, that would be too strong. The part about encoding is worded like this: "If this spell is represented by a card, you may exile this card encoded on a creature you control". Thus encoding doesn't occur for a copy of the spell.sponeta wrote:By the way, I'm not familiar with the cipher mechanic. When I cast the encoded copy, shouldn't I get to encode that copy on a new creature?
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melvin - AI Programmer
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Re: Bug reports
by sponeta » 17 Sep 2013, 17:34
Rootborn Defenses did not make my creatures indestructible, even though I had a token to populate.
Re: Bug reports
by sponeta » 17 Sep 2013, 19:39
I cast Clone to copy a token creature (Demon from Demonic Rising) controlled by the AI. Then I tried to populate it, but it wasn't targetable, so I guess the copy wasn't a token. Is this correct? Should "tokenness" be copied or not?
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