Muppet games

ALL GAMES WILL BE LEVEL 8 MONTE CARLO UNLESS STATED OTHERWISE.
I am using windows 7 laptop 4GB ram Processor scores 5.7 on windows speed test(intel core2Duo p7450 @2.13 GHZ)
Let me know if other AI's are worth comparing maybe a midgame switch AI option would help.
So armed with my new knowledge of what is supposed to be going on I thought I would play a game vs the A.I. and document what happens.
Ok I am playing pyromancer geist and the a.i is playing mono black infect.
I am playing second and have a hand of 2xLightning Bolt, Lightning Helix , Path to Exile, 2 x Steam Vents and Sulfur Falls.
Ok so despite having 3 land and some decent spells I have no white mana and 2 spells I can't cast so I muligann.
Arid Mesa, Path to Exile, Spell Snare, Sacred Foundry, Flooded Strand and Tectonic Edge. Ok this is fine for a 6 card hand on to the game.
AI plays a Swamp and ends turn.
I draw Celestial Colonnade. Given I have a Spell Snare I have to play an untapped land so Flooded Strand it is. End my turn. I don't crack the fetch obviously as I don't know if I am going to cast the Spell Snare yet.
This brings up the principal of never doing anything in magic until the absolute last time you can. Don't ask me how you program this.
Right now we have the first totally insane play by the AI. It casts Sign in Blood and targets me. I refuse to believe this is ever a winning play how can it possibly come to this conclusion having run a simulation. Unless the amount of game space covered is so small that it is pretty much making a random decision.
In case you want to run something to see what has gone wrong here I looked at the AI hand which is 2X Ichorclaw Myr, Devour Flesh, Swamp, Phyrexian Crusader.
Given this seems a critical position I will see what happens if I take back this move and make the AI take its turn again I'll do this a few times and see what happens.
Ok I got 3 taget me's then target AI twice then do nothing at all twice and a cast an Ichorclaw Myr
a target the AI a do nothing and a cast Ichorclaw Myr to finish off the set. One do nothing involved not playing the second land.
Short break bridge match back later. One possible nice option wld be a set the AI thinking until you press stop button similar to infinite mode on chess computers in the old days. They also used to show number of nodes searched if that's a relevant number in the Monte Carlo approach.
OK bridge over so I undid the plays till it played Sign and targeted me again and am continuing from there.
I draw Young Pyromancer and Steam Vents.
At the end of its turn I have to decide whether to use the fetch land this is a no brainer I have loads of land in hand and will need to cast things soon and this is the last possible moment before things untap so I get a Steam Vents end AI turn.
I draw Lightning Bolt, play Tectonic Edge and cast Young Pyromancer I want to get him online asap and even though I can't keep Spell Snare mana online I have bolt and path to deal with anything that gets into play.
Ok maybe that was a mistake from me AI casts Devour Flesh on me in its turn bye bye pyromancer.
I draw Lightning Bolt play Celestial Colonnade end my turn.
AI plays Phyrexian Crusader a nightmare for my deck I know I have to just burn him out and try to bash with the colonnade now.
At the end of his turn I bolt him. I need to get the bolts in before I have to use all my mana on activating the colonnade.
I draw and play another Celestial Colonnade. end my turn.
He attacks for 2 poison having cast Ichorclaw Myr which I counter with Spell Snare and he cast another one. At the end of his turn I bolt him I can path the other claw later. Not looking good still not got enough mana to start bashing with colonnade and no defence to crusader.
I draw Lightning Bolt and play Arid Mesa, it looks like poison is my only worry so I should try to thin my deck as much as possible with the fetch lands. If this was legacy and Brainstorm in my deck then I should not crack all the fetch lands but its modern and I have no Brainstorms.
AI plays another Phyrexian Crusader and attacks now is the last possible moment to use path on the claw so I do it.
bolt him at the end of his turn and crack the fetch now on 4 poison and 2 turns to live assuming he can attack unmolested. AI on 11 life I will need 3 colonnade attacks to win.
I draw Restoration Angel. Ok I am in fact dead at this point but I'll play on to the end.
AI attacks 8 poison I play angel at end of its turn. It somewhat pointlessly casts Disfigure on my angel.
This is another thing it does regularly that is generally bad not that it matters here as all lines win.
I attack and wait to die next turn. Now it only attacks with one crusader which is admittedly enough to win but I might have been able to block it with a Snapcaster Mage for example which I have the mana to cast, and I would then win with my next attack.
Not attacking with everything on the turn you are going to win in case of an instant removal is another common misplay by the AI.
Muppet 0 AI 1 I have played this match a few times and its basically pretty horrible for the uwr deck because the crusader is so insane against it.
overall 1.58 has won 10% of duels and 17% of games.
