Bug reports
by ubeefx
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Bug reports
by ubeefx » 18 Dec 2010, 20:30
29 Dec 2011
This thread is getting very hard to maintain. If you have a google account, please submit your bug report to our issues page at http://code.google.com/p/magarena/issues/list
melvin
19 Dec 2010
This is the topic to report bugs.
Please describe the situation, the expected behavior and what Magarena does wrong.
Bugs can also be directly reported on the Google project issues page.
ubeefx
This thread is getting very hard to maintain. If you have a google account, please submit your bug report to our issues page at http://code.google.com/p/magarena/issues/list
melvin
19 Dec 2010
This is the topic to report bugs.
Please describe the situation, the expected behavior and what Magarena does wrong.
Bugs can also be directly reported on the Google project issues page.
ubeefx
Re: Bug reports
by Huggybaby » 20 Dec 2010, 22:31
Stuffy Doll took 6 damage blocking a creature but only dealt one to opponent.
<edit> I couldn't block Merfolk Seastalkers and I had no Islands in play.
<edit> Not a bug, but HQ Pics are cropped a bit. Probably because they have different size borders.
<edit> I couldn't block Merfolk Seastalkers and I had no Islands in play.
<edit> Not a bug, but HQ Pics are cropped a bit. Probably because they have different size borders.
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Re: Bug reports
by ubeefx » 21 Dec 2010, 10:06
About the Stuffy Doll, I will check it out.
About blocking Merfolk Seastalkers, maybe you had a Ravnica dual land in play (also counts as Island).
HQ pics are not yet supported, because Magarena assumes the 223x310 size. Could be reason for cropping.
It will even resize images that are larger and save these overwriting the original, so be careful.
About blocking Merfolk Seastalkers, maybe you had a Ravnica dual land in play (also counts as Island).
HQ pics are not yet supported, because Magarena assumes the 223x310 size. Could be reason for cropping.
It will even resize images that are larger and save these overwriting the original, so be careful.
Re: Bug reports
by subsection1s » 22 Dec 2010, 23:42
Background:
I'm not a Magic expert and I'm not familiar with the cards used by Magarena, so I apologize if this bug report is flawed.
Steps:
1. Computer opponent played Rite of Replication.
2. Target creature was Tolsimir Wolfblood.
Expected output:
A token should have been put onto the battlefield that was a copy of Tolsimir Wolfblood.
Output:
Tolsimir Wolfblood was immediately put in my graveyard.
Version:
Magarena 1.2 on Windows XP.
Question:
From now on, should I post bug reports here or at code.google.com/p/arena-card-game?
Comment:
Magarena is amazing. Thanks!
I'm not a Magic expert and I'm not familiar with the cards used by Magarena, so I apologize if this bug report is flawed.
Steps:
1. Computer opponent played Rite of Replication.
2. Target creature was Tolsimir Wolfblood.
Expected output:
A token should have been put onto the battlefield that was a copy of Tolsimir Wolfblood.
Output:
Tolsimir Wolfblood was immediately put in my graveyard.
Version:
Magarena 1.2 on Windows XP.
Question:
From now on, should I post bug reports here or at code.google.com/p/arena-card-game?
Comment:
Magarena is amazing. Thanks!
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Re: Bug reports
by jeffwadsworth » 23 Dec 2010, 04:04
Note attached picture of the battlefield. I had just attacked with my Tidehollow Strix on the previous turn (tapped it). Note the stack. The AI taps a card that was already in that state.
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Re: Bug reports
by Huggybaby » 23 Dec 2010, 05:13
Thanks for the bug reports jeffwadsworth.
BTW, I want to take this opportunity to say that the undo feature is brilliant for isolating and documenting bugs. Speaking of undo, Telengard just implemented undo back to the beginning of the game in Dreamblade.
BTW, I want to take this opportunity to say that the undo feature is brilliant for isolating and documenting bugs. Speaking of undo, Telengard just implemented undo back to the beginning of the game in Dreamblade.
