It is currently 19 Oct 2017, 05:21
   
Text Size

Card 'Completion' Statistics

Moderators: melvin, beholder, ubeefx, ShawnieBoy, Lodici, CCGHQ Admins

Card 'Completion' Statistics

Postby ShawnieBoy » 08 Jun 2015, 13:47

While Magarena has never been about the sheer volume of cards, more about making sure that cards support the AI's ability, it still doesn't mean it can't scratch my Pokemon itch :mrgreen:

So far (from the current 1.88 dev build) there's only the following sets to get to 60%:

Commander (2016 Edition) (58%)
Dissension (55%)
Promo (50%)

Commander has 41 potential cards.
Dissension is pretty much full of Split spells, Convoke, "if <color> was spent to cast" spells and Forecast :(
For the promo, it's only 3 cards (see below).

Sets over 80% complete (% complete):
Modern Masters 2017 Edition (81%)
Eternal Masters (84%)
Tempest Remastered (82%)
Theros (80%)
Magic 2014 Core Set (85%)
Gatecrash (80%)
Return to Ravnica (88%)
Magic 2013 (84%)
Avacyn Restored (84%)
Innistrad (82%)
Magic 2012 (86%)
Mirrodin Besieged (83%)
Scars of Mirrodin (82%)
Magic 2011 (84%)
Magic 2010 (85%)
Conflux (88%)
Shards of Alara (85%)
Core Set - Tenth Edition (85%)
Core Set - Ninth Edition (87%)
Core Set - Eighth Edition (86%)
Seventh Edition (87%)
Starter 2000 (98%)
Nemesis (80%)
Starter 1999 (91%)
Portal Three Kingdoms (87%)
Classic (Sixth Edition) (81%)
Urza's Legacy (84%)
Portal Second Age (88%)
Portal (90%)

Sets closest to completion (Cards remaining):
Mirrodin Besieged (26)
Conflux (18)
Time Spiral "Timeshifted" (27)
Starter 2000 (1) Coercion [Reveal Hand]
Nemesis (28)
Starter 1999 (14)
Portal Three Kingdoms (22)
Urza's Legacy (23)
Portal Second Age (19)
Portal (21)
Arabian Nights (29)
Promo (3) Arena [Multiple targets], Mana Crypt [Multiple mana], Nalathni Dragon [Banding]

This is also putting us at 70% of all vintage legal cards, that's 12,027 total cards.
Last edited by ShawnieBoy on 30 Mar 2016, 19:53, edited 28 times in total.
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: 60% per set target

Postby PalladiaMors » 08 Jun 2015, 17:34

About suspend: it feels like Magarena is definitely capable of supporting this ability. It looks similar to rebound (a delayed trigger from exile). Everything else also looks supported - alternate casting costs, counters etc. I counted about 60 cards with this keyword, no idea what percentage would be otherwise supported, but probably most, including heaps of popular cards.

Good to see all the energy you've been putting on card coding!
PalladiaMors
 
Posts: 343
Joined: 12 Jul 2014, 17:40
Has thanked: 36 times
Been thanked: 22 times

Re: 60% per set target

Postby ShawnieBoy » 08 Jun 2015, 17:51

PalladiaMors wrote:About suspend: it feels like Magarena is definitely capable of supporting this ability. It looks similar to rebound (a delayed trigger from exile). Everything else also looks supported - alternate casting costs, counters etc. I counted about 60 cards with this keyword, no idea what percentage would be otherwise supported, but probably most, including heaps of popular cards.

Good to see all the energy you've been putting on card coding!
Thanks ;)

Suspend is a tricky one, as there's a fair bit of new things involved with it:
  • Having counters on a non-permanent, along with adding and removing them.
  • Targeting cards in exile.
  • Non-permanents with abilities and triggers (not just delayed).
Essentially lots of interacting with exile as if it were part of the battlefield.

I think it's more do-able than Split spells (Need to sort out two different converted costs while it's a card) or even Snow mana (Adding a new mana-type which isn't really a mana-type - mana needing to know where it came from).
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: 60% per set target

Postby Lodici » 08 Jun 2015, 19:14

Which set do you think will be the first to reach 100%?
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: 60% per set target

Postby ShawnieBoy » 08 Jun 2015, 19:47

Well, the only set that's close is the 2000 Starter Set - Just needs Coercion (quite literally)
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: 60% per set target

Postby ShawnieBoy » 13 Jun 2015, 20:00

Well, all other sets are legitimately 60% now, these sets looks like they're as good as they can get for the time being. Though welcome to be proved wrong.

