Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by jerichopumpkin » 10 Nov 2014, 12:44
There's a little misunderstanding here, the text of Diviner's Wand (and all the other "job" equipements) states "When a Wizard enter play, you (the equipment's controller) may attach Diviner's Wand to it". The AI is the one controlling Diviner's Wand, so it has the option to attach it or not to your Vizkopa Guildmage, not you.muaddib wrote:Diviners' Wand has "If opponent's Wizard comes into play opponent may attach Diviners' Wand to it".
I suppose it's not correct.
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Re: Bug reports
by muppet » 10 Nov 2014, 14:17
None of these use championjerichopumpkin wrote:Aura Shards, Dictate of Erebos on your part or Decree of Silence, Hesitation on play on your opponent side.muppet wrote:Just give me one example of when it is useful.
The same usefulness of a creature with Evoke.
Re: Bug reports
by jerichopumpkin » 10 Nov 2014, 14:23
No, they use creatures entering or leaving play, or spell being cast. So you can cast a creature with Champion to trigger them and avoid bothering to check if it can actually champion something.muppet wrote:None of these use championjerichopumpkin wrote:Aura Shards, Dictate of Erebos on your part or Decree of Silence, Hesitation on play on your opponent side.muppet wrote:Just give me one example of when it is useful.
The same usefulness of a creature with Evoke.
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Re: Bug reports
by ShawnieBoy » 11 Nov 2014, 04:59
(As far as I know) There's no issue with the AI casting creatures with Champion which involves them sacrificing the creature cast, 'by accident'.muppet wrote:ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.
If a player does this, then there's always the 'undo' button. I can't imagine a player 'accidently' casting 1000 times

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Re: Bug reports
by muaddib » 11 Nov 2014, 07:10
It's right, but dialog to attach Diviner's Wand appear to me (I see this dialog and can select), but I don't control Diviner's Wand.There's a little misunderstanding here, the text of Diviner's Wand (and all the other "job" equipements) states "When a Wizard enter play, you (the equipment's controller) may attach Diviner's Wand to it". The AI is the one controlling Diviner's Wand, so it has the option to attach it or not to your Vizkopa Guildmage, not you.
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Re: Bug reports
by muppet » 11 Nov 2014, 10:18
It routinely casts them and they die.ShawnieBoy wrote:(As far as I know) There's no issue with the AI casting creatures with Champion which involves them sacrificing the creature cast, 'by accident'.muppet wrote:ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.
If a player does this, then there's always the 'undo' button. I can't imagine a player 'accidently' casting 1000 times
Re: Bug reports
by jerichopumpkin » 11 Nov 2014, 17:32
oh, now I understand. From your screenshot, all seems ok (you are being prompted to choose to gain 1 life from suture priest)muaddib wrote:It's right, but dialog to attach Diviner's Wand appear to me (I see this dialog and can select), but I don't control Diviner's Wand.There's a little misunderstanding here, the text of Diviner's Wand (and all the other "job" equipements) states "When a Wizard enter play, you (the equipment's controller) may attach Diviner's Wand to it". The AI is the one controlling Diviner's Wand, so it has the option to attach it or not to your Vizkopa Guildmage, not you.
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Re: Bug reports
by ShawnieBoy » 15 Nov 2014, 16:56
In that case, that is a bug - A casting restriction for the AI should help with that.muppet wrote:It routinely casts them and they die.ShawnieBoy wrote:(As far as I know) There's no issue with the AI casting creatures with Champion which involves them sacrificing the creature cast, 'by accident'.muppet wrote:ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.
If a player does this, then there's always the 'undo' button. I can't imagine a player 'accidently' casting 1000 times
Thanks for the feedback

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Re: Bug reports
by Lodici » 02 Dec 2014, 20:36
Hi, this has been addressed. Please see issue 41 for details.sponeta wrote:Hiya,
In the new version 1.56, the game is completely paused whenever you're hovering over a card. As in, even the AI's turn won't progress.
Re: Bug reports
by jerichopumpkin » 03 Dec 2014, 07:50
I totally believed it to be a feature. It seemed legit to me that while I'm reading a card the game stops (yeah, I found it annoying at first, but when I needed to chek a card, I was grateful that the AI was stopped so I didn't need to check the log to see what it did while I was distracted). If it's not unreasonable, what about making this optional?Lodici wrote:Hi, this has been addressed. Please see issue 41 for details.sponeta wrote:Hiya,
In the new version 1.56, the game is completely paused whenever you're hovering over a card. As in, even the AI's turn won't progress.
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Re: Bug reports
by Lodici » 03 Dec 2014, 08:26
As of build #505 pause game on popup is now optional (off by default to match pre-1.56 version).
Re: Bug reports
by jerichopumpkin » 03 Dec 2014, 09:21
Tnx, I stopped checking the preferences when the import feature was added. I will give them a glance at each release from now on!Lodici wrote:As of build #505 pause game on popup is now optional (off by default to match pre-1.56 version).
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Re: Bug reports
by muppet » 03 Dec 2014, 10:26
Not a bug ai only .
can add Innocent Blood to the cards that don't have targets but probably needs some checks on when you play it for example the opponent having a creature.
can add Innocent Blood to the cards that don't have targets but probably needs some checks on when you play it for example the opponent having a creature.
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