Re: Card wishlist
Posted: 13 Jul 2014, 15:51
No longer relevant.
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Request away!PalladiaMors wrote:Hey guys, if you don't mind I'm gonna post some requests. I'm a fan of older block formats and cards can be short for those in Magarena. Anyway, I'm trying to build Mirage Block sligh and these could be handy:
Thunderbolt
Hammer of Bogardan
Kaervek's Torch
Relentless Assault
Final Fortune
Among these I have a feeling that Final Fortune is very unique and may be challenging for the AI? Anyway, would be nice to see some of these in the future, when you guys have time available to code them. Thanks!
Edit: Hope I'm not coming over the top with these, but some other cards I'd eventually like to see, for Masques' Block Snuff-o'-derm, one of my favourite ever decks:
Snuff Out
Vendetta
Silt Crawler
Chimeric Idol
Saproling Burst
There's a few cards on there which I was sure I'd already done... lol Dark Heart of the Wood is added, Force of Nature, Lord of the Pit, Maze of Ith and Hidden Horror should all be do-able.PalladiaMors wrote:I see, I was crossing my fingers and hoping it could be done a bit as a "copy-paste job" as a (much) cheaper Death Cloud, but I can see what you're saying that it works differently. My bad.
Couple of wishes here to see if these can make the end-of-the-month release (nice excuse lol). I'm trying to make use of my newfound knowledge about the cards already in the game to sort out stuff that I believe should be simpler to implement.
Drain Life
Fastbond
Force of Nature
Fork (thought that this would be a problem but then I noticed Izzet Guildmage is already in and thought better! Edit: just saw an older post explaining that the copy being red is the problem)
Lord of the Pit
Sengir Vampire
Twiddle
Dark Heart of the Wood
Maze of Ith
Hidden Horror
[
new MagicWhenOtherSpellIsCastTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicCardOnStack cardOnStack) {
return cardOnStack.getController() != permanent.getController() ?
new MagicEvent(
permanent,
cardOnStack,
this,
"Counter RN and put a depletion counter on SN."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicCounterItemOnStackAction(event.getRefCardOnStack()));
game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.Depletion,1));
}
},
new MagicStatic(MagicLayer.Game) {
@Override
public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
return source.getCounters(MagicCounterType.Depletion) >= 3;
}
@Override
public void modGame(final MagicPermanent source, final MagicGame game) {
game.doAction(new MagicSacrificeAction(event.getPermanent());
}
},
new MagicWhenCycleTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicCard card) {
return new MagicEvent(
card,
new MagicMayChoice(MagicTargetChoice.NEG_TARGET_SPELL),
this,
"PN may\$ counter target spell\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.isYes()) {
event.processTargetCardOnStack(game, {
game.doAction(new MagicCounterItemOnStackAction(it));
});
}
}
}
]