It is currently 16 Apr 2024, 21:19
   
Text Size

Feature requests

Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins

Re: Feature requests

Postby Lodici » 23 Feb 2015, 02:30

hong yie wrote:the most important info is..
a player need to know which one is the progenitor mimic, the owner might want to put shroud / other buff ability to protect, while opponent need to know which one to kill.
While in phantasmal case, player might need to know that this token will be destroyed when targeted.
Ok, thanks - I will have a think.
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby Lodici » 23 Feb 2015, 14:36

muppet wrote:I sometimes have trouble determining the target of an ability cast by the opponent. For example I have 10 soldier tokens in play opponent casts Maelstrom Pulse, I need to know which one is targeted so I can kill it with a Doom Blade to fizzle the pulse.
Thanks - issue #71 created.
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby hong yie » 24 Feb 2015, 01:11

muppet wrote:I sometimes have trouble determining the target of an ability cast by the opponent. For example I have 10 soldier tokens in play opponent casts Maelstrom Pulse, I need to know which one is targeted so I can kill it with a Doom Blade to fizzle the pulse.
maybe a "crosshair shaped" overlay on the card that is being targeted, with a popup showing the name of effect that is targeting the card. though the situation could be hectic in matches that involve decks with red or blue, as these colors has many strong instants & tend to respond to other spells.
I'm sure Lodici knows what is the best interface feature to solve this. :)
User avatar
hong yie
Programmer
 
Posts: 216
Joined: 10 Mar 2013, 06:44
Location: Jakarta
Has thanked: 75 times
Been thanked: 9 times

Re: Feature requests

Postby muppet » 25 Feb 2015, 12:12

Can't imagine many people wld want this but I think its easy to do and I would like it so some people might. I want to be able to play against an unknown deck in the right format from a list or just all decks of that format in a directory or all decks of that format on firemind. This is just so I don't know what deck the ai has before I start.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Feature requests

Postby Lodici » 25 Feb 2015, 15:05

muppet wrote:Can't imagine many people wld want this but I think its easy to do and I would like it so some people might. I want to be able to play against an unknown deck in the right format from a list or just all decks of that format in a directory or all decks of that format on firemind. This is just so I don't know what deck the ai has before I start.
thanks - issue #73 created.
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby PalladiaMors » 06 Mar 2015, 01:00

Magarena counts each half of split cards as an individual card, that is, each split card is counted as two cards. Every source I can find indicates that split cards should be counted as individual cards. This isn't a particularly relevant problem, but it does mean that the global card count and the implemented cards percentage are slightly wrong. There's enough split cards in the game that this has a small impact. Maybe it's not possible to join both halves of these cards together, given how the cards are displayed in the card explorer, but maybe it could be possible to find a way that they aren't counted twice?

My hidden agenda behind this: it would be easier to reach 50% of the cards in Dissension if the set's 10 split cards weren't counted as 20!
PalladiaMors
 
Posts: 343
Joined: 12 Jul 2014, 17:40
Has thanked: 36 times
Been thanked: 22 times

Re: Feature requests

Postby Lodici » 06 Mar 2015, 01:29

PalladiaMors wrote:Magarena counts each half of split cards as an individual card, that is, each split card is counted as two cards. Every source I can find indicates that split cards should be counted as individual cards. This isn't a particularly relevant problem, but it does mean that the global card count and the implemented cards percentage are slightly wrong. There's enough split cards in the game that this has a small impact. Maybe it's not possible to join both halves of these cards together, given how the cards are displayed in the card explorer, but maybe it could be possible to find a way that they aren't counted twice?

My hidden agenda behind this: it would be easier to reach 50% of the cards in Dissension if the set's 10 split cards weren't counted as 20!
thanks, tracking as issue 84.
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby Huggybaby » 06 Mar 2015, 03:38

It takes me approx 45 seconds to extract the Magarena 1.59.zip file, and most of that time is spent decompressing the scripts folder.

45 seconds is a long time to decompress a bunch of text files I'm thinking to myself.
I tried using the zip Store (fastest, no compression) setting, with no help. Same for 7zip.

So I turned the scripts and scripts_missing folders into zip files. Funny that using the storage setting, which is supposed to be no compression, that the folders get much smaller anyway.

Now, if I unzip Magarena 1.59.zip, which includes the two zipped folders, the process takes literally only one second, which is a 45 times improvement.

This improvement is undeniable. For it to be realized means that, before the game starts, Magarena needs to either read the zipped scripts folder, or decompress it in the background.

That's the first opportunity for a speed improvement. Here's the second:

Once extracted, the initial loading snags on the the loading cards function, which brings everything to a halt until completed. If Magarena has already been run and closed, and so is loaded into RAM, it launches much quicker, but still takes too long, I think, to get going.

