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Re: Bug reports

PostPosted: 28 Oct 2014, 16:27
by jerichopumpkin
if a creature with trample and equipped with Umezawa's Jitte is blocked by a creature with thoughness less than the attackers power, Umezawa's Jitte gets double the counters. I assume the same issue is true if the attacker is blocked by more than one creature and the damage is assinged to more than one creature (then trample would not matter).

Re: Bug reports

PostPosted: 28 Oct 2014, 17:01
by ShawnieBoy
jerichopumpkin wrote:if a creature with trample and equipped with Umezawa's Jitte is blocked by a creature with thoughness less than the attackers power, Umezawa's Jitte gets double the counters. I assume the same issue is true if the attacker is blocked by more than one creature and the damage is assinged to more than one creature (then trample would not matter).
Yes, this is the multiple-target problem. Trample ends up dealing two 'lots' of damage if 'trampling over' (one amount to the creature, then another to the player as two separate damage assignments), instead of one 'lot' to two targets. Trample and lifelink (two smaller instances of lifelink, instead of a lump-sum), and other effects/triggers that rely on damage being dealt can fire too often.

Re: Bug reports

PostPosted: 05 Nov 2014, 11:20
by muaddib
March of machines doesn't work.

Re: Bug reports

PostPosted: 05 Nov 2014, 12:12
by jerichopumpkin
muaddib wrote:March of machines doesn't work.
uh-oh, that's my fault, didn't check it before submit, since it was Opalescence clone (only the filter is different). I'll check it later and resubmit

Edit: can't seem to find what's wrong with it. The groovy code seems fine (exactly the same as Opalescence, except for the accept condition that is not necessary and for the filter). From my tests, it seems to work, but the converted mana cost it gets is alwys zero (as soon as I play it, every non creature artifact is sent to the graveyard).

Re: Bug reports

PostPosted: 07 Nov 2014, 13:44
by jerichopumpkin
if you have got no creatures on the battlefield, when you are prompted to choose if sacrifice a creature fo Desecration Demon, you can answer "yes", and Desecration Demon still becomes tapped and gets a +1/+1 counter

Re: Bug reports

PostPosted: 07 Nov 2014, 14:13
by melvin
jerichopumpkin wrote:From my tests, it seems to work, but the converted mana cost it gets is alwys zero (as soon as I play it, every non creature artifact is sent to the graveyard).
Tracking as https://github.com/magarena/magarena/issues/16

jerichopumpkin wrote:if you have got no creatures on the battlefield, when you are prompted to choose if sacrifice a creature for Desecration Demon, you can answer "yes", and Desecration Demon still becomes tapped and gets a +1/+1 counter
Tracking as https://github.com/magarena/magarena/issues/17

Re: Bug reports

PostPosted: 08 Nov 2014, 11:20
by muppet
Not a bug. Continuing my theme of cards without explicit targets that actually need them I bring you the champion effect. E.G. Mistbind Clique. this really needs a fairy in play even though it doesn't have a target as such and I think all the cards with champion key word are the same.

Re: Bug reports

PostPosted: 08 Nov 2014, 11:45
by ShawnieBoy
muppet wrote:Not a bug. Continuing my theme of cards without explicit targets that actually need them I bring you the champion effect. E.G. Mistbind Clique. this really needs a fairy in play even though it doesn't have a target as such and I think all the cards with champion key word are the same.
Not having a faerie in play, doesn't prevent you from casting Mistbind Clique. Yes, on the surface it may look a bit strange, but there are many situations where casting it without the Championing effect (ie. entering the battlefield then being sacrificed to the graveyard) would be useful.

'Championing' isn't a actually a targeted effect, it's a Choice. If it were a targeted effect you wouldn't be able to Champion a permanent with Shroud.

I can understand the AI requiring a 'play only if you control a <subtype>' to prevent needlessly sacrificing (if this is occuring). But for players (without the 'allow only sensible choices' if the above was implemented) getting a creature from the hand into the graveyard can be a valid reanimation option amongst many other things.

Personally I'd be against enforcing how cards 'should' be played, allowing for plays and situations that weren't explicitly what the design of the card intended.

Re: Bug reports

PostPosted: 09 Nov 2014, 13:54
by muppet
Just give me one example of when it is useful.

Re: Bug reports

PostPosted: 09 Nov 2014, 14:05
by PalladiaMors
^ You could have Pandemonium in play, for example. In general, anything that triggers upon a creature entering or leaving the battlefield could potentially benefit from it. It's a pretty rare situation.