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Re: Bug reports
by ubeefx » 23 Dec 2010, 08:41
About the undo, it would also be possible in Magarena to go back to start of game, but I limited it.
Tapping a tapped creature. This is possible rules wise for an effect.
The AI just has to pick a creature and apparently it did not see any difference in tapping any of the three.
AI only takes into account the visible state of game. But I will have to investigate this situation closer.
Rite of Replication and Tolsimir Wolfblood. This spell works like removal on legendary creatures thanks to the legendary rule.
So the outcome is correct I think, namely all Tolsimir Wolfblood go to graveyard.
Thanks for posting bug reports. If you can do it on the project issues page, please do.
Tapping a tapped creature. This is possible rules wise for an effect.
The AI just has to pick a creature and apparently it did not see any difference in tapping any of the three.
AI only takes into account the visible state of game. But I will have to investigate this situation closer.
Rite of Replication and Tolsimir Wolfblood. This spell works like removal on legendary creatures thanks to the legendary rule.
So the outcome is correct I think, namely all Tolsimir Wolfblood go to graveyard.
Thanks for posting bug reports. If you can do it on the project issues page, please do.
Re: Bug reports
by Aswan jaguar » 23 Dec 2010, 10:51
Your AI doesn't stop to amaze me,it uses Rite of Replication as a legend removal!Thats great!I could learn some combos.
The other day I thought it made a serious mistake no to block my trable pump up creature and stop me from winning the game,only to figure out that it calculated correctly and couldn't stop me from winning but it didn't take into account the human factor "mistake","oversight" so I won Maybe it should block no matter what.
The other day I thought it made a serious mistake no to block my trable pump up creature and stop me from winning the game,only to figure out that it calculated correctly and couldn't stop me from winning but it didn't take into account the human factor "mistake","oversight" so I won Maybe it should block no matter what.
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Trying to squash some bugs and playtesting.
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Re: Bug reports
by jeffwadsworth » 24 Dec 2010, 16:20
I was just curious why it tapped that creature vs the other two. Perhaps an issue where it checked the state of the creature at a prior phase, etc.
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Re: Bug reports
by subsection1s » 25 Dec 2010, 02:45
Thanks, I forgot about that rule -- I haven't played much Magic since the early 90s.ubeefx wrote:Rite of Replication and Tolsimir Wolfblood. This spell works like removal on legendary creatures thanks to the legendary rule.
As Aswan Jaguar wrote, "Your AI doesn't stop to amaze me." I can't thank you enough.
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Re: Bug reports
by Aswan jaguar » 26 Dec 2010, 10:51
In a game with many turns (around 30) AI stuck and was equipping again and again the same artifact ( Spidersilk Net ) at the same creature till all mana was spent.
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Re: Bug reports
by ubeefx » 26 Dec 2010, 15:06
Other people reported this too. Does not happen always, because I already tried to reproduce it.
Maybe this is a late game issue, because there is code that punishes unnecessary unequips.
Maybe this is a late game issue, because there is code that punishes unnecessary unequips.
Re: Bug reports
by puxl » 03 Jan 2011, 02:41
I think I encountered a bug:
I attacked with Safehold Elite
and it got blocked by Puppeteer Clique
These two were not enchanted or had any -1/-1 counters, so they killed each other. They died at same time and thus the Persist feature should put them back to game at the same time.
However Puppeteer Clique somehow got resolved earlier and was able to "steal" Safehold Elite that was still in the graveyard using the "come into play" effect.
I think this should not be possible, both should return to game at once with -1/-1 counters and then the Clique should choose card in graveyard (other than the Elite no longer being there)
I attacked with Safehold Elite
and it got blocked by Puppeteer Clique
These two were not enchanted or had any -1/-1 counters, so they killed each other. They died at same time and thus the Persist feature should put them back to game at the same time.
However Puppeteer Clique somehow got resolved earlier and was able to "steal" Safehold Elite that was still in the graveyard using the "come into play" effect.
I think this should not be possible, both should return to game at once with -1/-1 counters and then the Clique should choose card in graveyard (other than the Elite no longer being there)
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