The solution to this is to run the loading cards function low priority in the background.
I suggest getting to the UI immediately, or as quickly as possible, while everything else happens behind the scenes, which leads to the same end result, but lends a much more fluid user experience.

Doing things in the background can lead to interrupt problems, but you can handle that with a "please wait while" message, which should honestly rarely be seen.
User avatar
Huggybaby
Administrator
 
Posts: 3205
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 696 times
Been thanked: 594 times

Re: Feature requests

Postby Lodici » 06 Mar 2015, 04:02

Huggybaby wrote:The solution to this is to run the loading cards function low priority in the background.
I suggest getting to the UI immediately, or as quickly as possible, while everything else happens behind the scenes, which leads to the same end result, but lends a much more fluid user experience...
The problem I foresee with loading the cards in the background is that you would need to implement a shed-load of just-in-time code based on the user actions. For example, the user is well happy that the main menu appears after a few seconds but less so when clicking on Cards Explorer and having to wait for the background loading to catch up before the screen is displayed. Likewise with the deck editor or basically any screen where card data is required. Ultimately, the card details are the core data on which everything in Magarena depends and the reason it takes time is because we store all that information in text files. I think if it was stored in a database (eg. SQLite) then it would be much quicker but then you lose ease of accessibility in updating. Swings and round-abouts really.
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby Huggybaby » 06 Mar 2015, 04:18

Understood, but I'm not talking about JIT loading...right now it is so serial and absolute. You need to load ALL the cards, for someone that is going to use a premade deck? You presuppose that someone is going to the deckbuilder screen and needs immediate access to the whole library?

There must be a way to arrange it so that, if you need a 45 second loading time, you can break it down into the necessary chunks.

I never use the Cards Explorer or the deck builder, and I wonder how many do. Magarena is supposed to be fast to play damnit. When I want to to build and edit decks, I totally don't mind waiting for those functions to implement. But otherwise lets get it on. Magarena is fast and smart. That extends to not only gameplay but the whole user experience in my mind.
User avatar
Huggybaby
Administrator
 
Posts: 3205
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 696 times
Been thanked: 594 times

Re: Feature requests

Postby Lodici » 06 Mar 2015, 04:28

Huggybaby wrote:..You need to load ALL the cards, for someone that is going to use a premade deck?...
If you are only interested in pre-built decks then I think it would probably be fairly simple to load on demand just the required cards, so maybe there is a case for a more streamlined startup configuration.
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby Huggybaby » 06 Mar 2015, 04:47

I'm not advocating against loading every card in advance, or advocating for only loading what is specifically required at the moment, because I don't presume to know the behind-the-scenes specifics, and it's just as well having all assets loaded if the user's system can handle it. All I'm saying is: feel free to load everything, exactly as it is being done now, with a different emphasis on timing and sequence.
User avatar
Huggybaby
Administrator
 
Posts: 3205
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 696 times
Been thanked: 594 times

Re: Feature requests

Postby melvin » 06 Mar 2015, 06:56

@Huggybaby: I'm confused is 45s the time to unzip the installer or the time to start the program? If 45s is the time to unzip the installer, how long does it take to start the program and get into a match?
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Feature requests

Postby Lodici » 06 Mar 2015, 17:12

Huggybaby wrote:I'm not advocating against loading every card in advance, or advocating for only loading what is specifically required at the moment, because I don't presume to know the behind-the-scenes specifics, and it's just as well having all assets loaded if the user's system can handle it. All I'm saying is: feel free to load everything, exactly as it is being done now, with a different emphasis on timing and sequence.
So basically load in the background AND load on demand! I am sure someone out there is up for the challenge (suggest reading up on multiple thread communication and collection synchronization :wink: ).
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Feature requests

Postby ShawnieBoy » 06 Mar 2015, 19:55

I understand what Huggybaby means.

When coming back I downloaded the newest version (as a user) instead of building a dev version from git. (Was still sorting out IDE stuff). It didn't take long to download but felt like it took forever to unzip. It did get me thinking whether it always took this long, or that I had got used to it.

The same goes for launching the game. I always knew it took a while for the cards to load, but I was already thinking again "Did it always take this long?"

When working on cards and things, I will be launching and relaunching more times than a 'normal' player, so I think over time I've either accepted it or just got used to it.

If it would be possible to get to the UI and layout before it goes to the 'Loading Abilities' section, and let that process continue while you're going through the menus and things, and only when a screen is encountered that requires the card code, then have a 'Loading Cards' pop-up to show the progress that has already been done, and is still continuing. Or something similar to the 'new version' little pop-up, "% cards loaded".

If that makes sense.
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

PreviousNext

Return to Magarena

Who is online

Users browsing this forum: No registered users and 40 guests


Who is online

In total there are 40 users online :: 0 registered, 0 hidden and 40 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 40 guests

Login Form