I had mentioned an issue with Brain Freeze, but it was the last post in a page and I think it might have went unnoticed. Basically, you can't currently win with the card, because if there's less than 3 cards in a library it won't work. It's easy to replicate this, put together a deck with 20 moxes, hurkyll's recall, timetwister and brain freeze.

Edit: I'm trying to figure out if Magarena's implementation of the card is actually correct. Brain Freeze shouldn't win outright because it doesn't force the player to draw - he should lose during the draw step, when he can't draw a card. I'm pretty sure that it doesn't require 3 cards in the library to mill to zero, though - I clearly remember playing against Solidarity (Brain Freeze/ High Tide) in Magic Workstation and people would cast brain freeze and say "gg". If I find out now that it doesn't mill when there's 1 or 2 leftover cards, I'll have found out that I got cheated years later! :x

Re: Bug reports

PostPosted: 09 Nov 2014, 15:37
by jerichopumpkin
muppet wrote:Just give me one example of when it is useful.
Aura Shards, Dictate of Erebos on your part or Decree of Silence, Hesitation on play on your opponent side.
The same usefulness of a creature with Evoke.

Re: Bug reports

PostPosted: 09 Nov 2014, 18:08
by ShawnieBoy
PalladiaMors wrote:I had mentioned an issue with Brain Freeze, but it was the last post in a page and I think it might have went unnoticed. Basically, you can't currently win with the card, because if there's less than 3 cards in a library it won't work. It's easy to replicate this, put together a deck with 20 moxes, hurkyll's recall, timetwister and brain freeze.

Edit: I'm trying to figure out if Magarena's implementation of the card is actually correct. Brain Freeze shouldn't win outright because it doesn't force the player to draw - he should lose during the draw step, when he can't draw a card. I'm pretty sure that it doesn't require 3 cards in the library to mill to zero, though - I clearly remember playing against Solidarity (Brain Freeze/ High Tide) in Magic Workstation and people would cast brain freeze and say "gg". If I find out now that it doesn't mill when there's 1 or 2 leftover cards, I'll have found out that I got cheated years later! :x
It shouldn't require 3 cards in the library, I'll have a look at what's going on

edit:
It doesn't occur if the library already has less than 3 cards and the storm count is 0, or if it's storm count is 1 with a library of 5. (Just tested it) How many copies were creating this issue?

Re: Bug reports

PostPosted: 09 Nov 2014, 18:52
by jerichopumpkin
ShawnieBoy wrote:It shouldn't require 3 cards in the library, I'll have a look at what's going on

edit:
It doesn't occur if the library already has less than 3 cards and the storm count is 0, or if it's storm count is 1 with a library of 5. (Just tested it) How many copies were creating this issue?
I can confirm, stom count 45 vs a deck of 52 cards, all copies resolved, opponent lost as soon as he had to draw a card

Re: Bug reports

PostPosted: 10 Nov 2014, 00:12
by PalladiaMors
Well, this is strange... It worked correctly now. I don't understand what happened, I used the same deck and the same method as before - casting a bunch of moxes, hurkyll's recall, recast them, timetwister, another hurkyll's, repeat, until >20 storm count. Only difference is the game version, because that did take place some weeks ago, but I doubt the way the game handles milling changed in the meantime. I'm really sorry for wasting you guy's time with this, seriously sorry! Just can't understand what happened, I saw it happen, like, I have no reason to lie... Maybe I was seriously drunk or something...

Tl;dr: Mistaken bug report, forget it. I'm sorry! :oops: :oops:

Edit: only thing I can think of is if maybe the AI had something in the deck that would reset the library, something like Gaea's Blessing, and somehow I didn't notice it. Blessing isn't available, maybe there's something similar to it. Maybe I was drunk?

Edit2: Ok, I figured out what happened. I was testing that deck when I was trying to come up with something that could face the illegal top Vintage decks from Firemind - I gave up on it when I figured the AI wasn't capable of playing this strategy. I playtested it against what was the top Vintage deck there at the time, a 4x Tinker 4x Time Walk 4x Ancestral Recall etc. deck. That deck... had a couple Blightsteel Colossus!!

God, I'm stupid.

Re: Bug reports

PostPosted: 10 Nov 2014, 11:24
by muaddib
Diviners' Wand has "If opponent's Wizard comes into play opponent may attach Diviners' Wand to it".
I suppose it's not correct.