Bug reports for 1.60
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports for 1.60
by PalladiaMors » 09 Apr 2015, 19:16
Lightning Rift isn't triggering when Eternal Dragon cycles. I'll test further to figure out if it's a generalized problem, but I suspect that effects that trigger on cycling aren't triggering for typecycling. Searching the web to make sure of the ruling, I located the following:
502.18d Typecycling is a variant of the cycling ability. “[Subtype]cycling [cost]” means “[Cost], Discard this card: Search your library for a [subtype] card, reveal it, and put it into your hand. Then shuffle your library.”
502.18e Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay a typecycling cost. Any effect that stops players from cycling cards will stop players from playing cards’ typecycling abilities.
- PalladiaMors
- Posts: 343
- Joined: 12 Jul 2014, 17:40
- Has thanked: 36 times
- Been thanked: 22 times
Re: Bug reports for 1.60
by Lodici » 09 Apr 2015, 19:29
Sorry about that, it was quickly identified and fixed after the last release but obviously it means you will need to download the latest 1.61 build to get the benefit (and a new pulsing border animation). Alternatively resizing the screen should do it, it's a repainting issue!jerichopumpkin wrote:A minor issue, when an ability can target a player, he is not highlithed in the UI. It happened with Balefire Liege
Re: Bug reports for 1.60
by jerichopumpkin » 10 Apr 2015, 08:11
Thank you for the lighting speed fix! I'm used to the UI, so for me it's not a big deal, but it could be for some new users, so I noticed it as soon as I noticed.Lodici wrote:Sorry about that, it was quickly identified and fixed after the last release but obviously it means you will need to download the latest 1.61 build to get the benefit (and a new pulsing border animation). Alternatively resizing the screen should do it, it's a repainting issue!jerichopumpkin wrote:A minor issue, when an ability can target a player, he is not highlithed in the UI. It happened with Balefire Liege
- jerichopumpkin
- Posts: 212
- Joined: 12 Sep 2013, 11:21
- Has thanked: 19 times
- Been thanked: 13 times
Re: Bug reports for 1.60
by ShawnieBoy » 10 Apr 2015, 13:43
Looks like TypeCycling is coded as a SearchToLocationEvent with a discard activation. I'll see if I can slip in a Trigger.WhenOtherCycle - Good find, tracking as #179PalladiaMors wrote:Lightning Rift isn't triggering when Eternal Dragon cycles. I'll test further to figure out if it's a generalized problem, but I suspect that effects that trigger on cycling aren't triggering for typecycling. Searching the web to make sure of the ruling, I located the following:502.18d Typecycling is a variant of the cycling ability. “[Subtype]cycling [cost]” means “[Cost], Discard this card: Search your library for a [subtype] card, reveal it, and put it into your hand. Then shuffle your library.”
502.18e Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay a typecycling cost. Any effect that stops players from cycling cards will stop players from playing cards’ typecycling abilities.
-
ShawnieBoy - Programmer
- Posts: 601
- Joined: 02 Apr 2012, 22:42
- Location: UK
- Has thanked: 80 times
- Been thanked: 50 times
Re: Bug reports for 1.60
by sponeta » 11 Apr 2015, 09:29
Stormtide Leviathan seems to prevent even itself from attacking, even though it should have islandwalk.
Re: Bug reports for 1.60
by sponeta » 11 Apr 2015, 09:39
AI didn't have any creatures in play, and cast Ambush Krotiq. The log said "LOG (C): Monte Carlo returns another creature Monte Carlo controls to its owner's hand." but nothing happened. Ambush Krotiq stayed in play even though it was the only choice available.
I went back with Undo to verify the bug, and this time AI cast Charging Badger first, then Ambush Krotiq. Again the log said the same thing, but both creatures stayed in play.
I went back with Undo to verify the bug, and this time AI cast Charging Badger first, then Ambush Krotiq. Again the log said the same thing, but both creatures stayed in play.
Re: Bug reports for 1.60
by melvin » 11 Apr 2015, 12:45
Good find, there was problem with the logic for "creatures without flying or islandwalk" Fixed in https://github.com/magarena/magarena/co ... 833a09bbbbsponeta wrote:Stormtide Leviathan seems to prevent even itself from attacking, even though it should have islandwalk.
The first case is correct, the since there is no creature to return, nothing happens and Ambush Krotiq stays on the battlefield.sponeta wrote:AI didn't have any creatures in play, and cast Ambush Krotiq. The log said "LOG (C): Monte Carlo returns another creature Monte Carlo controls to its owner's hand." but nothing happened. Ambush Krotiq stayed in play even though it was the only choice available.
I went back with Undo to verify the bug, and this time AI cast Charging Badger first, then Ambush Krotiq. Again the log said the same thing, but both creatures stayed in play.
The second case is wrong, it should return Charging Badger. Fixed in https://github.com/magarena/magarena/co ... 714f2fbbe4
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Bug reports for 1.60
by sponeta » 11 Apr 2015, 13:41
Oh, I didn't spot that "another" until I read it here! I got it confused with all the other similar creatures that don't have that word... glad I was right at least on the second case.
Re: Bug reports for 1.60
by Aswan jaguar » 30 Apr 2015, 15:22
When AI at least uses Ravenous Baloth ability you don't know which beast AI sacrifices it is not written on logs (detailed or not)either.I don't know if this is a general issue with cards with abilities that don't target.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8074
- Joined: 13 May 2010, 12:17
- Has thanked: 729 times
- Been thanked: 455 times
Re: Bug reports for 1.60
by ShawnieBoy » 30 Apr 2015, 16:27
Good point, tracking as Issue #227Aswan jaguar wrote:When AI at least uses Ravenous Baloth ability you don't know which beast AI sacrifices it is not written on logs (detailed or not)either.I don't know if this is a general issue with cards with abilities that don't target.
I think it's more to do with the sacrifice being a cost rather than an effect.
-
ShawnieBoy - Programmer
- Posts: 601
- Joined: 02 Apr 2012, 22:42
- Location: UK
- Has thanked: 80 times
- Been thanked: 50 times
25 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 6 guests