Bug reports
by ubeefx
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Re: Bug reports
by VladVoivode » 02 Feb 2015, 13:54
Java is the latest version, my operating system is Windows 8. This graphic glitch never occurred with earlier versions. The graphic glitches start as soon as I mouse over menu choices. The graphic drivers are the most recent WHQL stable NVidia drivers and I would hate to have to roll back as other games require the most recent version. I think I'll try an uninstall and reinstall and let you know if that worked.Lodici wrote:Please can you confirm...VladVoivode wrote:Magarena 158 is showing some strange graphic degradation when mousing over menu options as well as degradation of the turn bar and avatars for both players in game. My drivers are up to date and this is the only program displaying this odd behavior. Even after a cold restart the problem persists.
- Operating System.
- Java runtime - "java -version" from command-line/terminal.
- does it happen with an earlier version (ie. version 1.57)?
- does it happen from the get-go or after having Magarena open for a while?
- has this happened before? You mention drivers, have you recently installed new drivers?
- does it happen on all screens?
Thanks Lodici for the very quick reply!!
Best,
Vlad
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Re: Bug reports
by Lodici » 02 Feb 2015, 20:23
I tried out Magarena 1.58 (latest java 8 ) in Windows 8.1 running in VirtualBox without any problems. My best guess - it is some sort of (PC) config issue peculiar to your setup. Sorry I can't be of more help.VladVoivode wrote: Java is the latest version, my operating system is Windows 8. This graphic glitch never occurred with earlier versions. The graphic glitches start as soon as I mouse over menu choices. The graphic drivers are the most recent WHQL stable NVidia drivers and I would hate to have to roll back as other games require the most recent version. I think I'll try an uninstall and reinstall and let you know if that worked.

Re: Bug reports
by VladVoivode » 02 Feb 2015, 20:29
Strange because if the code did not change from 157 to 158, this should work; it is literally the only program on my PC displaying this very odd behavior as I stated. In fact, I played 157 two days before 158 was released.Lodici wrote:I tried out Magarena 1.58 (latest java 8 ) in Windows 8.1 running in VirtualBox without any problems. My best guess - it is some sort of (PC) config issue peculiar to your setup. Sorry I can't be of more help.VladVoivode wrote: Java is the latest version, my operating system is Windows 8. This graphic glitch never occurred with earlier versions. The graphic glitches start as soon as I mouse over menu choices. The graphic drivers are the most recent WHQL stable NVidia drivers and I would hate to have to roll back as other games require the most recent version. I think I'll try an uninstall and reinstall and let you know if that worked.
Thanks again for your reply and as always for a great game. I will keep working on the problem.

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Re: Bug reports
by VladVoivode » 03 Feb 2015, 23:14
Update: I did a complete uninstall then re-install and it works perfectly.
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Re: Bug reports
by muppet » 04 Feb 2015, 10:07
Not a bug a few more cards without targets that cld do with some code so they are used when they have some. Banishing Light, Mizzium Mortars, Cyclonic Rift.
Re: Bug reports
by muppet » 06 Feb 2015, 10:00
Not a bug. Now that Chalice of the Void can be in play A.I. needs to check that something it is casting is not simply going to be countered by it. Similar code for Counterbalance is needed when the top of the opponents library is known especially once you make Sensei's Diving Top a card.
Currently the a.i. will happily cast things that are auto countered.
Currently the a.i. will happily cast things that are auto countered.
Re: Bug reports
by muppet » 06 Feb 2015, 15:38
And an actual bug. I have Humility and Ensnaring Bridge. Opp has a creature with 2 +1 +1 counters on it making it 3/3. I have 1 card in hand it attacks .....
Re: Bug reports
by melvin » 07 Feb 2015, 01:54
I'm unable to replicate this with only the cards mentioned. Tested with Humility and Ensnaring Bridge on my side, with Lightning Bolt and Battlegrowth in hand. Opponent has a single Grizzly Bears. At start Grizzly Bears is +1/+1, I cast Battlegrowth on Grizzly Bears making it +2/+2 (more than my hand size). It wasn't able to attack for the win (I only had 1 life).muppet wrote:And an actual bug. I have Humility and Ensnaring Bridge. Opp has a creature with 2 +1 +1 counters on it making it 3/3. I have 1 card in hand it attacks .....
Did Ensnaring Bridge somehow get turned into a creature? If so, then it loses its ability to prevent other creatures from attacking.
