by Lodici » 31 Mar 2016, 10:14
<< UI To-Do list >>
by ShawnieBoy » 25 Apr 2016, 10:40
That's a good point with Evoke - should apply to all targeted evoke.muppet wrote:Ingot Chewer should probably have a target unless trying for surge. When evoked.
by muppet » 26 Apr 2016, 10:00
by muppet » 02 May 2016, 13:11
If you give it say 20 0/2 creatures and a Signal Pest I am pretty sure it will still fail to attack and kill you.
So I'm not sure what is wrong with the attacking code but it doesn't seem to understand 0 power creatures can be powered up.
It might be that it simply doesn't even bother calculating whether to attack at all as there is nothing in the log in the attack step. So maybe it needs a don't skip the attack step think even if the only creatures are 0 power line.
by melvin » 03 May 2016, 11:48
There are some heuristics to simplify the number of attack decisions, one of the them is to eliminate creatures with zero or less power from consideration as attackers. This prevents the AI from discovering the winning line of play. Tracking this as https://github.com/magarena/magarena/issues/759muppet wrote:So I'm not sure what is wrong with the attacking code but it doesn't seem to understand 0 power creatures can be powered up.
by muppet » 06 May 2016, 12:27
by muppet » 10 May 2016, 13:31
1. always add a counter if number of counters is less than the casting cost of the lowest cc creature in the deck.
2. never add a counter if the number of counters would then be greater than the highest cc creature in the deck.
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