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Re: Bug reports

PostPosted: 10 Nov 2014, 12:44
by jerichopumpkin
muaddib wrote:Diviners' Wand has "If opponent's Wizard comes into play opponent may attach Diviners' Wand to it".
I suppose it's not correct.
There's a little misunderstanding here, the text of Diviner's Wand (and all the other "job" equipements) states "When a Wizard enter play, you (the equipment's controller) may attach Diviner's Wand to it". The AI is the one controlling Diviner's Wand, so it has the option to attach it or not to your Vizkopa Guildmage, not you.

Re: Bug reports

PostPosted: 10 Nov 2014, 14:17
by muppet
jerichopumpkin wrote:
muppet wrote:Just give me one example of when it is useful.
Aura Shards, Dictate of Erebos on your part or Decree of Silence, Hesitation on play on your opponent side.
The same usefulness of a creature with Evoke.
None of these use champion

Re: Bug reports

PostPosted: 10 Nov 2014, 14:23
by jerichopumpkin
muppet wrote:
jerichopumpkin wrote:
muppet wrote:Just give me one example of when it is useful.
Aura Shards, Dictate of Erebos on your part or Decree of Silence, Hesitation on play on your opponent side.
The same usefulness of a creature with Evoke.
None of these use champion
No, they use creatures entering or leaving play, or spell being cast. So you can cast a creature with Champion to trigger them and avoid bothering to check if it can actually champion something.

Re: Bug reports

PostPosted: 10 Nov 2014, 14:27
by muppet
ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.

Re: Bug reports

PostPosted: 11 Nov 2014, 04:59
by ShawnieBoy
muppet wrote:ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.
(As far as I know) There's no issue with the AI casting creatures with Champion which involves them sacrificing the creature cast, 'by accident'.

If a player does this, then there's always the 'undo' button. I can't imagine a player 'accidently' casting 1000 times ;)

Re: Bug reports

PostPosted: 11 Nov 2014, 07:10
by muaddib
There's a little misunderstanding here, the text of Diviner's Wand (and all the other "job" equipements) states "When a Wizard enter play, you (the equipment's controller) may attach Diviner's Wand to it". The AI is the one controlling Diviner's Wand, so it has the option to attach it or not to your Vizkopa Guildmage, not you.
It's right, but dialog to attach Diviner's Wand appear to me (I see this dialog and can select), but I don't control Diviner's Wand.

Re: Bug reports

PostPosted: 11 Nov 2014, 10:18
by muppet
ShawnieBoy wrote:
muppet wrote:ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.
(As far as I know) There's no issue with the AI casting creatures with Champion which involves them sacrificing the creature cast, 'by accident'.

If a player does this, then there's always the 'undo' button. I can't imagine a player 'accidently' casting 1000 times ;)
It routinely casts them and they die.

Re: Bug reports

PostPosted: 11 Nov 2014, 17:32
by jerichopumpkin
muaddib wrote:
There's a little misunderstanding here, the text of Diviner's Wand (and all the other "job" equipements) states "When a Wizard enter play, you (the equipment's controller) may attach Diviner's Wand to it". The AI is the one controlling Diviner's Wand, so it has the option to attach it or not to your Vizkopa Guildmage, not you.
It's right, but dialog to attach Diviner's Wand appear to me (I see this dialog and can select), but I don't control Diviner's Wand.
oh, now I understand. From your screenshot, all seems ok (you are being prompted to choose to gain 1 life from suture priest)

Re: Bug reports

PostPosted: 15 Nov 2014, 16:56
by ShawnieBoy
muppet wrote:
ShawnieBoy wrote:
muppet wrote:ok I see it just seems that its a good idea to actually cover the thing that happens 999/1000 rather than the 1.
(As far as I know) There's no issue with the AI casting creatures with Champion which involves them sacrificing the creature cast, 'by accident'.

If a player does this, then there's always the 'undo' button. I can't imagine a player 'accidently' casting 1000 times ;)
It routinely casts them and they die.
In that case, that is a bug - A casting restriction for the AI should help with that.

Thanks for the feedback :) - I was wrongly thinking it was a player issue, not AI

Re: Bug reports

PostPosted: 02 Dec 2014, 18:48
by sponeta
Hiya,

In the new version 1.56, the game is completely paused whenever you're hovering over a card. As in, even the AI's turn won't progress.

Re: Bug reports

PostPosted: 02 Dec 2014, 20:36
by Lodici
sponeta wrote:Hiya,

In the new version 1.56, the game is completely paused whenever you're hovering over a card. As in, even the AI's turn won't progress.
Hi, this has been addressed. Please see issue 41 for details.

Re: Bug reports

PostPosted: 03 Dec 2014, 07:50
by jerichopumpkin
Lodici wrote:
sponeta wrote:Hiya,

In the new version 1.56, the game is completely paused whenever you're hovering over a card. As in, even the AI's turn won't progress.
Hi, this has been addressed. Please see issue 41 for details.
I totally believed it to be a feature. It seemed legit to me that while I'm reading a card the game stops (yeah, I found it annoying at first, but when I needed to chek a card, I was grateful that the AI was stopped so I didn't need to check the log to see what it did while I was distracted). If it's not unreasonable, what about making this optional?

Re: Bug reports

PostPosted: 03 Dec 2014, 08:26
by Lodici
As of build #505 pause game on popup is now optional (off by default to match pre-1.56 version).

Re: Bug reports

PostPosted: 03 Dec 2014, 09:21
by jerichopumpkin
Lodici wrote:As of build #505 pause game on popup is now optional (off by default to match pre-1.56 version).
Tnx, I stopped checking the preferences when the import feature was added. I will give them a glance at each release from now on!

Re: Bug reports

PostPosted: 03 Dec 2014, 10:26
by muppet
Not a bug ai only .

can add Innocent Blood to the cards that don't have targets but probably needs some checks on when you play it for example the opponent having a creature.