Re: Card wishlist
Posted: 11 May 2016, 04:47
so we're going to see "kalitas" on the next release ?
awesome,..
awesome,..
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Had to do a bit of research there, never knew that the Dreamcast game had Astral-like cards made for it. Learn something new...nummie wrote:While I do not know the limitations of the magarena engine, I would still like toss out my desires for cards.
I would like to see a nod given to online and other "digital only" cards. For example;
The Dreamcast Cards
The Astral Set
and Gleemox from MTGO
Possible other unique cards like Shichifukujin Dragon.
Would this be something possible? I can provide the actual effects set for cards like Whimsey from the microprose game.
My Christmas would be complete..
Well, you could always select all sets and set the filter to "exclude selected", right?ShawnieBoy wrote:edit: You don't need to edit any other files, putting the scripts in the scripts folder will enable them in game. They won't appear on any set filters however.
Yep, that would work.jerichopumpkin wrote:Well, you could always select all sets and set the filter to "exclude selected", right?
name=Shichifukujin Dragon
image=http://magiccards.info/scans/en/uqc/2.jpg
value=2.500
rarity=R
type=Creature
subtype=Dragon
cost={6}{R}{R}{R}
pt=0/0
ability=SN enters the battlefield with seven +1/+1 counters on it.
timing=main
oracle=Shichifukujin Dragon enters the battlefield with seven +1/+1 counters on it.\n{R}{R}{R}, Remove two +1/+1 counters from Shichifukujin Dragon: At the beginning of the next end step, put three +1/+1 counters on Shichifukujin Dragon. Activate this ability only any time you could cast a sorcery.
requires_groovy_code
def DelayedTrigger = {
final MagicPermanent staleSource, final MagicPlayer stalePlayer ->
return new AtEndOfTurnTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eotPlayer) {
game.addDelayedAction(new RemoveTriggerAction(this));
return new MagicEvent(
permanent,
this,
"PN puts three +1/+1 counters on SN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new ChangeCountersAction(
event.getPermanent(),
MagicCounterType.PlusOne,
3
))
}
}
}
[
new MagicPermanentActivation(
[MagicCondition.SORCERY_CONDITION],
new MagicActivationHints(MagicTiming.Pump),
"+1/+1"
) {
@Override
public Iterable<? extends MagicEvent> getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source, "{R}{R}{R}"),
new MagicRemoveCounterEvent(source, MagicCounterType.PlusOne, 2)
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"PN puts three +1/+1 counters on SN at the beginning of the next end step."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new AddTriggerAction(
DelayedTrigger(event.getPermanent(), event.getPlayer())
));
}
}
]
No problem, I know how annoying it can be sometimes (Mindmoil + Teferi's Puzzle Box with Niv-Mizzet, the Firemind is something I want the AI to try, but it's a bit too much!)- but the main thing is to keep the AI challenging.jimmygb96 wrote:That is too bad, but at least my favorites have a shot! Thank you for your consideration!