It is currently 21 May 2024, 08:43
   
Text Size

Bug reports

Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins

Re: Bug reports

Postby ubeefx » 20 Jan 2011, 22:07

Magarena indeed does not support a mana pool.
This is mainly to help AI. But I also like the game without it anyway.
Also discarding hand at end of turn is a rule not enforced.
Puxl might add that rule, but I would like it to be at least configurable.
You can read about the rule differences on the project page.
User avatar
ubeefx
DEVELOPER
 
Posts: 749
Joined: 23 Nov 2010, 19:16
Has thanked: 35 times
Been thanked: 249 times

Re: Bug reports

Postby Aswan jaguar » 12 Feb 2011, 11:27

Possible bug AI attacks with Guardian of the Guildpack which has protection from monocolored so why can't I block with Raging Ravine witch is a red and green creature so multicolored?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8080
Joined: 13 May 2010, 12:17
Has thanked: 732 times
Been thanked: 460 times

Re: Bug reports

Postby ubeefx » 12 Feb 2011, 16:27

That sounds like a bug, the multicolored flag is probably not set for Raging Ravine.
I will make an issue for it on project page.
User avatar
ubeefx
DEVELOPER
 
Posts: 749
Joined: 23 Nov 2010, 19:16
Has thanked: 35 times
Been thanked: 249 times

Re: Bug reports

Postby Huggybaby » 04 Mar 2011, 23:40

These may not be bugs, I may misunderstand the rules.

I had a Savage Lands in play, and Rootbound Crag came into play tapped anyway.

I had some multicolored lands in play, and Jund Hackblade didn't get the bonus.
User avatar
Huggybaby
Administrator
 
Posts: 3207
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 702 times
Been thanked: 595 times

Re: Bug reports

Postby ubeefx » 05 Mar 2011, 10:14

These are some interesting questions.

Rootbound Crag only comes into play untapped when you control a basic Mountain or Forest or one of the Ravnica dual lands, because only those cards have the requested sub types.

Lands are colorless in Magic. So a land that produces multiple types of mana is not multicolored. Dryad Arbor is an exception, it states that it is green. This is actually very important as a rule to let cards where colored permanents matter work.
User avatar
ubeefx
DEVELOPER
 
Posts: 749
Joined: 23 Nov 2010, 19:16
Has thanked: 35 times
Been thanked: 249 times

Re: Bug reports

Postby MageKing17 » 05 Mar 2011, 10:59

ubeefx wrote:Lands are colorless in Magic. So a land that produces multiple types of mana is not multicolored. Dryad Arbor is an exception, it states that it is green. This is actually very important as a rule to let cards where colored permanents matter work.
To be specific, the color of a card is determined by its mana cost; lands lack a mana cost, which means they lack a color (this also, interestingly, prevents them from being cast, but you can still play lands because the rules allow it as a special action (which doesn't use the stack)). This can be overridden by any effect, from a CDA (like Dryad Arbor or Ghostfire) to a temporary color shift (like Thoughtlace).
User avatar
MageKing17
Programmer
 
Posts: 473
Joined: 12 Jun 2008, 20:40
Has thanked: 5 times
Been thanked: 9 times

Re: Bug reports

Postby Aswan jaguar » 21 Mar 2011, 22:36

Solemn Offering,I couldn't target my own artifact.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8080
Joined: 13 May 2010, 12:17
Has thanked: 732 times
Been thanked: 460 times

Re: Bug reports

Postby ubeefx » 21 Mar 2011, 23:07

Due to the life gain it certainly makes sense that solemn offering can target your own permanents.
Disabling the legal target filtering in preferences and undo can help in such situations. :)
User avatar
ubeefx
DEVELOPER
 
Posts: 749
Joined: 23 Nov 2010, 19:16
Has thanked: 35 times
Been thanked: 249 times

Re: Bug reports

Postby Aswan jaguar » 27 Mar 2011, 18:03

Is there no tie in magarena?magic?
I don't know how the rules are so here I go: I did lethal damage to AI but survived thanks to Platinum Angel.AI attacked then with a first strike creature and Platinum Angel I blocked Platinum Angel and killed it and so did to me AI's first strike creature so now we are bellow 0 in life since AI got the previous damage that Platinum Angel prevented,so how come AI wins shouldn't be a tie.

A video of last scene after the combat.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8080
Joined: 13 May 2010, 12:17
Has thanked: 732 times
Been thanked: 460 times

Re: Bug reports

Postby ubeefx » 27 Mar 2011, 19:14

In Magarena there is always a winner, there are indeed no ties.
When both players go below 0 life, the one that is the least below 0 wins.
In this case the AI has -1 and you -9, so the AI won.
When player and AI would have both for instance -2 life, the player wins.
User avatar
ubeefx
DEVELOPER
 
Posts: 749
Joined: 23 Nov 2010, 19:16
Has thanked: 35 times
Been thanked: 249 times

Re: Bug reports

Postby LSK » 08 Apr 2011, 06:07

The computer damaged me with a creature using a Sword of Light and Shadow and chose not to return a creature from its graveyard to its hand, even though it had multiple creatures in its graveyard.
LSK
 
Posts: 19
Joined: 15 Jun 2010, 22:48
Has thanked: 0 time
Been thanked: 0 time

Re: Bug reports

Postby LSK » 11 Apr 2011, 04:46

I can't cast Inspirit on an untapped creature.
LSK
 
Posts: 19
Joined: 15 Jun 2010, 22:48
Has thanked: 0 time
Been thanked: 0 time

Re: Bug reports

Postby Huggybaby » 11 Apr 2011, 22:05

Couldn't sacrifice Cursecatcher to stop casting of Black Knight. I was all blue, nothing else was in play.
User avatar
Huggybaby
Administrator
 
Posts: 3207
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 702 times
Been thanked: 595 times

Re: Bug reports

Postby Aswan jaguar » 12 Apr 2011, 11:54

Huggybaby wrote:Couldn't sacrifice Cursecatcher to stop casting of Black Knight. I was all blue, nothing else was in play.
Cursecatcher can't counter creatures only instants,sorcery.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8080
Joined: 13 May 2010, 12:17
Has thanked: 732 times
Been thanked: 460 times

Re: Bug reports

Postby Huggybaby » 12 Apr 2011, 16:16

haha thanks Aswan jaguar...I don't know if I've found a real bug yet, but I keep trying. :)
User avatar
Huggybaby
Administrator
 
Posts: 3207
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 702 times
Been thanked: 595 times

PreviousNext

Return to Magarena

Who is online

Users browsing this forum: No registered users and 7 guests


Who is online

In total there are 7 users online :: 0 registered, 0 hidden and 7 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 7 guests

Login Form