Re: Bug reports
Specific examples would be helpful to the devs.muaddib wrote:it seems ai plays "Quest for the GraveLord" weak.
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Specific examples would be helpful to the devs.muaddib wrote:it seems ai plays "Quest for the GraveLord" weak.
This is a result of the tweaked AI blocking options in 1.19. In 1.20b, we have made the AI consider more blocking options. Do let us know if you observe any more weak plays.muaddib wrote:AI plays Quest for the Gravelord after 2 turn.
When I attacked with flying creatures (and this creatures is all creatures that I have) AI waited. And when I attack creatures with flying and not flying creature, AI plays Quest for the Gravelord and blocked this creature.
AI has posibility plays Quest for the Gravelord earlier and attacked me when my creatures already attacked and tapped.
Tracked on our issues database @ http://code.google.com/p/magarena/issues/detail?id=97Huggybaby wrote:I couldn't play my Basilisk Collar on my opponent's Keening Banshee. So I took control of it with Mark of Mutiny. At the end of my turn when control reverted, the artifact stayed on the creature and I was unable to reattach the Basilisk Collar to one of my creatures.
Vivid Marsh and other Vivid lands are implemented as scripts in 1.20b and there was an unexpected interaction the scripted ability and the way mana abilities are selected when paying mana cost that lead to the bug. Previously, Vivid Marsh was implemented as tap addAswan jaguar wrote:1)... Even if you tap the land for the right mana (Vivid Marsh for Black) it still loses the counter.
and tap, remove charge counter, add
or
or
or
, hence the bug did not occur. The new scripted Vivid Marsh has the last ability corrected as tap, remove charge counter, add one mana of any color.Thanks, there is a bug in the message.Aswan jaguar wrote:3)Searing touch in the action menu and messages menu states wrongly that it deals 3 damage instead of 1.
Phyrexian Prowler IS a Zombie according to the latest Oracle text http://gatherer.wizards.com/pages/Card/ ... seid=22029 Unfortunately the card image was never updated... Sorry for the confusion.Aswan jaguar wrote:8)For call to the grave Phyrexian Prowler is a Zombie.
This is the critical "creatures getting the wrong abilities" bug due to the engine having 100+ abilities yet trying to represent all possible combinations using using only 64bits.Aswan jaguar wrote:4)I have Phyrexian Prowler and AI attacked with a shadow creature and 2 others but I wasn't allowed to block the non shadow creatures,see picture.I am not allowed to attack with it also.
2)Leonin Relic-Warder has wrongly trample.
5)I am not allowed to block Diregraf Ghoul with Snapsail Glider see pic.In fact I can't block it with nothing.(has wrongly shadow)?
6)I am not allowed to block with Keldon Marauders.
7)I am not allowed to block with Gibbering kami.
9)I am not allowed to block with Waning Worm.
10)I wasn't allowed to play Moment to Heroism nor attach Sickleslicer to my Steppe Lynx.
11)Hand of Honor is forced to attack each time.
Thanks, a consequence of the "creatures getting the wrong abilities" bug. Kitchen Finks was getting its enters play ability treated as reach or something similar.jeffwadsworth wrote:Picture posted. I was able to block Puppeteer Clique with a Kitchen Finks. PC had flying and was equipped with Accorder's Shield. KF had nothing, etc.
Thanks! There is an error in Gemstone Mine's script. It wrongly has the tap to add any mana ability in addition to its original ability.Grundomu wrote:Folks, it appears that Magarena is not removing a counter from Gemstone Mine when it is tapped for mana.
Otherwise, the new version seems to be working pretty well.... Thank you for putting all this together.
Thanks for the feedback, muaddib. I'm not exactly sure, the most recent tweak in 1.20b should have resolved this problem. We will need to reliable replicate this and do more testing.muaddib wrote:If you want I can show screenshot of another situation.Why such situation appears? Does AI not analyze power and toughness creatures, when go to attack?