I am using windows 7 laptop 4GB ram Processor scores 5.7 on windows speed test(intel core2Duo p7450 @2.13 GHZ)
Let me know if other AI's are worth comparing maybe a midgame switch AI option would help.
So armed with my new knowledge of what is supposed to be going on I thought I would play a game vs the A.I. and document what happens.
Ok I am playing pyromancer geist and the a.i is playing mono black infect.
I am playing second and have a hand of 2xLightning Bolt, Lightning Helix , Path to Exile, 2 x Steam Vents and Sulfur Falls.
Ok so despite having 3 land and some decent spells I have no white mana and 2 spells I can't cast so I muligann.
Arid Mesa, Path to Exile, Spell Snare, Sacred Foundry, Flooded Strand and Tectonic Edge. Ok this is fine for a 6 card hand on to the game.
AI plays a Swamp and ends turn.
I draw Celestial Colonnade. Given I have a Spell Snare I have to play an untapped land so Flooded Strand it is. End my turn. I don't crack the fetch obviously as I don't know if I am going to cast the Spell Snare yet.
This brings up the principal of never doing anything in magic until the absolute last time you can. Don't ask me how you program this.
Right now we have the first totally insane play by the AI. It casts Sign in Blood and targets me. I refuse to believe this is ever a winning play how can it possibly come to this conclusion having run a simulation. Unless the amount of game space covered is so small that it is pretty much making a random decision.
In case you want to run something to see what has gone wrong here I looked at the AI hand which is 2X Ichorclaw Myr, Devour Flesh, Swamp, Phyrexian Crusader.
Given this seems a critical position I will see what happens if I take back this move and make the AI take its turn again I'll do this a few times and see what happens.
Ok I got 3 taget me's then target AI twice then do nothing at all twice and a cast an Ichorclaw Myr
a target the AI a do nothing and a cast Ichorclaw Myr to finish off the set. One do nothing involved not playing the second land.
Short break bridge match back later. One possible nice option wld be a set the AI thinking until you press stop button similar to infinite mode on chess computers in the old days. They also used to show number of nodes searched if that's a relevant number in the Monte Carlo approach.
OK bridge over so I undid the plays till it played Sign and targeted me again and am continuing from there.
I draw Young Pyromancer and Steam Vents.
At the end of its turn I have to decide whether to use the fetch land this is a no brainer I have loads of land in hand and will need to cast things soon and this is the last possible moment before things untap so I get a Steam Vents end AI turn.
I draw Lightning Bolt, play Tectonic Edge and cast Young Pyromancer I want to get him online asap and even though I can't keep Spell Snare mana online I have bolt and path to deal with anything that gets into play.
Ok maybe that was a mistake from me AI casts Devour Flesh on me in its turn bye bye pyromancer.
I draw Lightning Bolt play Celestial Colonnade end my turn.
AI plays Phyrexian Crusader a nightmare for my deck I know I have to just burn him out and try to bash with the colonnade now.
At the end of his turn I bolt him. I need to get the bolts in before I have to use all my mana on activating the colonnade.
I draw and play another Celestial Colonnade. end my turn.
He attacks for 2 poison having cast Ichorclaw Myr which I counter with Spell Snare and he cast another one. At the end of his turn I bolt him I can path the other claw later. Not looking good still not got enough mana to start bashing with colonnade and no defence to crusader.
I draw Lightning Bolt and play Arid Mesa, it looks like poison is my only worry so I should try to thin my deck as much as possible with the fetch lands. If this was legacy and Brainstorm in my deck then I should not crack all the fetch lands but its modern and I have no Brainstorms.
AI plays another Phyrexian Crusader and attacks now is the last possible moment to use path on the claw so I do it.
bolt him at the end of his turn and crack the fetch now on 4 poison and 2 turns to live assuming he can attack unmolested. AI on 11 life I will need 3 colonnade attacks to win.
I draw Restoration Angel. Ok I am in fact dead at this point but I'll play on to the end.
AI attacks 8 poison I play angel at end of its turn. It somewhat pointlessly casts Disfigure on my angel.
This is another thing it does regularly that is generally bad not that it matters here as all lines win.
I attack and wait to die next turn. Now it only attacks with one crusader which is admittedly enough to win but I might have been able to block it with a Snapcaster Mage for example which I have the mana to cast, and I would then win with my next attack.
Not attacking with everything on the turn you are going to win in case of an instant removal is another common misplay by the AI.
Muppet 0 AI 1 I have played this match a few times and its basically pretty horrible for the uwr deck because the crusader is so insane against it.
overall 1.58 has won 10% of duels and 17% of games.