Page 10 of 62

Re: Bug reports

PostPosted: 01 Nov 2011, 01:16
by jeffwadsworth
(Merfolk Seastalkers) ability does not appear to work. Tried to tap Ezuri's Brigade and it fizzled after going onto the stack.

Re: Bug reports

PostPosted: 01 Nov 2011, 05:51
by beholder
jeffwadsworth wrote:(Merfolk Seastalkers) ability does not appear to work. Tried to tap Ezuri's Brigade and it fizzled after going onto the stack.
Fixed it. Thanks.

Re: Bug reports

PostPosted: 03 Nov 2011, 11:11
by muaddib
- giant growth casts for 1 plain
- cursed ronin has regenerate
- ai bug - creature with shadow does not attacked me, but 2 other creature without shadow attacked me in same turn. I did not have any creature with shadow.

Re: Bug reports

PostPosted: 03 Nov 2011, 11:54
by beholder
I fixed Cursed Ronin, thanks.

You're the second person to report that bug with Giant Growth but I can not reproduce it. The game only allows me to pay for it with green mana, as it should. Can you reliably reproduce the bug? And if so, can you give some repro steps?

I suspect the issue with the shadow creature is part of the changes that were made to speed up the AI when blocking because I don't see anything obviously wrong with how I implemented the shadow ability.

Re: Bug reports

PostPosted: 03 Nov 2011, 12:54
by Aswan jaguar
About Giant Growth seems to be random as I have played it both ways needing wrongly W to cast it and in another game correctly G.I don't know if it helps but when I played it and it was bugged needing W to cast it showed the W mana symbol in hand and actually you needed to pay W to cast it but if you placed the mouse over the card the enlarged card showed correctly G as manacost.
Is it possible that exist 2 cards named Giant Growth in the card file so the mechanism chooses between the 2 randomly?

Re: Bug reports

PostPosted: 07 Nov 2011, 00:31
by jmartus
I hope to see stronger minmax AI in the next version :)

Re: Bug reports

PostPosted: 07 Nov 2011, 01:22
by melvin
Aswan jaguar wrote:Is it possible that exist 2 cards named Giant Growth in the card file so the mechanism chooses between the 2 randomly?
I checked, there is only one card named Giant Growth. It is really weird that the use white for green bug only occurs for this one card. Has anyone noticed this (wrong mana cost) happening on other cards?

jmartus wrote:I hope to see stronger minmax AI in the next version :)
Besides the too aggressive attacking, is there any other weak points that could be improved? Might as well get more improvements in if I'm going to modify the AI.

Re: Bug reports

PostPosted: 07 Nov 2011, 02:55
by jmartus
It seams to block too aggressive as well.

Re: Bug reports

PostPosted: 08 Nov 2011, 01:52
by goonjamin
Possible Card Issue:

Ballista Squad - Unless I'm missing something (which is always a good possibility :D) there is no sacrifice involved with the cost on this card.

I commented out the following from the card code and it now appears to work as I would expect.

Code: Select all
new MagicSacrificeEvent((MagicPermanent)source)

Re: Bug reports

PostPosted: 08 Nov 2011, 06:22
by muaddib
In my opinion play with AI become more difficult.

Re: Bug reports

PostPosted: 08 Nov 2011, 06:26
by beholder
goonjamin wrote:Ballista Squad - Unless I'm missing something (which is always a good possibility :D) there is no sacrifice involved with the cost on this card.
Fixed, thank you.

Re: Bug reports

PostPosted: 09 Nov 2011, 02:09
by goonjamin
Possible Card Issue:

Benalish Lancer - I payed the kicker but only received one +1+1 counter, when I believe I should have received two +1+1 counters. Also I did not see the icon for first strike which I also should have received.

Re: Bug reports

PostPosted: 09 Nov 2011, 11:38
by beholder
goonjamin wrote:Benalish Lancer - I payed the kicker but only received one +1+1 counter, when I believe I should have received two +1+1 counters. Also I did not see the icon for first strike which I also should have received.
Fixed it, thanks.
Bad copy and paste job on that one >.<

Re: Bug reports

PostPosted: 10 Nov 2011, 05:03
by muaddib
it seems ai plays "Quest for the GraveLord" weak.

Re: Bug reports

PostPosted: 10 Nov 2011, 05:40
by Aswan jaguar
Muaddip wrote:it seems ai plays "Quest for the GraveLord" weak.

It seems like few other cards under the last update in order to make the AI faster, AI became a bit weaker.Because before that AI kicked my ass many times with Quest for the GraveLord.In fact I have to admit that I leaned couple of combos from AI.