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Re: Feature requests

PostPosted: 06 Mar 2015, 20:40
by Huggybaby
Makes sense to me.

Melvin, it's 45 seconds to unzip the zip file, due to having 15,000 text files in the scripts folders. I don't build decks, I use precons, so Magarena would only ever need 120 cards (typically much less) in memory.

Re: Feature requests

PostPosted: 07 Mar 2015, 00:51
by melvin
ShawnieBoy wrote:If it would be possible to get to the UI and layout before it goes to the 'Loading Abilities' section
I'm guessing you have debug turned on, that's the only case where abilities are loaded during initialization. For users who start the program normally, debug is off and abilities are loaded on demand as the card is used in a deck.

Re: Feature requests

PostPosted: 07 Mar 2015, 02:24
by ShawnieBoy
melvin wrote:I'm guessing you have debug turned on, that's the only case where abilities are loaded during initialization. For users who start the program normally, debug is off and abilities are loaded on demand as the card is used in a deck.
Ah yes, sorry, I meant Loading Cards. In that respect it doesn't take too long (for me), but inverting the loading order may make things appear swifter on slower machines.

Re: Feature requests

PostPosted: 08 Mar 2015, 20:42
by Huggybaby
Here's an animated gif of my unzipping :)
http://gifyu.com/image/HoA

Re: Feature requests

PostPosted: 26 Mar 2015, 14:59
by Lodici
Is there any interest in having an option to play an AI vs AI game? We can actually already do it using command line arguments but it is still a bit limited. The code already exists so it would not be too difficult to add an option to the UI. I quite enjoy watching two AIs slug it out and with the card animations enabled it is now easier to follow what is going on

Re: Feature requests

PostPosted: 26 Mar 2015, 16:05
by jerichopumpkin
Lodici wrote:Is there any interest in having an option to play an AI vs AI game? We can actually already do it using command line arguments but it is still a bit limited. The code already exists so it would not be too difficult to add an option to the UI. I quite enjoy watching two AIs slug it out and with the card animations enabled it is now easier to follow what is going on
Me!!! that would be awesome, also it would allow us to report more odd AI behaviours :mrgreen:

Re: Feature requests

PostPosted: 26 Mar 2015, 22:33
by ShawnieBoy
Another thumbs up from me too - Handy for testing how the AI plays new cards too.

Re: Feature requests

PostPosted: 30 Mar 2015, 18:06
by Lodici
jerichopumpkin wrote:Me!!! that would be awesome, also it would allow us to report more odd AI behaviours :mrgreen:
ShawnieBoy wrote:Another thumbs up from me too - Handy for testing how the AI plays new cards too.
Thanks - three votes (including me) gets added to the TODO list! :) Tracking as issue 138 with the aim of including in the 1.61 release.

Re: Feature requests

PostPosted: 09 Apr 2015, 14:49
by PalladiaMors
@lodici, I wanted to test AI vs. AI mode a bit and saw you mention somewhere that it's already possible to do that using the -DselfMode command. I created a shortcut to Magarena with <path>\Magarena.exe -DselfMode but didn't manage to figure out how to get it to work. Could you please explain how to do that, if it's not too complicated? I can wait for future releases if necessary, no problem. I think it's a pretty good way to test how Magarena plays.

Out of curiosity: will we be able to see both player's hands at the same time? That would be handy sometimes. Although I'm fine with switching between hands with s too.

Re: Feature requests

PostPosted: 09 Apr 2015, 15:17
by Lodici
PalladiaMors wrote:@lodici, I wanted to test AI vs. AI mode a bit and saw you mention somewhere that it's already possible to do that using the -DselfMode command. I created a shortcut to Magarena with <path>\Magarena.exe -DselfMode but didn't manage to figure out how to get it to work. Could you please explain how to do that, if it's not too complicated? I can wait for future releases if necessary, no problem. I think it's a pretty good way to test how Magarena plays.
Assuming Windows, create a shortcut in the same folder as "Magarena.exe" and set Target to
Code: Select all
javaw.exe -Xms256m -Xmx512m -DselfMode=true -noverify -jar Magarena.exe
the Start In field should be left blank so you can move the shortcut to the next version without having to change anything. You can also use "java.exe" if you want to see the console as well.

PalladiaMors wrote:Out of curiosity: will we be able to see both player's hands at the same time?
That would require a change to the battlefield layout so no not at the moment. Although I guess you could automatically switch the active hand on each player's turn.

EDIT: the AI settings used will be those of the AI selected in the last duel you played.

Re: Feature requests

PostPosted: 03 May 2015, 17:22
by Aswan jaguar
I know you made cards that are played from graveyard highlighted in graveyards area and that's good but most times I forget I have such cards in graveyard as I play random decks that are not focused to play cards from graveyard.

Could you make the graveyard icon or exile icon in players log area on the left flash or be highlighted when such a card can be played/activated?

Re: Feature requests

PostPosted: 04 May 2015, 17:26
by Lodici
Aswan jaguar wrote:I know you made cards that are played from graveyard highlighted in graveyards area and that's good but most times I forget I have such cards in graveyard as I play random decks that are not focused to play cards from graveyard.

Could you make the graveyard icon or exile icon in players log area on the left flash or be highlighted when such a card can be played/activated?
Thanks - tracking as issue 239.

Re: Feature requests

PostPosted: 09 May 2015, 14:28
by PalladiaMors
Would it be possible to position auras and equipment attached to a permanent a little bit further up, so that at least the card's name is visible above the card it's enchanting? I know that nobody will be capable of seeing the card's name in a monitor unless they have incredible eyesight, but I think that's a more natural position than the current one. This also increases the available area to hover the mouse over the card and see its picture, and decreases the chance of misclicks when trying to target an aura/equipment with an effect that can also target the permanent it's attached to (right now the area is kinda tiny). Not a big priority, but please consider!

Re: Feature requests

PostPosted: 09 May 2015, 14:43
by ShawnieBoy
PalladiaMors wrote:Would it be possible to position auras and equipment attached to a permanent a little bit further up, so that at least the card's name is visible above the card it's enchanting? I know that nobody will be capable of seeing the card's name in a monitor unless they have incredible eyesight, but I think that's a more natural position that the current one. This also increases the available area to hover the mouse over the card and see its picture, and decreases the chance of misclicks when trying to target an aura/equipment with an effect that can also target the permanent it's attached to (right now the area is kinda tiny). Not a big priority, but please consider!
Oh yes, I second this - Can be quite frustrating with an aura or equipment that has an activated ability which isn't given to the attached permanent. Such a tiny sliver to click on!

Issue #244

Re: Feature requests

PostPosted: 13 May 2015, 12:22
by muppet
How about a swap sides option ?