Re: Project Firemind is back
Posted: 18 Mar 2015, 16:48
^Took the liberty of proposing a change to timing=flash. Hopefully it improves AI handling of this particular card.muppet wrote:Does the timing thing explain why the AI is terrible with Snapcaster Mage? That has timing main and if that means it only casts it in its own main phase that would explain things.
Also, pretty sure Promise of Power didn't get pushed thru Firemind, and I don't have the script anymore /facepalm. I'll do the card again later with melvin's smarter system of merging kicker and the modes.
I'm relieved by ShawnieBoy's comment - I was wondering if at some point it would be necessary to figure out which creatures should have timing main or smain, and it was a scary perspective. It's true that the AI often casts creatures on the first main incorrectly, but I agree that the best way of improving this isn't through the timing hints, since you can have exceptional reasons to play them on either.