need help implementing card

hello guys, i'm new in this program, sorry if this is not the place to ask but I'd like to add the card ''Luminarch Ascension'', I'm still preety confused about the groovy code, could someone help me?
High Quality Resources for Collectible Card Games
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=82&t=14595
Here's some cards you should look at the groovy code for, and the reasons why:At the beginning of each opponent's end step, you may put a quest counter on Willzer's Ascension.![]()
: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Willzer's Ascension has four or more quest counters on it.
Sounds like a pretty tough card to start with!Willzer wrote:hello guys, i'm new in this program, sorry if this is not the place to ask but I'd like to add the card ''Luminarch Ascension'', I'm still preety confused about the groovy code, could someone help me?
I think this an excellent idea. Groovy makes the scripting capabilities of Magarena very powerful and flexible but it is not exactly the most accessible of languages for someone just interested in implementing a card - I have no idea what @shawnieboy and @melvin are talking about most of the timeShawnieBoy wrote:I don't mind doing a mini-tutorial, but there's something to be said for discovering and learning things yourself too
I'm all for doing thatLodici wrote:I think this an excellent idea. Groovy makes the scripting capabilities of Magarena very powerful and flexible but it is not exactly the most accessible of languages for someone just interested in implementing a card - I have no idea what @shawnieboy and @melvin are talking about most of the timeand even when I look at the groovy stuff it seems a bit obscure.
How about creating a new sticky topic in this here forum which starting from the simplest groovy card, introduces a new mechanic, provides a sample card and then uses the "spoiler" feature to...
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