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Re: Bug reports
by melvin » 07 Feb 2015, 02:14
Fixed in https://github.com/magarena/magarena/co ... 31126cd6fa for Feb 2015 release so that Devour Flesh is only able to target a player that controls a creature.muppet wrote:not a bug. ai Devour Flesh now waits till player has a creature which is good but then tends to cast it on itself even when it doesn't have a creature. So needs a bit more tweeking so it casts it on the person with the creature at least.
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Re: Bug reports
by melvin » 07 Feb 2015, 02:17
You have to choose when you activate the ability or card, how much life you want to pay. Then you pay the rest of the mana cost normally. Phyrexian mana is implemented as an alternate casting cost.muppet wrote:How do I pay Phrexian mana. For example I had a 3 and a phrexian blue mana card but had no blue so the game never thought I cld cast the card and it never became highlighted. I can't remember if I have done this successfully in previous versions or if it just happened I always had the right color alternative and cld then choose.
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Re: Bug reports
by melvin » 07 Feb 2015, 02:19
This is fixed in version 1.58. Please let us know if it still occurs.hong yie wrote:i cast natural order, paid the cost, search my library for "progenitor mimic" and it doesn't give a choice to choose a creature to be copied.
i'm sure this has been reported before, is this bug still unsolved?
i'm playing version 1.57.
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Re: Bug reports
by melvin » 07 Feb 2015, 02:29
The legendary uniqueness check could be the cause, when it starts to slow down how many legendary lands are on the field?sponeta wrote:So I was toying around with a new deck, and for some reason Magarena seems to slow down considerably with this deck. More than with others. It's not just the AI taking time either. Every few clicks the game will pause for a second, the spinner doesn't move at all. It's like the UI is freezing. This starts happening after 5-10 turns, and after 20 or so turns the game becomes unplayable. The same thing happens with all AIs.
Tracking as https://github.com/magarena/magarena/issues/62
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Re: Bug reports
by melvin » 07 Feb 2015, 02:54
Added AI casting restriction to Banishing Light. For the other two, there are too many cards that apply an effect to a group of permanents, they should be fixed in the AI as a whole than on a card by card basis.muppet wrote:Not a bug a few more cards without targets that cld do with some code so they are used when they have some. Banishing Light, Mizzium Mortars, Cyclonic Rift.
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Re: Bug reports
by sponeta » 07 Feb 2015, 11:06
Might be something there. I tried a test game. The slowdown became noticeable with 4 legendaries (3 lands, 1 creature). Then I stopped adding legendaries to the battlefield, played for 10 more turns, and it didn't slow down further. Then I added 3 more legendaries, and it slowed down further. I did a replay, and used different legendaries, but the result was the same. So it's probably not any specific card.melvin wrote:The legendary uniqueness check could be the cause, when it starts to slow down how many legendary lands are on the field?sponeta wrote:So I was toying around with a new deck, and for some reason Magarena seems to slow down considerably with this deck. More than with others. It's not just the AI taking time either. Every few clicks the game will pause for a second, the spinner doesn't move at all. It's like the UI is freezing. This starts happening after 5-10 turns, and after 20 or so turns the game becomes unplayable. The same thing happens with all AIs.
Tracking as https://github.com/magarena/magarena/issues/62
Re: Bug reports
by muppet » 07 Feb 2015, 12:00
Nope bridge was in play as itself. The counters had been gained on a Baneslayer Angel not that the creature shd matter. There was also a Cathedral of War in play which shdn't be affecting things. I'll see if it happens again can't think of anything stupid I have done this time. I played a Moat a Cpl of turns later sealing the game.melvin wrote:I'm unable to replicate this with only the cards mentioned. Tested with Humility and Ensnaring Bridge on my side, with Lightning Bolt and Battlegrowth in hand. Opponent has a single Grizzly Bears. At start Grizzly Bears is +1/+1, I cast Battlegrowth on Grizzly Bears making it +2/+2 (more than my hand size). It wasn't able to attack for the win (I only had 1 life).muppet wrote:And an actual bug. I have Humility and Ensnaring Bridge. Opp has a creature with 2 +1 +1 counters on it making it 3/3. I have 1 card in hand it attacks .....
Did Ensnaring Bridge somehow get turned into a creature? If so, then it loses its ability to prevent other creatures from attacking.
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