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Magarena 1.61

Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins

Magarena 1.61

Postby melvin » 01 May 2015, 01:08

Please note that the duel save format has changed in this release and it is not
able to load a duel saved with a previous version. Three crash bugs and many
other card specific bugs were fixed in this release. Improvements to our oracle
text parsing and card contributions from the community enabled us to add 173
new cards.

Click here to download for Windows, Linux and MacOSX.

includes contributions from:
lodici
melvin
Mike
PalladiaMors
ShawnieBoy

- triggers go on stack after state-based-actions are checked, previously they
go on the stack immediately when they are triggered

- give nameless permanents/spells a unique id to improve clarity of stack/log messages

- rename save file for an onging duel to latest.duel due to change in format

- restore selected deck type and deck name on opening deck chooser dialog

- removed deck strength calculator

- added the following to the card script:
* ability: split second
* ability: At the beginning of your draw step, <effect>
* ability: At the beginning of each other player's draw step, <effect>
* ability: At the beginning of combat on your turn, <effect>
* ability: Whenever SN blocks or becomes blocked by a <permanent>, <effect>
* ability: Whenever a <creature> attacks or blocks, <effect>
* ability: Whenever a <creature> blocks, <effect>
* ability: Whenever a <creature> attacks you, <effect>
* ability: Whenever a <permanent> becomes tapped, <effect>
* ability: Whenever an opponent draws a card, <effect>
* ability: Whenever a player draws a card, <effect>
* ability: Whenever you scry, <effect>
* ability: When <permanent> becomes the target of [spell/ability], <effect>
* ability: When <permanent> deals damage to you, <effect>
* ability: When <permanent> deals combat damage to an opponent, <effect>
* ability: SN gets <pt change> for each <target>
* ability: <costs>: Return SN from your graveyard to your hand.
* effect: Destroy that <permanent>.
* effect: Destroy that <permanent> at end of combat.
* effect: Return that <permanent> to its owner's hand at end of combat.
* effect: Reveal the top <amount> cards of your library. Put all <cards> revealed this way into your hand and the rest on the bottom of your library in any order.
* effect: Return SN from your graveyard to the battlefield.
* effect: Return <permanents> to their owner's hand.
* effect: Each <player> puts the top <amount> cards of his or her library into his or her graveyard.
* effect: Search your library for up to <amount> <cards> and put them onto the battlefield. Then shuffle your library.
* effect: Clash with an opponent, if you win, <effect>
* effect: Flip coin. If you win, <effect> if you lose, <effect>'
* effect: Look at the top card of your library. You may put that card on the bottom of your library.
* effect: SN becomes <pt> <color> <subtype> <type> with <abilities> until end of turn.
* effect: <target> becomes <pt> <color> <subtype> <type> with <abilities> until end of turn.

- fixed the following bugs:
* crash when clicking on "Generate Deck" button if prebuild deck was used (issue #167)
* crash due to concurrent modification in MagicLogBook (issue #121)
* crash due to two spell on the stack having each other as target (issue #190)
* player targeting highlight disappears/flashes (issue #148)
* player was allowed to see the AI's face down cards (issue #215)
* message in user action panel disappears/flashes (issue #200)
* horizontal scrollbar appears in user action panel (issue #120)
* catch error on resume duel if player's deck is invalid (issue #220)
* face down cards were not revealed when they leave the battlefield
* type cycling did not count as cycling for the purpose of cycling triggers (issue #179)
* graft did not ensure that source had a +1/+1 before moving the counter onto to the target
* comes into play modifications did not affect comes into play triggers as they were applied too late (issue #151)
* show mana symbols on permanents base on actual mana ability instead of what is defined by the card (issue #158)
* Ambush Krotiq's second ability does nothing when it resolves
* Alesha, Who Smiles at Death's second ability did not remove card from the graveyard
* Alpha Brawl's effect caused the chosen creature to damage itself
* Ancient Grudge was targeting artifact or enchantment (issue #219)
* Beasts of Bogardan was checking for white permanent, should be nontoken white permanent
* Bullwhip was dealing 2 damage, should be 1 damage
* Bladewing the Risen did not have flying
* Fettergeist upkeep cost was computed assuming that it is always a creature
* March of the Machines causes all noncreature artifacts to be put into the graveyard
* Shorecrasher Mimic was checking for red and white spells

