LogBookViewer update
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: LogBookViewer update
by melvin » 10 Nov 2013, 00:39
@Lodici: Agree, good to keep it simple first and iterate based on feedback. I do regularly check your clone for updates now. Do give me a ping if you don't see it in the main repo within a week.
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melvin - AI Programmer
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Re: LogBookViewer update
by Lodici » 10 Nov 2013, 21:40
Published. A few updates and refactorings that simplify the Log/Stack component and optimize the space available for the actual log message.
Re: LogBookViewer update
by Huggybaby » 10 Nov 2013, 21:45
One thing I've always missed is to be able to hover over any card mentioned in the log or stack and see a popup. Is it possible to implement?
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Huggybaby - Administrator
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Re: LogBookViewer update
by Lodici » 10 Nov 2013, 21:57
I agree - useful if you miss what the AI just played. The stack already shows the associated card when you move the mouse cursor over an entry which is useful. Even better though (I think) would be an option to automatically show the card the AI played without having to constantly move the mouse over the stack item each time first.Huggybaby wrote:One thing I've always missed is to be able to hover over any card mentioned in the log or stack and see a popup. Is it possible to implement?
Re: LogBookViewer update
by Huggybaby » 11 Nov 2013, 02:12
That's right, ypu van view cards on the stack, but I want to see them from the log also. I don't have all the cards memorized and it would be quicker than scanning the playfield.
A suggestion I had for Incantus years ago, that lasted a little while before being removed, was that each card that is played from the hand, spins up from the hand, holds an enlarged position for a couple of seconds so you can look at it, then spins back down to its final resting place on the table. I think it was too much trouble to make it spin but I still think it's a cool idea.
Attacking and some other situations might also be animated. Probably seems like overkill, but if it could be implemented by just snapping your fingers would you think it worthwhile?
A suggestion I had for Incantus years ago, that lasted a little while before being removed, was that each card that is played from the hand, spins up from the hand, holds an enlarged position for a couple of seconds so you can look at it, then spins back down to its final resting place on the table. I think it was too much trouble to make it spin but I still think it's a cool idea.
Attacking and some other situations might also be animated. Probably seems like overkill, but if it could be implemented by just snapping your fingers would you think it worthwhile?
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Huggybaby - Administrator
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Re: LogBookViewer update
by Lodici » 11 Nov 2013, 14:13
I think Magic: The Gathering - Duels of the Planeswalkers stole your idea!Huggybaby wrote:A suggestion I had for Incantus years ago, that lasted a little while before being removed, was that each card that is played from the hand, spins up from the hand, holds an enlarged position for a couple of seconds so you can look at it, then spins back down to its final resting place on the table. I think it was too much trouble to make it spin but I still think it's a cool idea.
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