Re: Bug reports
Not able to replicate this - was there anything else going on on the battlefield?jerichopumpkin wrote:creture exiled by Banisher Priest did not return to the battlefield when the priest died
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Not able to replicate this - was there anything else going on on the battlefield?jerichopumpkin wrote:creture exiled by Banisher Priest did not return to the battlefield when the priest died
Nice find. Submitted a fix.PalladiaMors wrote:I was trying to use Galepowder Mage's groovy to do other cards, when I noticed an issue: it can target itself, contrary to its oracle text.
On the positive side, it seems like this might be some kind of a OpenJDK version issue. I'm trying various newer VirtualBoxed Linux systems as well and it seems like v1.53 acts much better in a newer environment. I'll try upgrading my OpenJDK on the main system (and possibly the kernel as well) to a newer version and see if that helps it, I think it might as well.Lodici wrote:Windows 7 is my OS of preference (for now) but I have Linux Mint 16 running in a VirtualBox so I will have a look. When you say "hang", does the UI become completely unresponsive? Did you import settings from a previous version when you first ran 1.53?
java version "1.7.0_55"
OpenJDK Runtime Environment (IcedTea 2.4.7) (7u55-2.4.7-1ubuntu1~0.13.10.1)
OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode)
) new task 683.I can confirm that upgrading to 1.7.0_65 makes the game behave correctly.Lodici wrote:Ok, thanks. Here is the JDK I have running...Seems to work ok, although there are a few dialogs where the text falls off the edge due to the font - not sure if that is a linux issue or VBox though?
- Code: Select all
java version "1.7.0_55"
OpenJDK Runtime Environment (IcedTea 2.4.7) (7u55-2.4.7-1ubuntu1~0.13.10.1)
OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode)
That's strange, the AI really shouldn't be doing that (for obvious reasons), I've looked at the card code and all appears ok. It could be that the artificial condition for colorless land-animation isn't quite right. Thanks for the find.Agetian wrote:The AI tapped Mutavault to activate its own ability (for a few turns in a row), which resulted in wasting mana and potential opportunity to attack for 2 each turn (the latter made sense in context).
- Agetian
Nice find - I've pushed a fix. Let me know if there's still any issues with itjerichopumpkin wrote:Ember Swallower (under opponents control) triggered ability was activated when I activated monstrosity on Ill-Tempered Cyclops. I don't know if the bug is related to the trigger for mostrosity abilities or only to Ember Swallower, I'll run some tests.
Edit: I can confirm, Arbor Colossus also activates when another permanent became monstrous (Fleecemane Lion in my test)
Edit: another confirm, activating Hydra Broodmaster monstrosity triggered both Arbor Colossus and Wildfire Cerberus (both of them where still not monstrous)