- added the following cards:
Abzan Beastmaster, Acid-Spewer Dragon, Ambuscade Shaman,
Angel of the Dire Hour, Arashin Foremost, Ashcloud Phoenix,
Atarka Monument, Avatar of the Resolute, Balance, Battle-Rattle Shaman,
Belltoll Dragon, Bloodsoaked Champion, Bottle of Suleiman,
Breaching Leviathan, Briar Patch, Celestial Crusader, Ceremonial Guard,
Chaotic Goo, Charmed Griffin, Cinder Wall, Coffin Puppets,
Creepy Doll, Crushing Pain, Deathbringer Regent, Denizen of the Deep,
Dragon Whisperer, Dread Cacodemon, Dromoka Monument, Ensouled Scimitar,
Entangling Trap, Eternal Dragon, Faerie Noble, Fatal Blow, Fatestitcher,
Final-Sting Faerie, Fire Juggler, Firewing Phoenix, Flamespeaker Adept,
Flowstone Salamander, Full Moon's Rise, Furnace Dragon,
Furystoke Giant, Gangrenous Goliath, Ghoulcaller's Bell,
Gift of Estates, Glory, Goblin Bomb, Godo's Irregulars,
Grafted Skullcap, Grim Poppet, Guardian Shield-Bearer,
Hammer of Bogardan, Hand of Emrakul, Harbinger of the Hunt,
Heart-Piercer Bow, Herdchaser Dragon, High Sentinels of Arashin,
Hooded Assassin, Hypnox, Icefeather Aven, Incandescent Soulstoke,
Invasive Species, Kederekt Leviathan, Keeper of the Beasts,
Keeper of the Flame, Keeper of the Light, Keeper of the Mind,
Kiora's Follower, Knight of the White Orchid, Knowledge and Power,
Kolaghan Aspirant, Kolaghan Monument, Krosan Grip, Kuldotha Phoenix,
Leering Emblem, Magma Phoenix, Mana Vapors, Mardu Ascendancy,
Mighty Emergence, Molten Birth, Myojin of Cleansing Fire,
Myojin of Infinite Rage, Myojin of Night's Reach, Myojin of Seeing Winds,
Necromaster Dragon, Necrosavant, Nim Devourer, Noble Stand,
Oaken Brawler, Ojutai Monument, Opal Acrolith, Opportunist,
Orim's Chant, Oriss, Samite Guardian, Paragon of Eternal Wilds,
Paragon of Fierce Defiance, Paragon of Gathering Mists,
Paragon of New Dawns, Paragon of Open Graves, Parallax Inhibitor,
Pestilence Rats, Phage the Untouchable, Phyrexian Driver, Planar Chaos,
Primal Forcemage, Puppet's Verdict, Quagmire Lamprey, Radiant, Archangel,
Reassembling Skeleton, Reiver Demon, Renegade Warlord, Returned Reveler,
Ringskipper, Rishadan Pawnshop, Rot Farm Skeleton, Sabertooth Outrider,
Salvage Titan, Scion of Vitu-Ghazi, Scoria Wurm, Sealock Monster,
Secret Plans, Seedguide Ash, Shard Phoenix, Shieldhide Dragon,
Sibsig Host, Sight of the Scalelords, Silumgar Monument, Simic Basilisk,
Skarrgan Firebird, Skittish Valesk, Skyclaw Thrash, Slavering Nulls,
Slithering Shade, Slumbering Dragon, Soul of New Phyrexia, Soul of Theros,
Soul of Zendikar, Springjack Knight, Sprite Noble, Stitch in Time,
Stonewood Invocation, Stormwing Dragon, Sudden Death, Sudden Shock,
Sulfur Elemental, Sulfuric Vortex, Sultai Flayer, Summon the School,
Surrak, the Hunt Caller, Take Possession, Tattermunge Witch,
Tavern Swindler, Teferi's Puzzle Box, Tideforce Elemental,
Ulasht, the Hate Seed, Unbender Tine, Undead Gladiator,
Unyaro Griffin, Vebulid, Viashino Sandswimmer, Vineweft, Wall of Roots,
Warmonger Hellkite, Weathered Wayfarer, Well of Ideas, Whetstone,
Wild Wurm, Winter Sky, Wipe Away, Witch's Mist, Word of Seizing,
Yore-Tiller Nephilim, Zombie Mob
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melvin
AI Programmer
 
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