Apocalypse Chime and it's kin could probably be done with a massive groovy file. List of cards not reprinted before that set and a name targetfilter for that list.
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card 'Completion' Statistics

Postby PalladiaMors » 16 Jun 2015, 15:09

Hey I was thinking about a possible way to implement the cards with snow mana costs. Perhaps snow mana could be treated as a 6th mana type, {S}, which would be added to snow lands. Thus for example a Snow-Covered Mountain would gain the ability "add {R} or {S} to your mana pool". I've just went through the Coldsnap card list in Gatherer (can't link here unfortunately) and didn't spot any cards that look like they would be problematic with this approach. I believe Coldsnap is the only set with snow costs. Of course it's a rules deviation, but this one looks pretty reasonable to me. I also noticed that my estimate in the unsupported cards topic was a bit off, there aren't 50 cards like this, it's more like 30. How do you feel about this idea?

Edit: trying to expand on this idea, these are the cards I believe are capable of producing snow mana that would be affected:

Arctic Flats
Boreal Druid
Boreal Shelf
Coldsteel Heart
Frost Marsh
Highland Weald
Mouth of Ronom
Scrying Sheets
Thermopod --> not supported
Tresserhorn Sinks
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Snow-Covered Swamp

Then there's the problem ShawnieBoy mentions below about the possibility of a permanent with the Snow supertype gaining the ability to generate mana, which means it should also be capable of generating snow mana. I don't know if in those cases it could be possible to code this in a way that ensures that if the permanent is Snow then it automatically also gains the ability to produce {S} as well? Looks like a pretty rare situation.
Last edited by PalladiaMors on 16 Jun 2015, 17:50, edited 1 time in total.
PalladiaMors
 
Posts: 343
Joined: 12 Jul 2014, 17:40
Has thanked: 36 times
Been thanked: 22 times

Re: Card 'Completion' Statistics

Postby ShawnieBoy » 16 Jun 2015, 16:24

PalladiaMors wrote:Hey I was thinking about a possible way to implement the cards with snow mana costs. Perhaps snow mana could be treated as a 6th mana type, {S}, which would be added to snow lands. Thus for example a Snow-Covered Mountain would gain the ability "add {R} or {S} to your mana pool". I've just went through the Coldsnap card list in Gatherer (can't link here unfortunately) and didn't spot any cards that look like they would be problematic with this approach. I believe Coldsnap is the only set with snow costs. Of course it's a rules deviation, but this one looks pretty reasonable to me. I also noticed that my estimate in the unsupported cards topic was a bit off, there aren't 50 cards like this, it's more like 30. How do you feel about this idea?
I can remember attempting this method before, and think I hit problems with the involvement of mana colours and MagicColor. This method is the main way I think this can be done, but with a static addition similar to basic land types, but for Snow permanents that can produce mana.

While Snow mana only appears in Coldsnap, Snow permanents appear in the whole Ice Age block, and throwing abilities that grant mana abilities into that as well can cause even more problems.

I'll have another look with new eyes.

Tracking as issue #367
Last edited by ShawnieBoy on 16 Jun 2015, 17:38, edited 1 time in total.
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card 'Completion' Statistics

Postby muppet » 16 Jun 2015, 17:17

If you are making new types of mana how about Cavern of Souls making mana of a new type you can only use to cast a creature of the type the land is set to and its uncounterable :-0
muppet
Tester
 
Posts: 570
Joined: 03 Aug 2011, 14:37
Has thanked: 31 times
Been thanked: 30 times

Re: Card 'Completion' Statistics

Postby ShawnieBoy » 30 Jan 2016, 18:36

Just an update - all sets are legitimately 50% complete (No longer taking into account split cards in Dissension)
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card 'Completion' Statistics

Postby PalladiaMors » 01 Feb 2016, 15:12

Issue 84 was about this problem, should it be closed now?
PalladiaMors
 
Posts: 343
Joined: 12 Jul 2014, 17:40
Has thanked: 36 times
Been thanked: 22 times

Re: Card 'Completion' Statistics

Postby ShawnieBoy » 01 Feb 2016, 16:10

PalladiaMors wrote:Issue 84 was about this problem, should it be closed now?
Yes, forgot about that one - will close.
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card 'Completion' Statistics

Postby ShawnieBoy » 01 Feb 2016, 16:23

Actually, need to adjust the card totals to match - back into the confusing world of card count... Gatherer totals ≠ Real totals
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card 'Completion' Statistics

Postby ShawnieBoy » 19 Feb 2016, 20:54

Oath of the Gatewatch is now 60% complete
User avatar
ShawnieBoy
Programmer
 
Posts: 600
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card 'Completion' Statistics

Postby PalladiaMors » 20 Feb 2016, 23:07

Edit: removing drunken nonsense in order to avoid confusing people, thanks to ShawnieBoy for the explanation in the last post, Magarena does include the feature that was mentioned in this post previously.
Last edited by PalladiaMors on 29 Feb 2016, 15:49, edited 1 time in total.
PalladiaMors
 
Posts: 343
Joined: 12 Jul 2014, 17:40
Has thanked: 36 times
Been thanked: 22 times

Next

Return to Magarena

Who is online

Users browsing this forum: No registered users and 2 guests


Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 2 guests

Login Form